const char g_ShaderVSGeneral[]= ""; const char g_ShaderPSPhong[]= ""; const char g_ShaderPSRainbow[]= ""; const char g_ShaderPSTarmac[]= ""; const char g_ShaderPSWall[]= ""; const char g_ShaderPSGrass[]= ""; const char g_ShaderPSDepth[]= ""; const char g_ShaderPSText[]= ""; const char g_ShaderVSSky[]= ""; const char g_ShaderPSSky[]= ""; const char g_ShaderVSOcean[]= ""; const char g_ShaderPSOcean[]= ""; const char g_ShaderVSFSQuad[]= ""; const char g_ShaderPSTexGen[]= ""; const char g_ShaderPSPSSM[]= ""; const char g_ShaderPSAmbOcc[]= ""; const char g_ShaderPSDOF[]= ""; const char g_ShaderPSRay[]= ""; const char g_ShaderPSBlur[]= ""; const char g_ShaderVSTerrain[]= ""; const char g_ShaderPSTerrain[]= "";