port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
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hgplus/bliss/Engine.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine\Engine.vcxproj", "{CCF13486-5C89-4905-832E-C6C83230DA29}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tweaky", "Tweaky\Tweaky.csproj", "{2C4744F2-FEAC-450E-B5C1-195F8F4E3B8E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Compress|Any CPU = Compress|Any CPU
Compress|Mixed Platforms = Compress|Mixed Platforms
Compress|Win32 = Compress|Win32
CompressFast|Any CPU = CompressFast|Any CPU
CompressFast|Mixed Platforms = CompressFast|Mixed Platforms
CompressFast|Win32 = CompressFast|Win32
Debug (shader debug)|Any CPU = Debug (shader debug)|Any CPU
Debug (shader debug)|Mixed Platforms = Debug (shader debug)|Mixed Platforms
Debug (shader debug)|Win32 = Debug (shader debug)|Win32
Debug (shader edit)|Any CPU = Debug (shader edit)|Any CPU
Debug (shader edit)|Mixed Platforms = Debug (shader edit)|Mixed Platforms
Debug (shader edit)|Win32 = Debug (shader edit)|Win32
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Win32 = Debug|Win32
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|Win32 = Release|Win32
Video|Any CPU = Video|Any CPU
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