#pragma once #include "filemon.h" RANGE(int, 1, 20, g_FluidBlurSteps) = 10; RANGE(float, 0, 10, g_FluidLightTransferAmmount) = 2.76; RANGE(float, 0, 10, g_FluidSoftness) = 0.49; RANGE(float, 0, 10, g_FluidSpecularFactor) = 0.33; RANGE(float, 1, 64, g_FluidSpecularPower) = 22.51; RANGE(float, 0, 10, g_FluidSurfaceTension) = 0; RANGE(float, 0, 200, g_FluidTextureScale) = 6.09; RANGE(float, 0, 1, g_FluidTranslucencyAmmount) = 0.9; RANGE(float, 0, 1, g_FluidRefractAmmount) = 0.06; RANGE(float, 0.1, 2, g_DepthDifferenceBlur) = 0.58; RANGE(float, 0.1, 1, g_FluidRenderTextureSizeScale) = 0.6;