#pragma once #include "defines.h" #include #include struct SCrystalInfo { D3DXVECTOR3 m_v3Pos; D3DXVECTOR3 m_v3Rot; float m_fScale; }; #ifdef EXTRACODE const int m_iMaxCrystalCount= 32; extern int m_iCrystalCount; extern SCrystalInfo m_CrystalInfos[ m_iMaxCrystalCount ]; #else #endif void CreateCaveRenderJobs(); void SetCrystalPos();