#pragma once #include "objmesh.h" #include "BinMeshData.h" #include "renderjob.h" unsigned char g_VertCrystal[]= { 0, 0, 180, 62, 0, 0, 56, 189, 0, 0, 180, 190, 0, 0, 36, 63, 0, 0, 124, 64, 0, 0, 36, 191, 0, 0, 96, 63, 0, 0, 124, 64, 0, 0, 112, 62, 0, 0, 248, 62, 0, 0, 56, 189, 0, 0, 4, 62, 0, 0, 112, 62, 0, 0, 124, 64, 0, 0, 96, 63, 0, 0, 4, 62, 0, 0, 56, 189, 0, 0, 248, 62, 0, 0, 36, 191, 0, 0, 124, 64, 0, 0, 36, 63, 0, 0, 180, 190, 0, 0, 56, 189, 0, 0, 180, 62, 0, 0, 96, 191, 0, 0, 124, 64, 0, 0, 112, 190, 0, 0, 248, 190, 0, 0, 56, 189, 0, 0, 4, 190, 0, 0, 112, 190, 0, 0, 124, 64, 0, 0, 96, 191, 0, 0, 4, 190, 0, 0, 56, 189, 0, 0, 248, 190, 0, 0, 88, 190, 0, 0, 140, 64, 0, 0, 72, 191, 0, 0, 20, 63, 0, 0, 140, 64, 0, 0, 20, 191, 0, 0, 72, 191, 0, 0, 140, 64, 0, 0, 88, 190, 0, 0, 20, 191, 0, 0, 140, 64, 0, 0, 20, 63, 0, 0, 88, 62, 0, 0, 140, 64, 0, 0, 72, 63, 0, 0, 72, 63, 0, 0, 140, 64, 0, 0, 88, 62, 0, 0, 0, 0, 0, 0, 152, 64, 0, 0, 0, 0, }; unsigned char g_TopologyCrystal[]= { 0, 0, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255, 1, 2, 0, 0, 255, 11, 12, 1, 2, 255, 11, 2, 0, 0, 255, 4, 6, 0, 3, 255, 7, 9, 0, 2, 255, 10, 12, 0, 2, 255, 13, 15, 0, 2, 255, 16, 17, 5, 1, 255, 0, 6, 7, 255, 1, 7, 5, 255, 1, 5, 4, 255, 1, 4, 3, 255, 1, 3, 2, 255, 1, 2, 6, 255, }; void CreateCrystal( Renderjob& r ) { BinMesh b; b.Set( 18, g_VertCrystal, g_TopologyCrystal ); g_objMesh.LoadMesh(&b); g_objMesh.UnIndex(); g_objMesh.GenerateNormals(); r.CreateObjMesh( &g_objMesh, 4294967295 ); }