port from perforce
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hgplus/ShaderMinifier/TODO
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hgplus/ShaderMinifier/TODO
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* Get a proper test suite. Seriously.
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* Update to F# 3.0 (not tried, maybe it already works).
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* Update to FParsec 1.0. This requires a couple of easy changes in
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parse.fs.
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* Simplify the release process. Ideally, we should get a single .exe file
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that works both on Microsoft .NET and on Mono.
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* Some antivirus (eg. Avast) don't like Shader Minifier. No idea why.
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* Performance. I suspect that using StringBuffer in the printer would
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drastically improve performance.
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* All the bug reports I've received. I should do some triaging.
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