using System; using Intromat.Model.Compiler; using Intromat.Views.Previews; using NodeNetwork.ViewModels; using ReactiveUI; using Splat; namespace Intromat.ViewModels.Previews { public class DxTexturePreviewViewModel : NodePreviewViewModelBase { static DxTexturePreviewViewModel() { Locator.CurrentMutable.Register(() => new DxTexturePreview(), typeof(IViewFor)); } public DxTexturePreviewViewModel(NodeViewModel parent, IObservable textureValue) { TextureValue = textureValue; Parent = parent; } public IObservable TextureValue { get; } public NodeViewModel Parent { get; } } }