#pragma once struct STargetValue { float m_fValue; float m_fTarget; float m_fSpeed; float m_fAcceleration; float m_fFriction; STargetValue ( float fValue, float fTarget, float fSpeed, float fAcceleration, float fFriction ) { m_fValue= fValue; m_fTarget= fTarget; m_fSpeed= fSpeed; m_fAcceleration= fAcceleration; m_fFriction= fFriction; } void timeStep() { m_fValue+= m_fSpeed; float fDist= m_fTarget - m_fValue; m_fSpeed+= fDist * m_fAcceleration; m_fSpeed*= m_fFriction; } };