port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

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ev4k/bp4k.vcproj Normal file
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="bp4k"
ProjectGUID="{213903DE-E40A-4D23-9310-E520AC2B412E}"
RootNamespace="bp4k"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)bin"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
CallingConvention="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Gdi32.lib user32.lib opengl32.lib winmm.lib glu32.lib"
OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
LinkIncremental="2"
AdditionalLibraryDirectories="&quot;$(ProjectDir)&quot;"
GenerateDebugInformation="true"
SubSystem="1"
EntryPointSymbol="main"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)bin"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="rem minify\shader_minifier.exe &quot;mark.fs_0&quot; -o mark_0.h -v --no-renaming&#x0D;&#x0A;rem minify\shader_minifier.exe &quot;mark.fs_1&quot; -o mark_1.h -v --no-renaming&#x0D;&#x0A;rem minify\shader_minifier.exe &quot;mark.fs_2&quot; -o mark_2.h -v --no-renaming&#x0D;&#x0A;rem minify\shader_minifier.exe &quot;mark.fs_0&quot; -o mark_small.h -v&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="1"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="0"
DebugInformationFormat="3"
CallingConvention="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/CRINKLER"
AdditionalDependencies="Gdi32.lib user32.lib opengl32.lib winmm.lib libcmt.lib"
OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
AdditionalLibraryDirectories="&quot;$(ProjectDir)&quot;"
GenerateManifest="false"
ManifestFile=""
GenerateDebugInformation="true"
SubSystem="2"
LinkTimeCodeGeneration="0"
EntryPointSymbol="main"
TargetMachine="1"
ErrorReporting="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Compress (Slow)|Win32"
OutputDirectory="$(SolutionDir)bin"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/QIfist"
Optimization="1"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
FloatingPointModel="2"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="0"
DebugInformationFormat="0"
CallingConvention="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/CRINKLER /COMPMODE:SLOW /ORDERTRIES:4000 /HASHTRIES:300 /UNSAFEIMPORT /TRUNCATEFLOATS:24 /HASHSIZE:200 /REPORT:report.html /RANGE:opengl32 /PROGRESSGUI /TRANSFORM:CALLS"
AdditionalDependencies="opengl32.lib winmm.lib"
OutputFile="$(OutDir)\$(ProjectName)_$(ConfigurationName).exe"
AdditionalLibraryDirectories="&quot;$(ProjectDir)&quot;"
GenerateManifest="false"
ManifestFile=""
GenerateDebugInformation="false"
SubSystem="2"
LinkTimeCodeGeneration="0"
EntryPointSymbol="main"
TargetMachine="1"
ErrorReporting="0"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\Shaders.cpp"
>
</File>
<File
RelativePath=".\synth.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\glext.h"
>
</File>
<File
RelativePath=".\release.h"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
AdditionalDependencies=""
Outputs=""
/>
</FileConfiguration>
<FileConfiguration
Name="Compress (Slow)|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""
AdditionalDependencies=""
Outputs=""
/>
</FileConfiguration>
</File>
<File
RelativePath=".\Shaders.h"
>
</File>
<File
RelativePath=".\small.h"
>
</File>
<File
RelativePath=".\synth.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\4klang.obj"
>
</File>
<File
RelativePath=".\generic.vs"
>
</File>
<File
RelativePath=".\mark.fs"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>