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2026-04-18 22:31:51 +02:00
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Reactive.Threading.Tasks;
using System.Threading;
using NodeNetwork.ViewModels;
using NodeNetwork.Views;
using ReactiveUI;
namespace NodeNetwork.Toolkit.ValueNode
{
/// <summary>
/// A node input that keeps track of the latest value produced by either the connected ValueNodeOutputViewModel,
/// or the ValueEditorViewModel in the Editor property.
/// </summary>
/// <typeparam name="T">The type of object this input can receive</typeparam>
public class ValueNodeInputViewModel<T> : ValueNodeInputViewModelBase
{
static ValueNodeInputViewModel()
{
NNViewRegistrar.AddRegistration(() => new NodeInputView(), typeof(IViewFor<ValueNodeInputViewModel<T>>));
}
#region Value
/// <summary>
/// The value currently associated with this input.
/// If the input is not connected, the value is taken from ValueEditorViewModel.Value in the Editor property.
/// If the input is connected, the value is taken from ValueNodeOutputViewModel.LatestValue unless the network is not traversable.
/// Note that this value may be equal to default(T) if there is an error somewhere.
/// </summary>
public T Value => _value.Value;
private readonly ObservableAsPropertyHelper<T> _value;
#endregion
#region ValueChanged
/// <summary>
/// An observable that fires when the input value changes.
/// This may be because of a connection change, editor value change, network validation change, ...
/// </summary>
public IObservable<T> ValueChanged { get; }
public override IObservable<Unit> UnitValueChanged { get; }
#endregion
/// <summary>
/// Constructs a new ValueNodeInputViewModel with the specified ValidationActions.
/// The default values are carefully chosen and should probably not be changed unless you know what you are doing.
/// </summary>
/// <param name="connectionChangedValidationAction">The validation behaviour when the connection of this input changes.</param>
/// <param name="connectedValueChangedValidationAction">The validation behaviour when the value of this input changes.</param>
public ValueNodeInputViewModel(
ValidationAction connectionChangedValidationAction = ValidationAction.PushDefaultValue,
ValidationAction connectedValueChangedValidationAction = ValidationAction.IgnoreValidation
)
{
MaxConnections = 1;
ConnectionValidator = pending => new ConnectionValidationResult(pending.Output is ValueNodeOutputViewModel<T>, null);
var connectedValues = GenerateConnectedValuesBinding(connectionChangedValidationAction, connectedValueChangedValidationAction);
var localValues = this.WhenAnyValue(vm => vm.Editor)
.Select(e =>
{
if (e == null)
{
return Observable.Return(default(T));
}
else if (!(e is ValueEditorViewModel<T>))
{
throw new Exception($"The endpoint editor is not a subclass of ValueEditorViewModel<{typeof(T).Name}>");
}
else
{
return ((ValueEditorViewModel<T>)e).ValueChanged;
}
})
.Switch();
var valueChanged = Observable.CombineLatest(connectedValues, localValues,
(connectedValue, localValue) => Connections.Count == 0 ? localValue : connectedValue
).Publish();
valueChanged.Connect();
valueChanged.ToProperty(this, vm => vm.Value, out _value);
ValueChanged = Observable
.Defer(() => Observable.Return(Value))
.Concat(valueChanged);
UnitValueChanged = ValueChanged
.Select(_ => Unit.Default)
.StartWith(Unit.Default);
}
private IObservable<T> GenerateConnectedValuesBinding(ValidationAction connectionChangedValidationAction, ValidationAction connectedValueChangedValidationAction)
{
var onConnectionChanged = this.Connections.Connect().Select(_ => Unit.Default).StartWith(Unit.Default)
.Select(_ => Connections.Count == 0 ? null : Connections.Items.First());
//On connection change
IObservable<IObservable<T>> connectionObservables;
if (connectionChangedValidationAction != ValidationAction.DontValidate)
{
//Either run network validation
IObservable<NetworkValidationResult> postValidation = onConnectionChanged
.SelectMany(con => Parent?.Parent?.UpdateValidation.Execute() ?? Observable.Return(new NetworkValidationResult(true, true, null)));
if (connectionChangedValidationAction == ValidationAction.WaitForValid)
{
//And wait until the validation is successful
postValidation = postValidation.SelectMany(validation =>
validation.NetworkIsTraversable
? Observable.Return(validation)
: Parent.Parent.Validation.FirstAsync(val => val.NetworkIsTraversable));
}
if (connectionChangedValidationAction == ValidationAction.PushDefaultValue)
{
//Or push a single default(T) if the validation fails
connectionObservables = postValidation.Select(validation =>
{
if (Connections.Count == 0)
{
return Observable.Return(default(T));
}
else if(validation.NetworkIsTraversable)
{
IObservable<T> connectedObservable =
((ValueNodeOutputViewModel<T>) Connections.Items.First().Output).Value;
if (connectedObservable == null)
{
throw new Exception($"The value observable for output '{Connections.Items.First().Output.Name}' is null.");
}
return connectedObservable;
}
else
{
return Observable.Return(default(T));
}
});
}
else
{
//Grab the values observable from the connected output
connectionObservables = postValidation
.Select(_ =>
{
if (Connections.Count == 0)
{
return Observable.Return(default(T));
}
else
{
IObservable<T> connectedObservable =
((ValueNodeOutputViewModel<T>)Connections.Items.First().Output).Value;
if (connectedObservable == null)
{
throw new Exception($"The value observable for output '{Connections.Items.First().Output.Name}' is null.");
}
return connectedObservable;
}
});
}
}
else
{
//Or just grab the values observable from the connected output
connectionObservables = onConnectionChanged.Select(con =>
{
if (con == null)
{
return Observable.Return(default(T));
}
else
{
IObservable<T> connectedObservable =
((ValueNodeOutputViewModel<T>)con.Output).Value;
if (connectedObservable == null)
{
throw new Exception($"The value observable for output '{Connections.Items.First().Output.Name}' is null.");
}
return connectedObservable;
}
});
}
IObservable<T> connectedValues = connectionObservables.SelectMany(c => c);
//On connected output value change, either just push the value as is
if (connectedValueChangedValidationAction != ValidationAction.DontValidate)
{
//Or run a network validation
IObservable<NetworkValidationResult> postValidation = connectedValues.SelectMany(v =>
Parent?.Parent?.UpdateValidation.Execute() ?? Observable.Return(new NetworkValidationResult(true, true, null)));
if (connectedValueChangedValidationAction == ValidationAction.WaitForValid)
{
//And wait until the validation is successful
postValidation = postValidation.SelectMany(validation =>
validation.IsValid
? Observable.Return(validation)
: Parent.Parent.Validation.FirstAsync(val => val.IsValid));
}
connectedValues = postValidation.Select(validation =>
{
if (Connections.Count == 0
|| connectionChangedValidationAction == ValidationAction.PushDefaultValue && !validation.NetworkIsTraversable
|| connectedValueChangedValidationAction == ValidationAction.PushDefaultValue && !validation.IsValid)
{
//Push default(T) if the network isn't valid
return default;
}
//Or just ignore the validation and push the value as is
return ((ValueNodeOutputViewModel<T>) this.Connections.Items.First().Output).CurrentValue;
});
}
return connectedValues;
}
}
}