port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
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link.exe /CRINKLER /COMPMODE:FAST /ORDERTRIES:10000 /HASHTRIES:768 /UNSAFEIMPORT /TRUNCATEFLOATS:16 /HASHSIZE:256 /RANGE:opengl32 /OUT:%1 /SUBSYSTEM:WINDOWS /ENTRY:"main" "release.obj" "..\4klang.obj" opengl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib

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ev4k/release/bf-red.nfo Normal file
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R.aymarching
E.xperimental
D.emonstration
code :-: TGGC, xTr1m, Hel
sfx :-: xTr1m, LPChip
gfx :-: TGGC, GRAPHICNOISE
packer :-: crinkler by Mentor/TBC and Blueberry/Loonies
Shader Minifier by Ctrl-Alt-Test
synthesizer :-: 4klang by Gopher & pOWL of Alcatraz.
greets Alcatraz, ASD, Calodox, Conspiracy, Fairlight,
Farbrausch, Fuzzion, Kakiarts, Loonies,
Nuance, Panda Cube, RGBA, Speckdrumm, Still,
TBC, TBL, Titan, Traction, Youth Uprising
atla, BlueCobold, mcdeck, matt|6s, pro, rapso,
rip, TomasRiker
anyone else from #gamedev.ger, #sppro and #cpp
And we like to thank TBC/Loonies/Alcatraz/Ctrl-Alt-Test for making their
fantastic tools available to the public. Also the information shared about
raymarching by various sceners, especially iq, las and all the contributors
to Shadertoy helped a lot.

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ev4k/release/compile.bat Normal file
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cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=960 /DSCREENHEIGTH=510 /DASPECT="1.8" /DWINDOWED
cd release
call !link_file red_960x510_window.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=800 /DSCREENHEIGTH=600 /DASPECT="1.3" /DWINDOWED
cd release
call !link_file red_800x600_window.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=640 /DSCREENHEIGTH=480 /DASPECT="1.3"
cd release
call !link_file red_640x480.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=640 /DSCREENHEIGTH=400 /DASPECT="1.6"
cd release
call !link_file red_640x400.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=800 /DSCREENHEIGTH=600 /DASPECT="1.3"
cd release
call !link_file red_800x600.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1024 /DSCREENHEIGTH=768 /DASPECT="1.3"
cd release
call !link_file red_1024x768.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1280 /DSCREENHEIGTH=800 /DASPECT="1.6"
cd release
call !link_file red_1280x800.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1280 /DSCREENHEIGTH=720 /DASPECT="1.8" /DWIDESCREEN
cd release
call !link_file red_1280x720.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1280 /DSCREENHEIGTH=1024 /DASPECT="1.25"
cd release
call !link_file red_1280x1024.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1400 /DSCREENHEIGTH=1050 /DASPECT="1.3"
cd release
call !link_file red_1400x1050.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1600 /DSCREENHEIGTH=1200 /DASPECT="1.3"
cd release
call !link_file red_1600x1200.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1600 /DSCREENHEIGTH=900 /DASPECT="1.8"
cd release
call !link_file red_1600x900.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1680 /DSCREENHEIGTH=1050 /DASPECT="1.6" /DWIDESCREEN
cd release
call !link_file red_1680x1050.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1920 /DSCREENHEIGTH=1080 /DASPECT="1.8" /DWIDESCREEN
cd release
call !link_file red_1920x1080.exe
cd ..
cl @files.txt @switches.txt /DSPECIALSCREEN /DSCREENWIDTH=1920 /DSCREENHEIGTH=1200 /DASPECT="1.6" /DWIDESCREEN
cd release
call !link_file red_1920x1200.exe

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