port from perforce
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/*
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* Copyright 2014-2021 NVIDIA Corporation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "NvPerfReportGenerator.h"
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#include "NvPerfRangeProfilerD3D12.h"
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namespace nv { namespace perf { namespace profiler {
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class ReportGeneratorD3D12
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{
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protected:
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struct ReportProfiler : public ReportGeneratorStateMachine::IReportProfiler
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{
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RangeProfilerD3D12 rangeProfiler;
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ReportProfiler()
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: rangeProfiler()
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{
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}
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virtual bool IsInSession() const override
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{
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return rangeProfiler.IsInSession();
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}
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virtual bool IsInPass() const override
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{
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return rangeProfiler.IsInPass();
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}
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virtual bool EndSession() override
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{
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return rangeProfiler.EndSession();
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}
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virtual bool EnqueueCounterCollection(const SetConfigParams& config) override
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{
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return rangeProfiler.EnqueueCounterCollection(config);
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}
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virtual bool BeginPass() override
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{
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return rangeProfiler.BeginPass();
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}
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virtual bool EndPass() override
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{
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return rangeProfiler.EndPass();
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}
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virtual bool PushRange(const char* pRangeName) override
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{
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return rangeProfiler.PushRange(pRangeName);
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}
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virtual bool PopRange() override
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{
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return rangeProfiler.PopRange();
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}
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virtual bool DecodeCounters(DecodeResult& decodeResult) override
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{
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return rangeProfiler.DecodeCounters(decodeResult);
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}
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virtual bool AllPassesSubmitted() const override
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{
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return rangeProfiler.AllPassesSubmitted();
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}
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};
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protected:
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ReportProfiler m_reportProfiler;
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ReportGeneratorStateMachine m_stateMachine;
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// When enabled, OnFrameStart() will check whether its argument's ID3D12Device == m_pDevice.
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bool m_enableCommandQueueValidation;
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CComPtr<ID3D12Device> m_pDevice;
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ReportGeneratorInitStatus m_initStatus; // the state of InitializeReportGenerator()
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protected:
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bool BeginSessionWithOptions(ID3D12CommandQueue* pCommandQueue, const SessionOptions* pSessionOptions = nullptr)
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{
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SessionOptions sessionOptions = {};
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sessionOptions.maxNumRanges = ReportGeneratorStateMachine::MaxNumRangesDefault;
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if (pSessionOptions)
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{
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sessionOptions = *pSessionOptions;
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}
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if (!m_reportProfiler.rangeProfiler.BeginSession(pCommandQueue, sessionOptions))
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{
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NV_PERF_LOG_ERR(10, "m_reportProfiler.rangeProfiler.BeginSession failed\n");
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return false;
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}
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return true;
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}
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bool IsCommandQueueValid(ID3D12CommandQueue* pCommandQueue, const char* pFunctionName) const
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{
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if (!m_enableCommandQueueValidation)
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{
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return true; // when validation is disabled, always assume the CommandQueue is valid
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}
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if (!m_pDevice)
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{
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NV_PERF_LOG_WRN(50, "Cannot validate CommandQueue. Please call EnableCommandQueueValidation(true) before InitializeReportGenerator().\n");
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return true; // allow it to proceed unvalidated
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}
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CComPtr<ID3D12Device> pDevice;
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HRESULT hr = pCommandQueue->GetDevice(IID_PPV_ARGS(&pDevice));
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if (FAILED(hr) || !pDevice)
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{
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NV_PERF_LOG_ERR(10, "pCommandQueue->GetDevice() failed\n");
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return false;
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}
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if (!pDevice.IsEqualObject(m_pDevice))
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{
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NV_PERF_LOG_ERR(10, "The pCommandQueue passed to %s does not match the ID3D12Device passed to InitializeReportGenerator().\n", pFunctionName);
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return false;
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}
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return true;
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}
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public:
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/// RangeCommands is safe to use on any CommandList belonging to the ID3D12Device used for initialization.
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/// RangeCommands perform no operation when called on unsupported or non-NVIDIA devices.
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D3D12RangeCommands rangeCommands;
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/// NVIDIA device identifiers.
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DeviceIdentifiers deviceIdentifiers;
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std::vector<std::string> additionalMetrics;
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public:
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~ReportGeneratorD3D12()
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{
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Reset();
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}
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ReportGeneratorD3D12()
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: m_reportProfiler()
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, m_stateMachine(m_reportProfiler)
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, m_enableCommandQueueValidation(true)
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, m_pDevice()
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, m_initStatus(ReportGeneratorInitStatus::NeverCalled)
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, rangeCommands()
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, deviceIdentifiers()
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, additionalMetrics()
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{
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}
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ReportGeneratorInitStatus GetInitStatus() const
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{
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return m_initStatus;
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}
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/// Ends all current sessions and frees all internal memory.
