port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

370
ev12-4k/Shaders.cpp Normal file
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//#define DEBUG_COMPRESSED_SHADER
#ifdef _DEBUG
#include "Shaders.h"
#include <sstream>
#include <fstream>
#include <iostream>
PFNGLCREATESHADERPROC glCreateShader = NULL;
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
PFNGLATTACHSHADERPROC glAttachShader = NULL;
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
void useProgram(GLhandleARB ah_Program)
{
glUseProgram(ah_Program);
}
void initShaders()
{
glCreateShader = (PFNGLCREATESHADERPROC)myGetProcAddress("glCreateShader");
glShaderSource = (PFNGLSHADERSOURCEPROC)myGetProcAddress("glShaderSource");
glCompileShader = (PFNGLCOMPILESHADERPROC)myGetProcAddress("glCompileShader");
glGetShaderiv = (PFNGLGETSHADERIVPROC)myGetProcAddress("glGetShaderiv");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)myGetProcAddress("glGetProgramiv");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)myGetProcAddress("glCreateProgram");
glAttachShader = (PFNGLATTACHSHADERPROC)myGetProcAddress("glAttachShader");
glLinkProgram = (PFNGLLINKPROGRAMPROC)myGetProcAddress("glLinkProgram");
glUseProgram = (PFNGLUSEPROGRAMPROC)myGetProcAddress("glUseProgram");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)myGetProcAddress("glGetShaderInfoLog");
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)myGetProcAddress("glGetProgramInfoLog");
if (!(glCreateShader && glShaderSource && glCompileShader && glGetShaderiv && glGetProgramiv && glCreateProgram && glAttachShader && glLinkProgram && glUseProgram && glGetShaderInfoLog && glGetProgramInfoLog))
{
std::cerr << "Some shader functions are not available!" << std::endl;
}
}
std::string ReplaceString(const std::string &stringSearchString, const std::string &stringReplaceString, std::string stringStringToReplace)
{
std::string::size_type pos = stringStringToReplace.find(stringSearchString, 0);
int intLengthSearch = stringSearchString.length();
int intLengthReplacment = stringReplaceString.length();
while(std::string::npos != pos)
{
stringStringToReplace.replace(pos, intLengthSearch, stringReplaceString);
pos = stringStringToReplace.find(stringSearchString, pos + intLengthReplacment);
}
return stringStringToReplace;
}
std::string MakeFileName( const char* as_FileName, int ShaderID, bool bDebug )
{
std::stringstream ss;
ss << as_FileName << "_" << ShaderID;
if( bDebug )
{
ss << "_dbg";
}
return ss.str();
}
void CreateSubShader( const char* as_FileName, int ShaderID, bool bDebug )
{
char* ls_ShaderSource = textFileRead(as_FileName);
std::string strData= ls_ShaderSource;
std::string strNewData;
bool bRemove= false;
for( size_t i= 0; i < strData.size(); ++i )
{
bool bEndRemove= false;
if( strData[ i ] == '@' )
{
if( i + 2 >= strData.size() )
{
break;
}
i++;
if( strData[ i ] == '@' )
{
bRemove= false;
}
else if( strData[ i ] == 'D' )
{
bRemove= !bDebug;
}
else
{
int ID= (int)(strData[ i ] - '0');
bRemove= ID!=ShaderID;
}
i++;
}
if( !bRemove || strData[ i ] == 10 || strData[ i ] == 13)
{
strNewData+= strData[ i ];
}
}
