port from perforce
This commit is contained in:
419
ruins64k/tools/NvPerfUtility/include/NvPerfRangeProfilerD3D12.h
Normal file
419
ruins64k/tools/NvPerfUtility/include/NvPerfRangeProfilerD3D12.h
Normal file
@@ -0,0 +1,419 @@
|
||||
/*
|
||||
* Copyright 2014-2021 NVIDIA Corporation. All rights reserved.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include "NvPerfInit.h"
|
||||
#include "NvPerfCounterConfiguration.h"
|
||||
#include "NvPerfRangeProfiler.h"
|
||||
#include "NvPerfD3D12.h"
|
||||
|
||||
struct ID3D12CommandQueue;
|
||||
|
||||
namespace nv { namespace perf { namespace profiler {
|
||||
|
||||
class RangeProfilerD3D12
|
||||
{
|
||||
protected:
|
||||
struct ProfilerApi : RangeProfilerStateMachine::IProfilerApi
|
||||
{
|
||||
CComPtr<ID3D12CommandQueue> pCommandQueue;
|
||||
SessionOptions sessionOptions;
|
||||
|
||||
ProfilerApi()
|
||||
: pCommandQueue(nullptr)
|
||||
, sessionOptions()
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool CreateCounterData(const SetConfigParams& config, std::vector<uint8_t>& counterDataImage, std::vector<uint8_t>& counterDataScratch) const override
|
||||
{
|
||||
NVPA_Status nvpaStatus;
|
||||
|
||||
NVPW_D3D12_Profiler_CounterDataImageOptions counterDataImageOptions = { NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE };
|
||||
counterDataImageOptions.pCounterDataPrefix = config.pCounterDataPrefix;
|
||||
counterDataImageOptions.counterDataPrefixSize = config.counterDataPrefixSize;
|
||||
counterDataImageOptions.maxNumRanges = static_cast<uint32_t>(sessionOptions.maxNumRanges);
|
||||
counterDataImageOptions.maxNumRangeTreeNodes = static_cast<uint32_t>(2 * sessionOptions.maxNumRanges);
|
||||
counterDataImageOptions.maxRangeNameLength = static_cast<uint32_t>(sessionOptions.avgRangeNameLength);
|
||||
|
||||
NVPW_D3D12_Profiler_CounterDataImage_CalculateSize_Params calculateSizeParams = { NVPW_D3D12_Profiler_CounterDataImage_CalculateSize_Params_STRUCT_SIZE };
|
||||
calculateSizeParams.pOptions = &counterDataImageOptions;
|
||||
calculateSizeParams.counterDataImageOptionsSize = NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE;
|
||||
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_CalculateSize(&calculateSizeParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
counterDataImage.resize(calculateSizeParams.counterDataImageSize);
|
||||
|
||||
NVPW_D3D12_Profiler_CounterDataImage_Initialize_Params initializeParams = { NVPW_D3D12_Profiler_CounterDataImage_Initialize_Params_STRUCT_SIZE };
|
||||
initializeParams.counterDataImageOptionsSize = NVPW_D3D12_Profiler_CounterDataImageOptions_STRUCT_SIZE;
|
||||
initializeParams.pOptions = &counterDataImageOptions;
|
||||
initializeParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
|
||||
initializeParams.pCounterDataImage = &counterDataImage[0];
|
||||
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_Initialize(&initializeParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize_Params scratchBufferSizeParams = { NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize_Params_STRUCT_SIZE };
|
||||
scratchBufferSizeParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
|
||||
scratchBufferSizeParams.pCounterDataImage = initializeParams.pCounterDataImage;
|
||||
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_CalculateScratchBufferSize(&scratchBufferSizeParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
counterDataScratch.resize(scratchBufferSizeParams.counterDataScratchBufferSize);
|
||||
|
||||
NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer_Params initScratchBufferParams = { NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer_Params_STRUCT_SIZE };
|
||||
initScratchBufferParams.counterDataImageSize = calculateSizeParams.counterDataImageSize;
|
||||
initScratchBufferParams.pCounterDataImage = initializeParams.pCounterDataImage;
|
||||
initScratchBufferParams.counterDataScratchBufferSize = scratchBufferSizeParams.counterDataScratchBufferSize;
|
||||
initScratchBufferParams.pCounterDataScratchBuffer = &counterDataScratch[0];
|
||||
|
||||
nvpaStatus = NVPW_D3D12_Profiler_CounterDataImage_InitializeScratchBuffer(&initScratchBufferParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool SetConfig(const SetConfigParams& config) const override