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/// This object may be reused by calling InitializeReportGenerator() again.
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/// Does not reset rangeCommands and deviceIdentifiers.
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void Reset()
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{
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if (m_reportProfiler.rangeProfiler.IsInSession())
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{
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const bool endSessionStatus = m_reportProfiler.rangeProfiler.EndSession();
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if (!endSessionStatus)
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{
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NV_PERF_LOG_ERR(10, "m_reportProfiler.EndSession failed\n");
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}
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}
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m_stateMachine.Reset();
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m_pDevice.Release();
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if (m_initStatus != ReportGeneratorInitStatus::NeverCalled)
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{
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m_initStatus = ReportGeneratorInitStatus::Reset;
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}
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}
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/// Initialize this object on the provided ID3D12Device.
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bool InitializeReportGenerator(ID3D12Device* pDevice)
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{
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// Do this first, in case this object is re-initialized on a different device.
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rangeCommands.Initialize(pDevice);
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m_pDevice.Release();
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m_initStatus = ReportGeneratorInitStatus::Failed;
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// Can this device be profiled by Nsight Perf SDK?
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if (!nv::perf::D3D12IsNvidiaDevice(pDevice))
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{
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NV_PERF_LOG_ERR(10, "%ls is not an NVIDIA Device\n", D3D12GetDeviceName(pDevice).c_str());
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return false;
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}
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if (!InitializeNvPerf())
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{
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NV_PERF_LOG_ERR(10, "InitializeNvPerf failed\n");
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return false;
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}
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if (!nv::perf::D3D12LoadDriver())
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{
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NV_PERF_LOG_ERR(10, "Could not load driver\n");
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return false;
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}
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if (!nv::perf::profiler::D3D12IsGpuSupported(pDevice))
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{
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NV_PERF_LOG_ERR(10, "GPU is not supported\n");
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return false;
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}
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deviceIdentifiers = D3D12GetDeviceIdentifiers(pDevice);
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if (!deviceIdentifiers.pChipName)
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{
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NV_PERF_LOG_ERR(10, "Unrecognaized GPU\n");
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return false;
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}
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auto createMetricsEvaluator = [&](std::vector<uint8_t>& scratchBuffer) {
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const size_t scratchBufferSize = nv::perf::D3D12CalculateMetricsEvaluatorScratchBufferSize(deviceIdentifiers.pChipName);
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if (!scratchBufferSize)
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{
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return (NVPW_MetricsEvaluator*)nullptr;
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}
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scratchBuffer.resize(scratchBufferSize);
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NVPW_MetricsEvaluator* pMetricsEvaluator = nv::perf::D3D12CreateMetricsEvaluator(scratchBuffer.data(), scratchBuffer.size(), deviceIdentifiers.pChipName);
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return pMetricsEvaluator;
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};
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auto createRawMetricsConfig = [&]() {
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NVPA_RawMetricsConfig* pRawMetricsConfig = nv::perf::profiler::D3D12CreateRawMetricsConfig(deviceIdentifiers.pChipName);
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return pRawMetricsConfig;
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};
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if (!m_stateMachine.InitializeReportMetrics(deviceIdentifiers, createMetricsEvaluator, createRawMetricsConfig, additionalMetrics))
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{
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NV_PERF_LOG_ERR(100, "m_stateMachine.InitializeReportMetrics failed\n");
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return false;
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}
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if (m_enableCommandQueueValidation)
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{
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m_pDevice = pDevice;
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}
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m_initStatus = ReportGeneratorInitStatus::Succeeded;
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NV_PERF_LOG_INF(50, "Initialization succeeded\n");
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return true;
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}
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/// Explicitly starts a session. This allows you to control resource allocation.
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/// Calling this function is optional; by default, OnFrameStart() will start a session if this isn't called.
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/// The session must be explicitly ended by calling Reset().
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/// The pCommandQueue must belong the ID3D12Device passed into InitializeReportGenerator().
