port from perforce
This commit is contained in:
225
hgplus/sdfparticles/shaders.h
Normal file
225
hgplus/sdfparticles/shaders.h
Normal file
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#ifdef _DEBUG
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#include <process.h>
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#include <io.h>
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#include <stdio.h>
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HANDLE shaderCompileEvent;
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static char** lastShader;
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static __time64_t shaderChangedDate;
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#define shaderDir ""
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#define shaderFile "test.hlsl"
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char* ReadFile(char* name, SIZE_T* fileLen)
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{
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FILE *file = 0;
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char *buffer = 0;
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//Open file
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fopen_s(&file, name, "rb");
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if (!file)
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{
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printf("Unable to open file %s\n", name);
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return 0;
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}
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//Get file length
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fseek(file, 0, SEEK_END);
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*fileLen = ftell(file);
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fseek(file, 0, SEEK_SET);
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//Allocate memory
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buffer = (char *)malloc(*fileLen + 1);
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if (!buffer)
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{
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fprintf(stderr, "Memory error!\n");
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fclose(file);
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return 0;
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}
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//Read file contents into buffer
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fread(buffer, *fileLen, 1, file);
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fclose(file);
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return buffer;
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}
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void log(char* text)
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{
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printf(text);
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OutputDebugStringA(text);
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}
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DWORD WINAPI filemon(void* args)
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{
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while (true)
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{
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_finddata_t fdata;
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long hfile = _findfirst(shaderFile, &fdata);
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if (hfile != -1)
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{
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if (fdata.time_write != shaderChangedDate)
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{
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shaderChangedDate = fdata.time_write;
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::SetEvent(shaderCompileEvent);
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}
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_findclose(hfile);
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}
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::Sleep(100);
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}
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return 0;
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}
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void InitShader()
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{
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_finddata_t fdata;
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long hfile = _findfirst(shaderFile, &fdata);
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if (hfile != -1)
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{
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shaderChangedDate = fdata.time_write;
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_findclose(hfile);
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}
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}
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#endif
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#ifdef _DEBUG
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#ifdef SHADER_DEBUG
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#define CompileShader(entryPoint, profile) CompileShaderD(shaderDir entryPoint ".cso", entryPoint, profile);
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#else
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#define CompileShader(entryPoint, profile) CompileShaderD(shaderFile, entryPoint, profile);
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#endif
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void CompileShaderD(char* fileName, char* entryPoint, char* profile)
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{
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#ifdef SHADER_DEBUG
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shaderCode = ReadFile(fileName, &shaderSize);
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#else
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ID3DBlob* errorBlob;
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SIZE_T blobLength = 0;
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auto blob = ReadFile(fileName, &blobLength);
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d3dCompile(blob, blobLength, shaderFile, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, &errorBlob);
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if (errorBlob != NULL)
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{
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auto error = errorBlob->GetBufferPointer();
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OutputDebugStringA((char*)error);
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if (shaderBlob == 0)
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{
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printf("Error compiling shader: ");
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printf((char*)error);
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printf("\n");
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ExitProcess(-1);
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}
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}
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if (shaderBlob != 0)
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{
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shaderSize = shaderBlob->GetBufferSize();
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shaderCode = shaderBlob->GetBufferPointer();
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}
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#endif
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}
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#else
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#define CompileShader(entryPoint, profile) CompileShaderR(entryPoint, profile);
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#pragma code_seg(".CompileShader")
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void CompileShaderR(char* entryPoint, char* profile)
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{
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#ifndef COMPRESS
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ID3DBlob* errorBlob;
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d3dCompile(Shader_hlsl, sizeof(Shader_hlsl), NULL, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, &errorBlob);
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if (errorBlob != NULL)
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{
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auto error = errorBlob->GetBufferPointer();
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OutputDebugStringA((char*)error);
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}
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#else
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d3dCompile(Shader_hlsl, sizeof(Shader_hlsl), NULL, NULL, NULL, entryPoint, profile, 0, 0, &shaderBlob, NULL);
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#endif
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//if (shaderBlob != 0)
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{
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shaderSize = shaderBlob->GetBufferSize();
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shaderCode = shaderBlob->GetBufferPointer();
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}
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};
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#endif
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#pragma data_seg(".vs_5_0")
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static char vs_5_0[] = "vs_5_0";
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#pragma data_seg(".gs_5_0")
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static char gs_5_0[] = "gs_5_0";
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#pragma data_seg(".ds_5_0")
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static char ds_5_0[] = "ds_5_0";
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#pragma data_seg(".hs_5_0")
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static char hs_5_0[] = "hs_5_0";
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#pragma data_seg(".ps_5_0")
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static char ps_5_0[] = "ps_5_0";
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#pragma data_seg(".ps_5_0")
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static char cs_5_0[] = "cs_5_0";
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#pragma code_seg(".CreateShaders")
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void CreateShaders()
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{
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HINSTANCE hl = LoadLibraryA(d3dcompiler);
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if (!hl)
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{
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d3dcompiler[13] = '3';
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hl = LoadLibraryA(d3dcompiler);
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}
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d3dCompile = (pD3DCompile)GetProcAddress(hl, "D3DCompile");
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CompileShader("init", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &initShader);
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CompileShader("update", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &updateShader);
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CompileShader("pvs", vs_5_0);
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device->CreateVertexShader(shaderCode, shaderSize, 0, &particleVertexShader);
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CompileShader("pgs", gs_5_0);
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device->CreateGeometryShader(shaderCode, shaderSize, 0, &particleGeometryShader);
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CompileShader("pps", ps_5_0);
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device->CreatePixelShader(shaderCode, shaderSize, 0, &particlePixelShader);
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CompileShader("rvs", vs_5_0);
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device->CreateVertexShader(shaderCode, shaderSize, 0, &raymarchingVertexShader);
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CompileShader("rps", ps_5_0);
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device->CreatePixelShader(shaderCode, shaderSize, 0, &raymarchingPixelShader);
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//---
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// Compile postprocessing shaders
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//---
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CompileShader("csDistortChroma", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csDistortChroma);
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CompileShader("csRadialBlur", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csRadialBlur);
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CompileShader("csCircumferentialBlur", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csCircumferentialBlur);
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CompileShader("csStreaks", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csStreaks);
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CompileShader("csLensDirt", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csLensDirt);
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CompileShader("csBlurH", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csBlurH);
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CompileShader("csBlurV", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csBlurV);
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CompileShader("csGhosts", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csGhosts);
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CompileShader("csMerge", cs_5_0);
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device->CreateComputeShader(shaderCode, shaderSize, 0, &csMerge);
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}
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