port from perforce
This commit is contained in:
107
hgplus/bliss/Engine.sln
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107
hgplus/bliss/Engine.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine\Engine.vcxproj", "{CCF13486-5C89-4905-832E-C6C83230DA29}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tweaky", "Tweaky\Tweaky.csproj", "{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Compress|Any CPU = Compress|Any CPU
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Compress|Mixed Platforms = Compress|Mixed Platforms
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Compress|Win32 = Compress|Win32
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CompressFast|Any CPU = CompressFast|Any CPU
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CompressFast|Mixed Platforms = CompressFast|Mixed Platforms
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CompressFast|Win32 = CompressFast|Win32
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Debug (shader debug)|Any CPU = Debug (shader debug)|Any CPU
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Debug (shader debug)|Mixed Platforms = Debug (shader debug)|Mixed Platforms
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Debug (shader debug)|Win32 = Debug (shader debug)|Win32
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Debug (shader edit)|Any CPU = Debug (shader edit)|Any CPU
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Debug (shader edit)|Mixed Platforms = Debug (shader edit)|Mixed Platforms
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Debug (shader edit)|Win32 = Debug (shader edit)|Win32
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Debug|Any CPU = Debug|Any CPU
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Debug|Mixed Platforms = Debug|Mixed Platforms
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Debug|Win32 = Debug|Win32
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Release|Any CPU = Release|Any CPU
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Release|Mixed Platforms = Release|Mixed Platforms
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Release|Win32 = Release|Win32
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Video|Any CPU = Video|Any CPU
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Video|Mixed Platforms = Video|Mixed Platforms
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Video|Win32 = Video|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Any CPU.ActiveCfg = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Mixed Platforms.ActiveCfg = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Mixed Platforms.Build.0 = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.ActiveCfg = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Compress|Win32.Build.0 = Compress|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Any CPU.ActiveCfg = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Mixed Platforms.ActiveCfg = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Mixed Platforms.Build.0 = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.ActiveCfg = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.CompressFast|Win32.Build.0 = CompressFast|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Any CPU.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Mixed Platforms.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Mixed Platforms.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.ActiveCfg = DebugShader|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader debug)|Win32.Build.0 = DebugShader|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Any CPU.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Mixed Platforms.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Mixed Platforms.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug (shader edit)|Win32.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.ActiveCfg = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Debug|Win32.Build.0 = Debug|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Any CPU.ActiveCfg = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Mixed Platforms.Build.0 = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.ActiveCfg = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Release|Win32.Build.0 = Release|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Video|Any CPU.ActiveCfg = Video|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Video|Mixed Platforms.ActiveCfg = Video|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Video|Mixed Platforms.Build.0 = Video|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Video|Win32.ActiveCfg = Video|Win32
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{CCF13486-5C89-4905-832E-C6C83230DA29}.Video|Win32.Build.0 = Video|Win32
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Compress|Any CPU.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Compress|Any CPU.Build.0 = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Compress|Mixed Platforms.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Compress|Mixed Platforms.Build.0 = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Compress|Win32.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.CompressFast|Any CPU.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.CompressFast|Any CPU.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.CompressFast|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.CompressFast|Win32.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader debug)|Any CPU.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader debug)|Any CPU.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader debug)|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader debug)|Mixed Platforms.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader debug)|Win32.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader edit)|Any CPU.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader edit)|Any CPU.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader edit)|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader edit)|Mixed Platforms.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug (shader edit)|Win32.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Debug|Win32.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Release|Any CPU.Build.0 = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Release|Win32.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Video|Any CPU.ActiveCfg = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Video|Any CPU.Build.0 = Debug|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Video|Mixed Platforms.ActiveCfg = Release|Any CPU
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{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}.Video|Win32.ActiveCfg = Debug|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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