port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

101
underwater4k/va_stdafx.h Normal file
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#define @0
#define @1
#define @2
#define @3
#define @@
#define uniform
#define varying
struct vec2
{
vec2(double t) {};
vec2(double x, double y) {};
double x;
double y;
vec2 operator + (vec2);
vec2 operator - (vec2);
vec2 operator * (vec2);
vec2 operator / (vec2);
vec2 operator + (double);
vec2 operator - (double);
vec2 operator * (double);
vec2 operator / (double);
friend vec2 operator +(double, vec2);
friend vec2 operator -(double, vec2);
friend vec2 operator *(double, vec2);
friend vec2 operator /(double, vec2);
void operator += (double);
void operator -= (double);
void operator *= (double);
void operator /= (double);
void operator += (vec2);
void operator -= (vec2);
void operator *= (vec2);
void operator /= (vec2);
};
struct vec3
{
vec3(double t) {};
vec3(double x, double y, double z) {};
double x;
double y;
double z;
vec3 operator + (vec3);
vec3 operator - (vec3);
vec3 operator * (vec3);
vec3 operator / (vec3);
vec3 operator + (double);
vec3 operator - (double);
vec3 operator * (double);
vec3 operator / (double);
friend vec3 operator +(double, vec3);
friend vec3 operator -(double, vec3);
friend vec3 operator *(double, vec3);
friend vec3 operator /(double, vec3);
void operator += (double);
void operator -= (double);
void operator *= (double);
void operator /= (double);
void operator += (vec3);
void operator -= (vec3);
void operator *= (vec3);
void operator /= (vec3);
};
struct vec4
{
vec4(double t) {};
vec4(double x, double y, double z, double w) {};
double x;
double y;
double z;
double w;
vec4 operator + (vec4);
vec4 operator - (vec4);
vec4 operator * (vec4);
vec4 operator / (vec4);
vec4 operator + (double);
vec4 operator - (double);
vec4 operator * (double);
vec4 operator / (double);
friend vec4 operator +(double, vec4);
friend vec4 operator -(double, vec4);
friend vec4 operator *(double, vec4);
friend vec4 operator /(double, vec4);
void operator += (double);
void operator -= (double);
void operator *= (double);
void operator /= (double);
void operator += (vec4);
void operator -= (vec4);
void operator *= (vec4);
void operator /= (vec4);
};
typedef double sampler2D;
vec4 texture2D(sampler2D t, vec2 uv);
template <typename T> T mix(T a, T b, double c);
template <typename T> T mod(T a, double b);
template <typename T> T fract(T a);
template <typename T> T step(double b, T a);
template <typename T> T smoothstep(double a, double b, T a);