port from perforce
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25
hgplus/ShaderMinifier/tests/real/julia.frag
Normal file
25
hgplus/ShaderMinifier/tests/real/julia.frag
Normal file
@@ -0,0 +1,25 @@
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uniform vec2 resolution;
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uniform float time;
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex2;
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uniform sampler2D tex3;
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void main(void)
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{
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vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
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vec2 cc = vec2( cos(.25*time), sin(.25*time*1.423) );
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float dmin = 1000.0;
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vec2 z = p*vec2(1.33,1.0);
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for( int i=0; i<64; i++ )
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{
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z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y );
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float m2 = dot(z,z);
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if( m2>100.0 ) break;
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dmin=min(dmin,m2);
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}
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float color = sqrt(sqrt(dmin))*0.7;
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gl_FragColor = vec4(color,color,color,1.0);
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}
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