port from perforce
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32
evoke-64k/bp10/bowfront.h
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32
evoke-64k/bp10/bowfront.h
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#pragma once
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#include "defines.h"
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#include "globals.h"
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#include "intrin.h"
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#include <d3d9.h>
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#include <d3dx9math.h>
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struct BowFrontInfo
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{
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D3DXVECTOR3 m_vCenter;
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float m_fInner;
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float m_fOuter;
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float m_fWidth;
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float m_fMaxSpreadAngle;
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float m_fStartTime;
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float m_fEndTime;
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void Disable()
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{
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m_fStartTime= -666666.0f;
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m_fEndTime= -666666.0f;
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}
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};
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const int g_iBowFrontCount= 1536;
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extern BowFrontInfo g_BowFrontData[ g_iBowFrontCount ];
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void GenerateBowFront();
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void AddBowFrontToScene( float fTime );
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