port from perforce
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@@ -0,0 +1,9 @@
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// VertexProgram
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// This program is for 16:10 aspect ratio
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varying vec3 org,dir;
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void main()
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{
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gl_Position=gl_Vertex;
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org=vec3(0,0,0);
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dir=normalize(-vec3(-gl_Vertex.x*1.6,-gl_Vertex.y,1));
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}
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