/* File generated with Shader Minifier 1.1.1 * http://www.ctrl-alt-test.fr */ #ifndef INTRO_SMALL_H_ # define INTRO_SMALL_H_ # define U_Y "v" char intro_fs[] = "" "const int z=0x0;" "uniform vec4 v;" "float i,y,f,m,l=6.28319;" "int e;" "vec2 r;" "vec3 x,a,s=vec3(0.),w=vec3(0.),d=vec3(3.,2.5,2.),t=vec3(.7,.6,.4);" "vec4 b;" "vec2 n(vec2 a,float y)" "{" "return cos(y)*a+sin(y)*vec2(-a.y,a.x);" "}" "float n(inout vec2 a,float v,float y)" "{" "float z=atan(a.y,a.x),m=mod(z,y)-y*.5;" "a=length(a)*vec2(cos(m),sin(m));" "a.x-=v;" "return z-m;" "}" "void h(inout float z,float y)" "{" "z=mod(z-y*.5,y)-y*.5;" "}" "void h(inout float z,float y,float x)" "{" "z=max(abs(z)-x,mod(z-y*.5,y)-y*.5);" "}" "float p(float z,float y)" "{" "return floor((z-y*.5)/y);" "}" "float p(in vec3 z,in vec3 y,float a)" "{" "return length(max(abs(z)-y+vec3(a),0.))-a;" "}" "float c(in vec2 z,in vec2 y,float a)" "{" "return length(max(abs(z)-y+vec2(a),0.))-a;" "}" "float c(float z,float y,float x,float i)" "{" "return sin(z+y+i*sin(z+x));" "}" "float o(float y,float z,float x)" "{" "float a=clamp(.5+.5*(z-y)/x,0.,1.);" "return mix(z,y,a)-x*a*(1.-a);" "}" "float c(vec2 z)" "{" "float y=dot(z,vec2(23.2,15.7));" "return fract(sin(y)*232.45);" "}" "float h(vec2 y)" "{" "vec2 a=vec2(1.,0.),z=floor(y),v=fract(y);" "v*=v*(3.-2.*v);" "return-.5+mix(mix(c(z+a.yy),c(z+a.xy),v.x),mix(c(z+a.yx),c(z+a.xx),v.x),v.y);" "}" "float n(vec3 a)" "{" "a.y+=4.*c(1.1,y*3.+a.z*.02,.4,a.z*.02);" "a.x+=4.*c(.9,y*4.+a.z*.02,-1.4,a.z*.02);" "float z=p(a.z,24.);" "h(a.z,24.);" "a.xy=n(a.xy,z+c(1.1,y*4.,1.3,z*.2));" "z=max(12.-length(a.xz),length(length(a.xy)-32.)-1.);" "n(a.xy,32.,l/5.);" "return min(z,max(length(a.z)-1.,length(length(a.xy)-18.)-1.));" "}" "float o(vec3 y)" "{" "if(z>7)" "return length(y)-32.-v.w;" "else" " return length(y)-48.-v.w;" "}" "float p(vec3 a)" "{" "if(z>7)" "{" "float i=999.;" "for(float f=0.;f<3.;f+=1)" "{" "vec3 m=a;" "m.xy=n(m.xy,f+2.3*y);" "m.zx=n(m.zx,2.*f+4.3*y);" "m.z+=48.+8.*c(1.1,y*2.,.4,y*.02);" "m.yz=n(m.yz,f+5.9*y);" "m.xy=n(m.xy,f+2.3*y);" "i=min(i,p(m,vec3(16.,16.,16.)+v.w,3.));" "}" "return max(40.-length(a),o(i,length(a)-34.,24.));" "}" "else" " if(z>3)" "{" "float i=360.-y*222.-a.z;" "i=8.-(i<0.?0.:.001*i*i);" "a.y-=4.*c(1.1,y*2.+a.z*.02,.4,a.z*.02);" "a.x-=4.*c(.9,y*2.+a.z*.02,-1.4,a.z*.02);" "return length(a.xy)-i-v.w;" "}" "else" " return a.z+=192.-96.*y,a.xy=n(a.xy,2.3*y),a.yz=n(a.yz,1.9*y),p(a,vec3(32.,32.,32.)