port from perforce
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7
hgplus/ShaderMinifier/tests/real/extatique/skybox.vs
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7
hgplus/ShaderMinifier/tests/real/extatique/skybox.vs
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varying vec3 pos;
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void main()
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{
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pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
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gl_Position = ftransform();
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}
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