/* File generated with Shader Minifier 1.1.1 * http://www.ctrl-alt-test.fr */ #ifndef FRAGMENT_SMALL_H_ # define FRAGMENT_SMALL_H_ # define V_Y "v" # define V_Z "x" char fragment_glsl_0[] = "" "const int m=0;" "varying vec4 v;" "varying vec2 x;" "vec3 r,i,z,f,s,y,w;" "float e,c,a,n,p;" "float t(vec2 v)" "{" "int i=int(v.x*40+v.y*6400);" "i=i<<13^i;" "return 1-float(i*(i*i*15731+789221)+1376312589&2147483647)/1073741824;" "}" "float d(vec2 v)" "{" "v=mod(v,1000.);" "vec2 x=fract(v);" "v-=x;" "vec2 s=x*x*(3.-2.*x);" "return mix(mix(t(v+vec2(0,0)),t(v+vec2(1,0)),s.x),mix(t(v+vec2(0,1)),t(v+vec2(1,1)),s.x),s.y);" "}" "float g(float x)" "{" "return x*.5+.5;" "}" "float d(float s,float z,float x)" "{" "float m=(g(sin(a*2*(s+z+v.x*x)))+g(sin(a*(z-s-v.x*x)))+g(sin(a*(z+v.x*x)))+g(sin(a*3*(s-v.x*x))))*.3;" "return pow(m,2.);" "}" "vec3 h(vec3 x)" "{" "int v=int(mod(gl_FragCoord.x,3.));" "if(v==0)" "x*=w.xyz;" "if(v==1)" "x*=w.yzx;" "if(v==2)" "x*=w.zxy;" "return x;" "}" "vec3 o(vec3 v)" "{" "vec2 m=x*2-1;" "float y=m.x*(m.y+3);" "return v+z*d(y+50*s.x,y+50*s.z,1.5)*g(m.y)*min(-s.y*30,.3);" "}" "float l(vec2 v)" "{" "return-.035+pow(d(v.x*10,v.y*10,0.)*2-1,2.)*.05-(v.x-.1)*.2;" "}" "vec3 u(vec3 v)" "{" "return normalize(vec3(l(v.xz-vec2(p,0))-l(v.xz+vec2(p,0)),2*p,l(v.xz-vec2(0,p))-l(v.xz+vec2(0,p))));" "}" "vec3 d(vec3 v,vec3 s)" "{" "return(.3+.7*max(dot(s,i),0.))*z*v;" "}" "vec3 M(vec3 v)" "{" "return normalize(vec3(d(v.x*160-cos(v.z*10)*12,v.z*140,4.),8,d(v.z*160-sin(v.x*10)*12,v.x*140,4.))*2-1);" "}" "vec3 M(vec3 v,vec3 x)" "{" "vec3 s=u(v),y=mix(vec3(.66,.55,.4)-.2*d(abs(v.xz*150))-.2*d(abs(v.yy+.002*d(abs(v.xz*150)))*3000),vec3(.1,.3,0)*(d(v.xz*7000.)*.4+.5),clamp(s.y*(d(v.x*111,v.z*111,0.)*.5-v.y*40),0.,1.));" "if(v.y<=0)" "y+=5*M(.8*v).x*min(.3,-v.y*8);" "return d(y,s);" "}" "vec3 g(vec3 v,vec3 s)" "{" "return v.y<=-n*n?f:mix(vec3(-.5,-.25,0),vec3(2),1-(s.y*.5+.5));" "}" "vec3 h(vec3 s,vec3 x)" "{" "vec3 m,y;" "m=normalize(s-r);" "vec2 f=.5+.5*vec2(atan(m.z,m.x),acos(m.y))/a;" "f.x-=v.x;" "y=mix(vec3(1),vec3(1,0,0),mod(step(fract(f.x*6),.5)+step(fract(f.y*6),.5),2.));" "return d(y,m)+pow(max(dot(m,normalize(i-x)),0.),33.)*z;" "}" "float M(vec3 v,vec3 x,float m)" "{" "float y,s,i,f;" "y=0;" "vec3 r=v;" "for(float z=0;z0)" "return 9.;" "y=i*i-dot(s,s)+e*e;" "if(y>0)" "return-i-sqrt(y);" "return 9.;" "}" "float o(vec3 v,vec3 x)" "{" "float m=-v.y/x.y;" "return m>=n?m:9.;" "}" "vec4 g(vec3 v,vec3 x,int m)" "{" "float s,i,y,f;" "s=m!=2?o(v,x):9.;" "i=m!=3?l(v,x):9.;" "y=m!=1?M(v,x,min(.5,.002+min(s,i))):9.;" "c/=20;" "f=min(y,min(s,min(i,9.)));" "if(f==9)" "return vec4(0);" "vec3 z=v+x*f;" "if(f==y)" "return vec4(z,1);" "if(f==s)" "return vec4(z,2);" "if(f==i)" "return vec4(z,3);" "}" "vec3 h(vec4 v,vec3 x,vec3 m)" "{" "vec3 y=x.y22&&d<27)" "m=min(1.,sin((v.x-23)*a*.25)*12),s=vec3(.12,.005,v.x*.08),y=vec3(gl_ModelViewMatrix*vec4(y,1)),y.y+=.1*cos(v.x*4);" "else" " if(d>14&&d<23)" "m=min(1.,sin((v.x-15)*a*.125)*24),y+=vec3(0,.1*cos(v.x*4),0),s=vec3(.08,.01*sin(v.x*4)+.002,v.x*.11);" "else" " s=vec3(.1,.004,0.)+vec3(.1,.005,20)*vec3(t(vec2(d,m++)),t(vec2(d,m++)),t(vec2(d,m++))),s=mix(s+vec3(.008)*vec3(t(vec2(d,m++)),t(vec2(d,m++)),t(vec2(d,m++))),s+vec3(.008)*vec3(t(vec2(d,m++)),t(vec2(d,m++)),t(vec2(d,m++))),v.x-d),s.y+=l(s.xz)+.02,s+=.02*u(s),m=min(1.,step(-28.,-v.x)*sin((v.x-d)*a)*3);" "y=normalize(y);" "if(d>22&&d<27)" "r=s+.1*vec3(gl_ModelViewMatrix*vec4(0,0,1,1));" "else" " r=s+.02*vec3(sin(v.x),0,5+cos(v.x));" "r.y+=.01+l(r.xz);" "e=d<14?0.:p*.5+p*v.z;" "r+=2*e*u(r);" "i=vec3(.58,.58,-.58);" "z=vec3(1.2);" "f=vec3(.3,.33,.4);" "if(s.y<=0)" "c*=.75,z*=.8;" "vec3 M=l(g(s,y,0),s,y);" "if(s.y<=0)" "M=o(M);" "gl_FragColor.xyz=h(m*M);" "}"; #endif // FRAGMENT_SMALL_H_