port from perforce
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10
hgplus/ShaderMinifier/tests/real/gfx monitor/gradation.fs
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10
hgplus/ShaderMinifier/tests/real/gfx monitor/gradation.fs
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// FragmentProgram
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varying vec4 p;
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void main()
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{
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float g = p.y * 0.5 + 0.5;
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gl_FragColor = vec4(g,g,g,0);
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return;
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}
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