port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
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evoke-64k/bp10/PSSM.h Normal file
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#pragma once
/***********************************************************************************/
/** \file PSSM.h
** \brief Header File zur Klasse PSSM
*************************************************************************************
** Autor: Christian Roesch
*************************************************************************************
** _tut nichts_
**
*//*********************************************************************************/
#ifndef _PSSM_H
#define _PSSM_H
// includes
#include <d3dx9.h>
#include <cassert>
// Klassen-Deklaration
extern IDirect3DDevice9* g_d3d_device;
/***********************************************************************************/
/** \brief PSSM _tut nichts_
*************************************************************************************
** Genau genommen _tut dies nichts_
**
*//*********************************************************************************/
class PSSM
{
public:
static const int MaxSplitCount = 16;
void Init();
void UpdateSplits(const D3DXVECTOR3 &vLightDir, const D3DXMATRIX &mView, const D3DXMATRIX &mProj);
int m_iSplitCount;
float m_fRange;
D3DXMATRIX m_ViewMatrices[MaxSplitCount];
D3DXMATRIX m_ProjMatrices[MaxSplitCount];
D3DXVECTOR3 m_ViewPos[MaxSplitCount];
D3DXVECTOR3 m_ViewDir[MaxSplitCount];
private:
void ComputeCornerPoints(D3DXVECTOR3 *pCorners,
float fNear, float fFar, float fFTanHalfFOVX, float fTanHalfFOVY,
const D3DXVECTOR3 &vCamPos, const D3DXVECTOR3 &vCamRight,
const D3DXVECTOR3 &vCamUp, const D3DXVECTOR3 &vCamLook,
float fOverlap);
};
#endif//_PSSM_H
class PSSM;
/************************************************************************************
** Ende der Datei: PSSM.h
************************************************************************************/