using System.Xml.Serialization; using Intromat.Nodes.Code; using Intromat.ViewModels; using SharpDX.Direct3D11; namespace Intromat.Nodes.Textures { [XmlRoot("SamplerLiteral", Namespace = _namespace)] public sealed class SamplerLiteralModel : LiteralModelBase { public override CodeGenNodeViewModel? CreateViewModel() { return null; } } }