port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

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@@ -0,0 +1,15 @@
uniform sampler2D tex;
uniform float intensity;
uniform float alpha;
void main()
{
vec4 color = texture2D(tex, gl_TexCoord[0].xy);
float opacity = dot(color.rgb, vec3(0.33,0.33,0.33)) * color.a * alpha;
if (opacity < 0.05) discard;
gl_FragData[0] = vec4(color.rgb * intensity, opacity);
}