port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
uniform vec2 resolution;
uniform float time;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
void main(void)
{
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
vec2 uv;
float a = atan(p.y,p.x);
float r = sqrt(dot(p,p));
uv.x = cos(0.6+time) + cos(cos(1.2+time)+a)/r;
uv.y = cos(0.3+time) + sin(cos(2.0+time)+a)/r;
vec3 col = texture2D(tex0,uv*.25).xyz;
gl_FragColor = vec4(col*r*r,1.0);
}