port from perforce
This commit is contained in:
136
hgplus/obliterator/obliterator.vcxproj
Normal file
136
hgplus/obliterator/obliterator.vcxproj
Normal file
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{7CD56C98-A885-4FC8-A1D8-428217EB8AF6}</ProjectGuid>
|
||||
<RootNamespace>obliterator</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<EmbedManifest>false</EmbedManifest>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<EmbedManifest>false</EmbedManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
|
||||
<EntryPointSymbol>start</EntryPointSymbol>
|
||||
<AssemblyDebug>true</AssemblyDebug>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
<AllowIsolation>false</AllowIsolation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
</Link>
|
||||
<YASM>
|
||||
<Defines>DEBUG</Defines>
|
||||
<Debug>true</Debug>
|
||||
</YASM>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||||
<OptimizeReferences>false</OptimizeReferences>
|
||||
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winmm.lib;lib\d3d11.lib;lib\d3dcompiler.lib;lib\ntdll.lib</AdditionalDependencies>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EntryPointSymbol>start</EntryPointSymbol>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
|
||||
<AllowIsolation>false</AllowIsolation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AssemblyDebug>true</AssemblyDebug>
|
||||
<SetChecksum>false</SetChecksum>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
</Link>
|
||||
<YASM>
|
||||
<Debug>true</Debug>
|
||||
</YASM>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<YASM Include="4klang.asm">
|
||||
<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
|
||||
</YASM>
|
||||
<YASM Include="b288.asm">
|
||||
<FileType>Document</FileType>
|
||||
<Debug Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</Debug>
|
||||
</YASM>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="4klang.inc" />
|
||||
<None Include="inc\d3d11.inc" />
|
||||
<None Include="inc\dxgi.inc" />
|
||||
<None Include="inc\font.inc" />
|
||||
<None Include="inc\macros.inc" />
|
||||
<None Include="inc\windows.inc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="gpu\b288.hlsl">
|
||||
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_0</EntryPointName>
|
||||
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compute</ShaderType>
|
||||
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">_0</EntryPointName>
|
||||
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compute</ShaderType>
|
||||
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">5.0</ShaderModel>
|
||||
<FileType>Document</FileType>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">set PATH=.\tools\;%PATH%
|
||||
call .\tools\minify.bat</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\gpu\b288.inc</Outputs>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">set PATH=.\tools\;%PATH%
|
||||
call .\tools\minify.bat</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\gpu\b288.inc</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\vsyasm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user