port from perforce
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
#version 110
|
||||
#define float4 vec4
|
||||
#define float3 vec3
|
||||
#define float2 vec2
|
||||
#define oUV gl_TexCoord[0]
|
||||
#define tex3D texture3D
|
||||
#define tex2D texture2D
|
||||
#define tex1D texture1D
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec4 position;
|
||||
varying vec4 thecolor;
|
||||
|
||||
varying vec2 texture_coordinate_1;
|
||||
|
||||
|
||||
|
||||
void main (void)
|
||||
{
|
||||
|
||||
|
||||
float4 TheNormal=float4 (1.0,0.0,0.0,0.0);
|
||||
//TheNormal.w=shadow;
|
||||
gl_FragData[0]=thecolor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user