#pragma once #include "Resource.h" struct ITexture; struct IRenderTargetBase; struct __declspec(novtable) IRenderTargetTexture { virtual void SetTextureParameters(uint32 argWidth, uint32 argHeight, DataFormat::Enumeration argFormat, uint32 argMultiSampleCount = 1, uint32 argMultiSampleQuality = 0) = 0; virtual void Resize(int argWidth, int argHeight) = 0; virtual ITexture& get_TextureResource() const = 0; virtual IRenderTargetBase& get_Base() = 0; };