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bool BeginSession(ID3D12CommandQueue* pCommandQueue, const SessionOptions* pSessionOptions = nullptr)
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{
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if (m_initStatus != ReportGeneratorInitStatus::Succeeded)
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{
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NV_PERF_LOG_WRN(100, "skipping; the state of InitializeReportGenerator() is %s.\n", ToCString(m_initStatus));
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return false;
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}
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if (!IsCommandQueueValid(pCommandQueue, "BeginSession"))
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{
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return false;
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}
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auto beginSessionFn = [&]() {
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return BeginSessionWithOptions(pCommandQueue, pSessionOptions);
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};
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if (!m_stateMachine.BeginSession(beginSessionFn))
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{
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return false;
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}
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return true;
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}
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/// Automatically starts collecting counters after StartCollectionOnNextFrame().
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/// Call this at the start of each frame.
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/// The pCommandQueue must belong the ID3D12Device passed into InitializeReportGenerator().
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bool OnFrameStart(ID3D12CommandQueue* pCommandQueue)
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{
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if (m_initStatus != ReportGeneratorInitStatus::Succeeded)
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{
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NV_PERF_LOG_WRN(100, "skipping; the state of InitializeReportGenerator() is %s.\n", ToCString(m_initStatus));
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return false;
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}
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if (!IsCommandQueueValid(pCommandQueue, "OnFrameStart"))
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{
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return false;
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}
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auto beginSessionFn = [&]() {
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return BeginSessionWithOptions(pCommandQueue);
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};
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if (!m_stateMachine.OnFrameStart(beginSessionFn))
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{
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return false;
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}
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return true;
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}
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/// Advances the counter-collection state-machine after rendering.
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/// Call this at the end of each frame.
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bool OnFrameEnd()
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{
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if (m_initStatus != ReportGeneratorInitStatus::Succeeded)
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{
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NV_PERF_LOG_WRN(100, "skipping; the state of InitializeReportGenerator() is %s.\n", ToCString(m_initStatus));
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return false;
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}
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if (!m_stateMachine.OnFrameEnd())
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{
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return false;
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}
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return true;
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}
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/// Reports true after StartCollectionOnNextFrame() is called, until the HTML Report has been written to disk.
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/// This state is cleared by OnFrameEnd().
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bool IsCollectingReport() const
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{
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return m_stateMachine.IsCollectingReport();
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}
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const std::string& GetReportDirectoryName() const
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{
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return m_stateMachine.GetReportDirectoryName();
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}
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/// Enqueues report collection, starting on the next frame.
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bool StartCollectionOnNextFrame(const char* pDirectoryName, AppendDateTime appendDateTime)
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{
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if (m_initStatus != ReportGeneratorInitStatus::Succeeded)
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{
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NV_PERF_LOG_WRN(100, "skipping; the state of InitializeReportGenerator() is %s.\n", ToCString(m_initStatus));
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return false;
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}
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return m_stateMachine.StartCollectionOnNextFrame(pDirectoryName, appendDateTime);
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}
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/// Enables a frame-level parent range.
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/// When enabled (non-NULL, non-empty pRangeName), every frame will have a parent range.
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/// This is also convenient for programs that have no CommandList-level ranges.
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/// Pass in NULL or an empty string to disable this behavior.
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/// The pRangeName string is copied by value, and may be modified or freed after this function returns.
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void SetFrameLevelRangeName(const char* pRangeName)
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{
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m_stateMachine.SetFrameLevelRangeName(pRangeName);
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}
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/// Retrieves the current frame-level parent range. An empty string signifies no parent range.
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const std::string& GetFrameLevelRangeName() const
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{
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return m_stateMachine.GetFrameLevelRangeName();
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}
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/// Sets the number of Push/Pop nesting levels to collect in the report.
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void SetNumNestingLevels(uint16_t numNestingLevels)
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{
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m_stateMachine.SetNumNestingLevels(numNestingLevels);
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}
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/// Retrieves the number of Push/Pop nesting levels being collected in the report.
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uint16_t GetNumNestingLevels() const
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{
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return m_stateMachine.GetNumNestingLevels();
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}
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/// Open the report directory in file browser after perf data collection.
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/// The default behavor is false, and can be changed by enviroment variable NV_PERF_OPEN_REPORT_DIR_AFTER_COLLECTION.
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void SetOpenReportDirectoryAfterCollection(bool openReportDirectoryAfterCollection)
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{
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m_stateMachine.SetOpenReportDirectoryAfterCollection(openReportDirectoryAfterCollection);
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}
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/// When enabled, OnFrameStart() will check whether its argument's ID3D12Device
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/// corresponds to the device passed into InitializeReportGenerator().
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void EnableCommandQueueValidation(bool enable = true)
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{
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m_enableCommandQueueValidation = enable;
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}
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};
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}}}
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