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_SetConfig_Params setConfigParams = { NVPW_D3D12_Profiler_Queue_SetConfig_Params_STRUCT_SIZE };
|
||||
setConfigParams.pCommandQueue = pCommandQueue;
|
||||
setConfigParams.pConfig = config.pConfigImage;
|
||||
setConfigParams.configSize = config.configImageSize;
|
||||
setConfigParams.minNestingLevel = 1;
|
||||
setConfigParams.numNestingLevels = config.numNestingLevels;
|
||||
setConfigParams.passIndex = 0;
|
||||
setConfigParams.targetNestingLevel = 1;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_SetConfig(&setConfigParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool BeginPass() const override
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_BeginPass_Params beginPassParams = { NVPW_D3D12_Profiler_Queue_BeginPass_Params_STRUCT_SIZE };
|
||||
beginPassParams.pCommandQueue = pCommandQueue;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_BeginPass(&beginPassParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool EndPass() const override
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_EndPass_Params endPassParams = { NVPW_D3D12_Profiler_Queue_EndPass_Params_STRUCT_SIZE };
|
||||
endPassParams.pCommandQueue = pCommandQueue;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_EndPass(&endPassParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool PushRange(const char* pRangeName) override
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_PushRange_Params pushRangeParams = {NVPW_D3D12_Profiler_Queue_PushRange_Params_STRUCT_SIZE};
|
||||
pushRangeParams.pRangeName = pRangeName;
|
||||
pushRangeParams.rangeNameLength = 0;
|
||||
pushRangeParams.pCommandQueue = pCommandQueue;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_PushRange(&pushRangeParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool PopRange() override
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_PopRange_Params popParams = {NVPW_D3D12_Profiler_Queue_PopRange_Params_STRUCT_SIZE};
|
||||
popParams.pCommandQueue = pCommandQueue;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_PopRange(&popParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool DecodeCounters(std::vector<uint8_t>& counterDataImage, std::vector<uint8_t>& counterDataScratch, bool& onePassDecoded, bool& allPassesDecoded) const
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_DecodeCounters_Params decodeParams = { NVPW_D3D12_Profiler_Queue_DecodeCounters_Params_STRUCT_SIZE };
|
||||
decodeParams.pCommandQueue = pCommandQueue;
|
||||
decodeParams.counterDataImageSize = counterDataImage.size();
|
||||
decodeParams.pCounterDataImage = counterDataImage.data();
|
||||
decodeParams.counterDataScratchBufferSize = counterDataScratch.size();
|
||||
decodeParams.pCounterDataScratchBuffer = counterDataScratch.data();
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_DecodeCounters(&decodeParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
onePassDecoded = decodeParams.onePassCollected;
|
||||
allPassesDecoded = decodeParams.allPassesCollected;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Initialize(ID3D12CommandQueue* pCommandQueue_, const SessionOptions& sessionOptions_)
|
||||
{
|
||||
pCommandQueue = pCommandQueue_;
|
||||
sessionOptions = sessionOptions_;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
NVPW_D3D12_Profiler_Queue_EndSession_Params endSessionParams = {NVPW_D3D12_Profiler_Queue_EndSession_Params_STRUCT_SIZE};
|
||||
endSessionParams.pCommandQueue = pCommandQueue;
|
||||
endSessionParams.timeout = INFINITE;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Profiler_Queue_EndSession(&endSessionParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "NVPW_D3D12_Profiler_Queue_EndSession failed, nvpaStatus = %d\n", nvpaStatus);
|
||||
}
|
||||
|
||||
sessionOptions = {};
|
||||
pCommandQueue = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
protected: // members
|
||||
ProfilerApi m_profilerApi;
|
||||
RangeProfilerStateMachine m_stateMachine;
|
||||
std::thread m_spgoThread;
|
||||
volatile bool m_spgoThreadExited;
|
||||
|
||||
private:
|
||||
// non-copyable
|
||||
RangeProfilerD3D12(const RangeProfilerD3D12&);
|
||||
|
||||
static void SpgoThreadProc(RangeProfilerD3D12* pRangeProfilerD3D12, ID3D12CommandQueue* pCommandQueue)
|
||||
{
|
||||
// Run continuously in the background, handling all BeginPass and EndPass GPU operations until EndSession().