std::string strFileOut= MakeFileName( as_FileName, ShaderID, bDebug );
std::ofstream ofs(strFileOut.c_str());
// some Renaming
/*strNewData= ReplaceString( "rayDir","q", strNewData);
strNewData= ReplaceString( "cRes","b", strNewData);
strNewData= ReplaceString( "cFac","a", strNewData);
strNewData= ReplaceString( "CurStep","d", strNewData);
strNewData= ReplaceString( "CurStep","d", strNewData);
strNewData= ReplaceString( "rotate","r", strNewData);
strNewData= ReplaceString( "repeatHex","sh", strNewData);
strNewData= ReplaceString( "repeat","s", strNewData);
strNewData= ReplaceString( "pi2","P", strNewData);
strNewData= ReplaceString( "sqrtOf075","Q", strNewData);
strNewData= ReplaceString( "EndlessBar","O", strNewData);
strNewData= ReplaceString( "CurTime","R", strNewData);
strNewData= ReplaceString( "CurScene","S", strNewData);
strNewData= ReplaceString( "torus","T", strNewData);
strNewData= ReplaceString( "noise3D","N", strNewData);
strNewData= ReplaceString( "smoothnoise","M", strNewData);*/
ofs << strNewData;
}
void CreateAllSubShader( const char* as_FileName )
{
for( int i= 0; i < MAX_SHADER_ID; ++i )
{
CreateSubShader( as_FileName, i, true );
CreateSubShader( as_FileName, i, false );
}
}
void PrintErrors()
{
GLenum lr_Error = GL_NO_ERROR;
int li_ErrorCount = 5;
do
{
lr_Error = glGetError();
if (lr_Error != GL_NO_ERROR)
{
li_ErrorCount--;
char* ls_ErrorString = (char*)gluErrorString(lr_Error);
if (ls_ErrorString != 0)
std::cout << "OPENGL :: ERROR " << ls_ErrorString << std::endl;
}
if (li_ErrorCount == 0)
{
std::cout << "OPENGL :: ERROR Too many errors!" << std::endl;
break;
}
} while (lr_Error != GL_NO_ERROR);
}
GLhandleARB createVertexShader(const char* as_FileName)
{
GLhandleARB lh_Shader = 0;
char* ls_ShaderSource = textFileRead(as_FileName);
if (ls_ShaderSource == NULL)
{
std::cerr << "Error reading file: " << as_FileName << std::endl;
return lh_Shader;
}
lh_Shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(lh_Shader, 1, (const char**)&ls_ShaderSource, NULL);
glCompileShader(lh_Shader);
free(ls_ShaderSource);
int li_Status = 0;
glGetShaderiv(lh_Shader, GL_COMPILE_STATUS, &li_Status);
if (li_Status == GL_FALSE)
{
std::cerr << "Error compiling vertex shader: " << as_FileName << std::endl;
}
printShaderInfoLog(lh_Shader);
return lh_Shader;
}
#ifdef DEBUG_COMPRESSED_SHADER
#include "shader_code.h"
#endif
//#include "mark_small.h";
GLhandleARB createFragmentShader(const char* as_FileName, int ShaderID, bool bDebug)
{
CreateAllSubShader( as_FileName );
GLhandleARB lh_Shader = 0;
char* ls_ShaderSource = textFileRead(MakeFileName(as_FileName, ShaderID, bDebug).c_str());
if (ls_ShaderSource == NULL)
{
std::cerr << "Error reading file: " << as_FileName << std::endl;
return lh_Shader;
}
lh_Shader = glCreateShader(GL_FRAGMENT_SHADER);
/*const char* ShaderSource1[]=
{
mark_fs_0,
mark_fs_p1_0,
mark_fs_p2,
mark_fs_p3_0,
mark_fs_p4,
mark_fs_p5_0,
mark_fs_p6,
};
glShaderSource(lh_Shader, 7, ShaderSource1, NULL);*/
glShaderSource(lh_Shader, 1, (const char**)&ls_ShaderSource, NULL);
#ifdef DEBUG_COMPRESSED_SHADER
glShaderSource(lh_Shader, 1, (const char**)&mark_fs, NULL);
#endif
