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179
aiwaz/Backup/Aiwaz.Resources/RenderCommandNode.cs
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179
aiwaz/Backup/Aiwaz.Resources/RenderCommandNode.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Aiwaz.Contracts;
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using Aiwaz.Core;
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using Aiwaz.Resources.Attributes;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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namespace Aiwaz.Resources
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{
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[AiwazResource("RenderCommand Node", "Node to update and perform other nodes.")]
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public class RenderCommandNode : CommandUser, IUpdatable
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{
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#region IRenderCommandNode Members
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private ObservableCollection<IResource> children;
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public CommandBuffer CommandBuffer { get; protected set; }
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public bool IsDirty { get; protected set;}
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public RenderCommandNode ParentRenderCommandNode { get; set; }
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public RenderCommandNode()
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{
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Console.WriteLine(string.Format("Creating RenderCommandNode.."));
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children = new ObservableCollection<IResource>();
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children.CollectionChanged += new NotifyCollectionChangedEventHandler(children_CollectionChanged);
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CommandBuffer = new CommandBuffer();
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}
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void children_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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List<CommandUser> commandUsers = new List<CommandUser>();
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if (e.Action == NotifyCollectionChangedAction.Add)
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{
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foreach (IResource resource in e.NewItems)
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GetCommandUsers(resource, ref commandUsers);
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foreach (CommandUser user in commandUsers)
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{
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user.AssignToRenderCommandNode(this);
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var node = user as RenderCommandNode;
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if (node != null)
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node.ParentRenderCommandNode = this;
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}
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this.MarkDirty();
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}
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else if (e.Action == NotifyCollectionChangedAction.Remove)
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{
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foreach (IResource resource in e.OldItems)
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GetCommandUsers(resource, ref commandUsers);
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foreach (CommandUser user in commandUsers)
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{
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var node = user as RenderCommandNode;
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if (node != null)
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node.ParentRenderCommandNode = null;
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user.UnassignFromRenderCommandNode(this);
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}
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this.MarkDirty();
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}
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}
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public void MarkDirty()
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{
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IsDirty = true;
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if (ParentRenderCommandNode != null)
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ParentRenderCommandNode.MarkDirty();
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}
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public void ProcessCommands()
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{
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if (IsDirty)
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{
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this.GenerateDeviceCommands();
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CommandBuffer.Optimize();
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}
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CommandBuffer.Perform(true);
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}
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public void GenerateDeviceCommands()
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{
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if (!IsDirty)
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return;
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IsDirty = false;
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CommandBuffer.Clear();
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List<CommandUser> commandUsers = new List<CommandUser>();
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foreach (var child in children)
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GetCommandUsers(child, ref commandUsers);
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foreach (CommandUser user in commandUsers)
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{
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// Add the commands all commands
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CommandBuffer.BufferedCommands.AddRange(user.Commands);
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// Walk further if we found another RenderCommandNode
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var node = user as RenderCommandNode;
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if (node != null)
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{
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node.GenerateDeviceCommands();
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// Merge the buffers
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CommandBuffer.AddChildCommandBuffer(node.CommandBuffer);
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}
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}
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}
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private void GetCommandUsers(IResource resource, ref List<CommandUser> commandUsers)
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{
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if (resource as CommandUser != null)
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commandUsers.Add(resource as CommandUser);
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else foreach (var child in resource.Children)
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GetCommandUsers(child, ref commandUsers);
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}
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#endregion
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public override CommandExecuteResult ExecuteCommand(byte argCommandType, CommandBuffer argCurrentBuffer, int argCurrentPositon)
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{
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return CommandExecuteResult.None;
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}
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#region IUpdatable Members
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public void Update(bool forceUpdate)
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{
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List<CommandUser> commandUsers = new List<CommandUser>();
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foreach (var child in children)
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GetCommandUsers(child, ref commandUsers);
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// Walk through all updatables and update them.
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foreach (var user in commandUsers)
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{
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var updatable = user as IUpdatable;
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if (updatable != null && (updatable.WantsUpdate || forceUpdate))
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updatable.Update(forceUpdate);
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}
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}
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public bool WantsUpdate
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{
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get { return true; }
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}
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#endregion
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#region IDisposable Members
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public override void Dispose()
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{
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if (ParentRenderCommandNode != null)
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ParentRenderCommandNode.Children.Remove(this);
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while (Children.Count > 0)
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Children.RemoveAt(0);
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base.Dispose();
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}
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#endregion
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public override ICreationParams CreationParams
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{
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get { return null; }
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}
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public override ObservableCollection<IResource> Children
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{
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get { return children; }
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}
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}
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}
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