port from perforce
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ev4k/release/bf-red.nfo
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ev4k/release/bf-red.nfo
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R.aymarching
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E.xperimental
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D.emonstration
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code :-: TGGC, xTr1m, Hel
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sfx :-: xTr1m, LPChip
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gfx :-: TGGC, GRAPHICNOISE
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packer :-: crinkler by Mentor/TBC and Blueberry/Loonies
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Shader Minifier by Ctrl-Alt-Test
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synthesizer :-: 4klang by Gopher & pOWL of Alcatraz.
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greets Alcatraz, ASD, Calodox, Conspiracy, Fairlight,
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Farbrausch, Fuzzion, Kakiarts, Loonies,
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Nuance, Panda Cube, RGBA, Speckdrumm, Still,
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TBC, TBL, Titan, Traction, Youth Uprising
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atla, BlueCobold, mcdeck, matt|6s, pro, rapso,
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rip, TomasRiker
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anyone else from #gamedev.ger, #sppro and #cpp
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And we like to thank TBC/Loonies/Alcatraz/Ctrl-Alt-Test for making their
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fantastic tools available to the public. Also the information shared about
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raymarching by various sceners, especially iq, las and all the contributors
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to Shadertoy helped a lot.
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