port from perforce
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21
ev16-4k/Shaders.h
Normal file
21
ev16-4k/Shaders.h
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#pragma once
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#define MAX_SHADER_ID 4
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#include <windows.h>
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#include <iostream>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "glext.h"
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#define myGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
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void initShaders();
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GLhandleARB createVertexShader(const char* as_FileName);
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GLhandleARB createFragmentShader(const char* as_FileName, int ShaderID, bool bDebug);
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GLhandleARB createProgram(GLhandleARB ah_VertexShader, GLhandleARB ah_FragmentShader);
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void PrintErrors();
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void useProgram(GLhandleARB ah_Program);
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char* textFileRead(const char* as_FileName);
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void printShaderInfoLog(GLhandleARB ah_Shader);
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void printProgramInfoLog(GLhandleARB ah_Program);
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bool printShaderStatistics();
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