+v.w,0.);" "}" "float u(vec3 a)" "{" "if(z>7)" "{" "float i=p(a,vec3(555.,555.,555.),0.),f=1.;" "vec3 v=a;" "for(int m=0;m<4;m++)" "{" "v.x+=33.;" "v.xz=n(v.xz,1.6+.13*y);" "v.yz=n(v.yz,.912*y);" "float x=444./f;" "vec3 s=abs(.33-abs(mod(v-x*.5,x)-x*.5));" "i=max(i,111./f-min(max(s.x,s.y),min(max(s.y,s.z),max(s.z,s.x))));" "f*=3.;" "}" "return i;" "}" "else" " if(z>3)" "return n(a);" "else" "{" "float i=n(a.xy,64.,l/48.),f=p(a.z,6.);" "h(a.z,12.);" "i=c(i,y*8.,1.3,f*.2)+.8;" "return length(a)-i;" "}" "}" "float g(vec3 a)" "{" "return min(min(o(a),p(a)),u(a));" "}" "float F(vec3 a)" "{" "return g(a);" "}" "void C(vec3 a)" "{" "b=vec4(-1.8,3.,.6,2.);" "float z=.1;" "if(z>o(a))" "z=o(a),s=vec3(250,105,0)/255,m=.6;" "if(z>p(a))" "z=p(a),s=vec3(105,210,231)/255,m=.6;" "if(z>u(a))" "s=vec3(224,228,204)/255,m=.3;" "}" "vec3 C(vec3 y,vec3 z,vec2 a)" "{" "return smoothstep(a.x,a.y,dot(vec3(.86,.5,0.),y))*z;" "}" "vec3 k(vec3 y)" "{" "vec2 a=vec2(gl_FragCoord.xy/v.y);" "a.x-=v.z;" "vec2 z=2*a-1;" "float i=min(8.*abs(sin(v.x*3.1415)),1.);" "y*=.9+.1*sin(10.*v.x+z.x*v.y);" "y*=.9+.1*sin(10.*v.x+z.y*v.y);" "float m=1.5-length(z*2)*.15;" "if(a.y>=i-.02)" "y*=.7;" "if(a.y>=i-.04)" "y*=.7;" "if(a.y<=1.02-i)" "y*=.7;" "if(a.y<=1.04-i)" "y*=.7;" "return smoothstep(0.,1.,y*m*i)*2.;" "}" "void main()" "{" "y=fract(v.x);" "f=y*y;" "a=vec3(gl_FragCoord.xy/v.y-.5,.8);" "a.x-=v.z;" "vec3 l=vec3(0.,11.,-y*33.);" "if(z<1)" "l=vec3(-44.,-33.,99.),a.yz=n(a.yz,-y),a.xz=n(a.xz,-y);" "else" " if(z<2)" "l=vec3(22.,3.,111.*(1.-y*.3)),a.xz=n(a.xz,3.);" "else" " if(z<3)" "l=vec3(-44.,-33.,-99.),a.yz=n(a.yz,-y),a.xz=n(a.xz,4.5-y);" "else" " if(z<4)" "l=vec3(55.,33.,-155.*(1.-y*.6)),a.yz=n(a.yz,.4),a.xz=n(a.xz,-4.5-y);" "else" " if(z<5)" "l=vec3(11.,0.,-111.),a.xz=n(a.xz,3.);" "else" " if(z<6)" "l=vec3(-18.,-11.,-111.*(1.-y*.3)),a.yz=n(a.yz,-y*.3),a.xz=n(a.xz,-y);" "else" " if(z<7)" "l=vec3(-18.,-11.,144.*(1.-y*.3)),a.yz=n(a.yz,-y*.3),a.xz=n(a.xz,-y);" "else" " if(z<8)" "l=vec3(18.,-11.,111.*(1.-y*.5)),a.yz=n(a.yz,-y*.3),a.xz=n(a.xz,-.3+y*2.);" "else" " if(z<9)" "l=vec3(-55.,99.,177.),a.yz=n(a.yz,-.4),a.xz=n(a.xz,3.5*(1.-y*.3));" "else" " if(z<10)" "l=vec3(-290.,153.,-70.),a.yz=n(a.yz,.4),a.xz=n(a.xz,-y);" "else" " if(z<11)" "l=vec3(-66.,44.,0.),a.yz=n(a.yz,.6),a.xz=n(a.xz,4.4);" "else" " l=vec3(-33.,33.*(1.-y),-11.),a.yz=n(a.yz,-.5),a.xz=n(a.xz,-1.);" "a=normalize(a);" "x=vec3(0.,0.,0.);" "i=1.;" "float h=0.,u,p;" "e=0;" "b=vec4(-3.,8.,.9,1.);" "vec3 c=C(a,d,b.zw);" "while(e++<5)" "{" "float o=222.;" "for(m=1.;o>=0.&&h<999.&&m>h*1e-06;h+=m,w=a*h,o-=1.)" "m=g(l+w);" "if(o<=1)" "{" "o=0.;" "h=999.3;" "w=a*h;" "break;" "}" "o=smoothstep(44.,1.,o);" "vec3 Z=l+w;" "l=Z;" "r=vec2(.04,0.);" "vec3 Y=vec3(F(l+r.xyy)-F(l-r.xyy),F(l+r.yxy)-F(l-r.yxy),F(l+r.yyx)-F(l-r.yyx));" "C(l);" "Y=normalize(Y);" "if(h>999.)" "{" "if(e<2)" "b=vec4(-3.,8.,.9,1.);" "break;" "}" "a=reflect(a,Y);" "u=8.;" "for(p=1.;u>0.;u-=1.)" "p-=.5*(u-g(l+Y*u))/exp2(u);" "s*=p;" "s*=C(a,t,b.xy);" "x+=i*mix(s,c,o);" "i*=m;" "h=.5;" "w=a*h;" "}" "gl_FragColor.xyz=step(-12.,-v.x)*k(x+i*(C(a,d,b.zw)+C(a,t,b.xy)));" "}"; #endif // INTRO_SMALL_H_