// NOTE: This is an autogenerated file, don't bother editing... #include "filemon.h" #include #ifdef FILEMON_ACTIVE std::map g_VariableTypes; std::map g_VariableDefaultValues; std::map g_FilesToMonitor; std::map g_Variables; float g_Alpha = 0.67; int g_DemoLength = 37; int g_DemoMode = 2; float g_DemoTime = 22.1; bool g_Doof = true; int g_FluidBlurSteps = 5; float g_FluidLightTransferAmmount = 0.19; float g_FluidRefractAmmount = 0.42; float g_FluidRenderTextureSizeScale = 1; float g_FluidSoftness = 3.04; float g_FluidSpecularFactor = 0.13; float g_FluidSpecularPower = 16.65; float g_FluidSurfaceTension = 0.32; float g_FluidTextureScale = 50; float g_FluidTranslucencyAmmount = 1; float g_SunX = -1.82; float g_SunY = 2.25; float g_SunZ = -1.34; void InitFileMon() { g_Variables["g_Alpha"] = &g_Alpha; g_Variables["g_DemoLength"] = &g_DemoLength; g_Variables["g_DemoMode"] = &g_DemoMode; g_Variables["g_DemoTime"] = &g_DemoTime; g_Variables["g_Doof"] = &g_Doof; g_Variables["g_FluidBlurSteps"] = &g_FluidBlurSteps; g_Variables["g_FluidLightTransferAmmount"] = &g_FluidLightTransferAmmount; g_Variables["g_FluidRefractAmmount"] = &g_FluidRefractAmmount; g_Variables["g_FluidRenderTextureSizeScale"] = &g_FluidRenderTextureSizeScale; g_Variables["g_FluidSoftness"] = &g_FluidSoftness; g_Variables["g_FluidSpecularFactor"] = &g_FluidSpecularFactor; g_Variables["g_FluidSpecularPower"] = &g_FluidSpecularPower; g_Variables["g_FluidSurfaceTension"] = &g_FluidSurfaceTension; g_Variables["g_FluidTextureScale"] = &g_FluidTextureScale; g_Variables["g_FluidTranslucencyAmmount"] = &g_FluidTranslucencyAmmount; g_Variables["g_SunX"] = &g_SunX; g_Variables["g_SunY"] = &g_SunY; g_Variables["g_SunZ"] = &g_SunZ; for (unsigned int i = 0; i < g_FilesToMonitor.size(); ++i) { ParseFile(g_FilesToMonitor[i]); ::CreateThread(NULL, NULL, MonitorFile, (void*)(int)i, NULL, NULL); } } #else void InitFileMon() {} #endif