|
||||
NVPW_D3D12_Queue_ServicePendingGpuOperations_Params serviceGpuOpsParams = { NVPW_D3D12_Queue_ServicePendingGpuOperations_Params_STRUCT_SIZE };
|
||||
serviceGpuOpsParams.pCommandQueue = pCommandQueue;
|
||||
serviceGpuOpsParams.numOperations = 0; // run until EndSession()
|
||||
serviceGpuOpsParams.timeout = INFINITE;
|
||||
NVPA_Status nvpaStatus = NVPW_D3D12_Queue_ServicePendingGpuOperations(&serviceGpuOpsParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
// TODO: log an error
|
||||
}
|
||||
|
||||
pRangeProfilerD3D12->m_spgoThreadExited = true;
|
||||
}
|
||||
|
||||
public:
|
||||
~RangeProfilerD3D12()
|
||||
{
|
||||
}
|
||||
|
||||
RangeProfilerD3D12()
|
||||
: m_profilerApi()
|
||||
, m_stateMachine(m_profilerApi)
|
||||
, m_spgoThread()
|
||||
, m_spgoThreadExited()
|
||||
{
|
||||
}
|
||||
// TODO: make this move friendly
|
||||
|
||||
bool IsInSession() const
|
||||
{
|
||||
return !!m_profilerApi.pCommandQueue;
|
||||
}
|
||||
|
||||
bool IsInPass() const
|
||||
{
|
||||
return m_stateMachine.IsInPass();
|
||||
}
|
||||
|
||||
ID3D12CommandQueue* GetCommandQueue() const
|
||||
{
|
||||
return m_profilerApi.pCommandQueue;
|
||||
}
|
||||
|
||||
bool BeginSession(
|
||||
ID3D12CommandQueue* pCommandQueue,
|
||||
const SessionOptions& sessionOptions)
|
||||
{
|
||||
if (IsInSession())
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "already in a session\n");
|
||||
return false;
|
||||
}
|
||||
if (!D3D12IsNvidiaDevice(pCommandQueue) || !D3D12IsGpuSupported(pCommandQueue))
|
||||
{
|
||||
// TODO: error - device is not supported for profiling
|
||||
return false;
|
||||
}
|
||||
|
||||
NVPA_Status nvpaStatus;
|
||||
|
||||
NVPW_D3D12_Profiler_CalcTraceBufferSize_Params calcTraceBufferSizeParam = { NVPW_D3D12_Profiler_CalcTraceBufferSize_Params_STRUCT_SIZE };
|
||||
calcTraceBufferSizeParam.maxRangesPerPass = sessionOptions.maxNumRanges;
|
||||
calcTraceBufferSizeParam.avgRangeNameLength = sessionOptions.avgRangeNameLength;
|
||||
nvpaStatus = NVPW_D3D12_Profiler_CalcTraceBufferSize(&calcTraceBufferSizeParam);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
NVPW_D3D12_Profiler_Queue_BeginSession_Params beginSessionParams = { NVPW_D3D12_Profiler_Queue_BeginSession_Params_STRUCT_SIZE };
|
||||
beginSessionParams.pCommandQueue = pCommandQueue;
|
||||
beginSessionParams.numTraceBuffers = sessionOptions.numTraceBuffers;
|
||||
beginSessionParams.traceBufferSize = calcTraceBufferSizeParam.traceBufferSize;
|
||||
beginSessionParams.maxRangesPerPass = sessionOptions.maxNumRanges;
|
||||
beginSessionParams.maxLaunchesPerPass = sessionOptions.maxNumRanges;
|
||||
nvpaStatus = NVPW_D3D12_Profiler_Queue_BeginSession(&beginSessionParams);
|
||||
if (nvpaStatus)
|
||||
{
|
||||
if (nvpaStatus == NVPA_STATUS_INSUFFICIENT_PRIVILEGE)
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "Failed to start profiler session: profiling permissions not enabled. Please follow these instructions: https://developer.nvidia.com/ERR_NVGPUCTRPERM\n");
|
||||
}
|
||||
else if (nvpaStatus == NVPA_STATUS_INSUFFICIENT_DRIVER_VERSION)
