port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

View File

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uniform float time;
uniform vec2 resolution;
uniform vec4 mouse;
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
uniform sampler2D tex3;
void main(void)
{
vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
vec2 m = -1.0 + 2.0 * mouse.xy / resolution.xy;
float a1 = atan(p.y-m.y,p.x-m.x);
float r1 = sqrt(dot(p-m,p-m));
float a2 = atan(p.y+m.y,p.x+m.x);
float r2 = sqrt(dot(p+m,p+m));
vec2 uv;
uv.x = 0.2*time + (r1-r2)*0.25;
uv.y = sin(2.0*(a1-a2));
float w = r1*r2*0.8;
vec3 col = texture2D(tex0,uv).xyz;
gl_FragColor = vec4(col/(.1+w),1.0);
}