glCompileShader(lh_Shader);
int li_Status = 0;
glGetShaderiv(lh_Shader, GL_COMPILE_STATUS, &li_Status);
if (li_Status == GL_FALSE)
{
std::cerr << "Error compiling fragment shader: " << as_FileName << std::endl;
}
printShaderInfoLog(lh_Shader);
free(ls_ShaderSource);
return lh_Shader;
}
GLhandleARB createProgram(GLhandleARB ah_VertexShader, GLhandleARB ah_FragmentShader)
{
GLhandleARB lh_Program = 0;
if (ah_VertexShader + ah_FragmentShader <= 1)
{
std::cerr << "Cannot create program." << std::endl;
return lh_Program;
}
lh_Program = glCreateProgram();
glAttachShader(lh_Program, ah_VertexShader);
glAttachShader(lh_Program, ah_FragmentShader);
glLinkProgram(lh_Program);
int li_Status = 0;
glGetProgramiv(lh_Program, GL_LINK_STATUS, &li_Status);
if (li_Status == GL_FALSE)
{
std::cerr << "Error linking shaders." << std::endl;
printProgramInfoLog(lh_Program);
}
return lh_Program;
}
char* textFileRead(const char* as_FileName)
{
FILE* lh_File;
char* ls_Content = NULL;
size_t li_Count = 0;
if (as_FileName != NULL)
{
fopen_s(&lh_File, as_FileName, "rt");
if (lh_File != NULL)
{
fseek(lh_File, 0, SEEK_END);
li_Count = ftell(lh_File);
rewind(lh_File);
if (li_Count > 0)
{
ls_Content = (char*) malloc(sizeof(char) * (li_Count + 1));
li_Count = fread(ls_Content, sizeof(char), li_Count, lh_File);
ls_Content[li_Count] = '\0';
}
fclose(lh_File);
}
}
return ls_Content;
}
bool printShaderStatistics()
{
if (GL_VERSION_2_1) std::cout << "Supports OpenGL 2.1. " << std::endl;
else if (GL_VERSION_2_0) std::cout << "Supports OpenGL 2.0. " << std::endl;
else if (GL_VERSION_1_5) std::cout << "Supports OpenGL 1.5. " << std::endl;
else if (GL_VERSION_1_4) std::cout << "Supports OpenGL 1.4. " << std::endl;
else if (GL_VERSION_1_3) std::cout << "Supports OpenGL 1.3. " << std::endl;
else if (GL_VERSION_1_2) std::cout << "Supports OpenGL 1.2. " << std::endl;
else if (GL_VERSION_1_1) std::cout << "Supports OpenGL 1.1. " << std::endl;
if (GL_ARB_shader_objects && GL_ARB_vertex_shader && GL_ARB_fragment_shader)
{
std::cout << "Status: Using GLSL " << glGetString(GL_SHADING_LANGUAGE_VERSION_ARB) << std::endl;
}
else
{
std::cerr << "No GLSL support!" << std::endl;
return false;
}
return true;
}
void printShaderInfoLog(GLhandleARB ah_Shader)
{
int li_InfologLength = 0;
int li_CharsWritten = 0;
static char ls_InfoLog[8192];
((PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv"))(ah_Shader, GL_INFO_LOG_LENGTH, &li_InfologLength);
if (li_InfologLength > 0)
{
((PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog"))(ah_Shader, li_InfologLength, &li_CharsWritten, ls_InfoLog);
OutputDebugString(ls_InfoLog);
OutputDebugString("\n");
}
}
void printProgramInfoLog(GLhandleARB ah_Program)
{
int li_InfologLength = 0;
int li_CharsWritten = 0;
static char ls_InfoLog[8192];
((PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv"))(ah_Program, GL_INFO_LOG_LENGTH, &li_InfologLength);
if (li_InfologLength > 0)
{
((PFNGLGETPROGRAMINFOLOGPROC)wglGetProcAddress("glGetProgramInfoLog"))(ah_Program, li_InfologLength, &li_CharsWritten, ls_InfoLog);
OutputDebugString(ls_InfoLog);
OutputDebugString("\n");
}
}
#endif