port from perforce
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@@ -0,0 +1,20 @@
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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uniform sampler2D tex3;
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uniform float amountTex0;
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uniform float amountTex1;
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uniform float amountTex2;
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uniform float amountTex3;
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void main()
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{
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vec2 p = gl_TexCoord[0].xy;
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vec4 sample0 = texture2D(tex0, p);
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vec4 sample1 = texture2D(tex1, p);
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vec4 sample2 = texture2D(tex2, p);
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vec4 sample3 = texture2D(tex3, p);
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gl_FragColor = gl_Color * (amountTex0 * sample0 + sample1 * amountTex1
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+ amountTex2 * sample2 + sample3 * amountTex3 );
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}
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