Brainstorming vom 03.05.2014 ----------------------------- Catmull SubD Partikel, OIT - Gareth_Thomas_Compute-based_GPU_Particle.pdf Minimal Statefull Particle System Postprocessing VM zum SDF generieren CPU VM a la "hazor" -> Smash talk raussuchen! SDFs aus Meshes Meshes aus SDFs Wollen wir SDFs Realtime Marching Cubes/Tetrahedrons Surface Nets? -----------------------------