port from perforce
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70
evoke-64k/trunk/ev10/RenderPipe.h
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70
evoke-64k/trunk/ev10/RenderPipe.h
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#pragma once
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/***********************************************************************************/
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/** \file Renderpipe.h
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** \brief Header File zur Klasse Renderpipe
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*************************************************************************************
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** Autor: Christian Roesch
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*************************************************************************************
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** _tut nichts_
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**
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*//*********************************************************************************/
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#ifndef _Renderpipe_H
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#define _Renderpipe_H
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// includes
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#include <d3dx9.h>
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#include <cassert>
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// Klassen-Deklaration
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extern IDirect3DDevice9* g_d3d_device;
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/***********************************************************************************/
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/** \brief Renderpipe _tut nichts_
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*************************************************************************************
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** Genau genommen _tut dies nichts_
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**
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*//*********************************************************************************/
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class Renderpipe
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{
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public:
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static void PrepareRenderTargets(UINT nScreenX, UINT nScreenY, UINT nShadowXY, UINT nEnvXY, UINT nEnvBlurXY,
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D3DMULTISAMPLE_TYPE multiSampleType);
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static void PrepareDefaultRenderStates(RenderTargetSurfaceIndices colorSurface = RTS_COLOR_MS,
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RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS,
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RenderTargetIndices linearDepthTexture = RT_DEPTH);
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static void PrepareShadowRenderStates();
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static void PreparePreRenderStates(RenderTargetSurfaceIndices colorSurface = RTS_DEPTH_MS,
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RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS);
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static void PrepareFullScreenQuadRenderStates(RenderTargetIndices linearDepthTexture = RT_DEPTH,
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RenderTargetIndices colorTexture = RT_COLOR);
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static void PrepareWithoutPostProcessing(RenderTargetSurfaceIndices colorSurface = RTS_COLOR_MS,
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RenderTargetSurfaceIndices depthSurface = RTS_DEFAULT_DS);
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static void SimpleRenderPass();
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static void FullRenderPass();
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static void CubeRenderPass();
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static void CubeBlurPass();
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static void RenderScene(const D3DXMATRIX &mView, const D3DXMATRIX &mProj,
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const D3DXVECTOR3 &vCamPos, const D3DXVECTOR3 &vCamDir,
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RenderTargetSurfaceIndices colorSurfaceMS, RenderTargetSurfaceIndices colorSurface,
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RenderTargetSurfaceIndices linearDepthSurfaceMS, RenderTargetSurfaceIndices linearDepthSurface,
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RenderTargetSurfaceIndices depthSurface, RenderTargetIndices linearDepthTexture);
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static void RenderPostProcessing(bool bSubmerged, bool bOcean, bool bSSAO);
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static void RenderReflection();
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};
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#endif//_Renderpipe_H
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class Renderpipe;
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/************************************************************************************
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** Ende der Datei: Renderpipe.h
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************************************************************************************/
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