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "Failed to start profiler session: insufficient driver version. Please install the latest NVIDIA driver from https://www.nvidia.com\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "Failed to start profiler session: unknown error. It may be a resource conflict - only one profiler session can run at a time per GPU.\n");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
m_spgoThreadExited = false;
|
||||
m_spgoThread = std::thread(SpgoThreadProc, this, pCommandQueue);
|
||||
|
||||
m_profilerApi.Initialize(pCommandQueue, sessionOptions);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EndSession()
|
||||
{
|
||||
if (!IsInSession())
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "must be called in a session\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_stateMachine.Reset();
|
||||
m_profilerApi.Reset();
|
||||
m_spgoThread.join();
|
||||
m_spgoThreadExited = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EnqueueCounterCollection(const SetConfigParams& config)
|
||||
{
|
||||
const bool status = m_stateMachine.EnqueueCounterCollection(config);
|
||||
return status;
|
||||
}
|
||||
|
||||
bool EnqueueCounterCollection(const CounterConfiguration& configuration, uint16_t numNestingLevels = 1, size_t numStatisticalSamples = 1)
|
||||
{
|
||||
const bool status = m_stateMachine.EnqueueCounterCollection(SetConfigParams(configuration, numNestingLevels, numStatisticalSamples));
|
||||
return status;
|
||||
}
|
||||
|
||||
bool BeginPass()
|
||||
{
|
||||
if (!IsInSession())
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "must be called in a session\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool status = m_stateMachine.BeginPass();
|
||||
return status;
|
||||
}
|
||||
|
||||
bool EndPass()
|
||||
{
|
||||
if (!IsInSession())
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "must be called in a session\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool status = m_stateMachine.EndPass();
|
||||
return status;
|
||||
}
|
||||
|
||||
// Convenience method to start a Queue-level range. For CommandLists, use D3D12RangeCommands::PushRange.
|
||||
bool PushRange(const char* pRangeName)
|
||||
{
|
||||
const bool status = m_stateMachine.PushRange(pRangeName);
|
||||
return status;
|
||||
}
|
||||
|
||||
// Convenience method to end a Queue-level range. For CommandLists, use D3D12RangeCommands::PopRange.
|
||||
bool PopRange()
|
||||
{
|
||||
const bool status = m_stateMachine.PopRange();
|
||||
return status;
|
||||
}
|
||||
|
||||
bool DecodeCounters(DecodeResult& decodeResult)
|
||||
{
|
||||
if (!IsInSession())
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "must be called in a session\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_spgoThreadExited)
|
||||
{
|
||||
NV_PERF_LOG_ERR(10, "the background thread exited; possible hang on subsequent CPU-waiting-on-GPU calls\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool status = m_stateMachine.DecodeCounters(decodeResult);
|
||||
return status;
|
||||
}
|
||||
|
||||
bool AllPassesSubmitted() const
|
||||
{
|
||||
const bool allPassesSubmitted = m_stateMachine.AllPassesSubmitted();
|
||||
return allPassesSubmitted;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}}}
|
||||
Reference in New Issue
Block a user