#pragma once #include "defines.h" #include "globals.h" #include "intrin.h" #include #include struct BowFrontInfo { D3DXVECTOR3 m_vCenter; float m_fInner; float m_fOuter; float m_fWidth; float m_fMaxSpreadAngle; float m_fStartTime; float m_fEndTime; void Disable() { m_fStartTime= -666666.0f; m_fEndTime= -666666.0f; } }; const int g_iBowFrontCount= 1536; extern BowFrontInfo g_BowFrontData[ g_iBowFrontCount ]; void GenerateBowFront(); void AddBowFrontToScene( float fTime );