port from perforce
This commit is contained in:
107
aiwaz/Backup/Aiwaz.Demo/Aiwaz.Demo.csproj
Normal file
107
aiwaz/Backup/Aiwaz.Demo/Aiwaz.Demo.csproj
Normal file
@@ -0,0 +1,107 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C3222C73-8869-46A6-862D-4B73DD52BC23}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Aiwaz.Demo</RootNamespace>
|
||||
<AssemblyName>Aiwaz.Demo</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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||||
<FileAlignment>512</FileAlignment>
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<StartupObject>
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</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
|
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<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="SlimDX, Version=2.0.8.42, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\Extern\SlimDX\x86\SlimDX.dll</HintPath>
|
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</Reference>
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||||
<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Deployment" />
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||||
<Reference Include="System.Drawing" />
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||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
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<Reference Include="WindowsBase">
|
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<RequiredTargetFramework>3.0</RequiredTargetFramework>
|
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</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Aiwaz.Common\Aiwaz.Common.csproj">
|
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<Project>{0F7D7168-08C1-45AE-AAE3-80506939D7E6}</Project>
|
||||
<Name>Aiwaz.Common</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Aiwaz.Contracts\Aiwaz.Contracts.csproj">
|
||||
<Project>{DE4D6FE6-D1FB-41A1-8ABA-19635B8FFD7A}</Project>
|
||||
<Name>Aiwaz.Contracts</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Aiwaz.Core\Aiwaz.Core.csproj">
|
||||
<Project>{B7AB4BB3-6FFC-453E-928D-852A6FF8C508}</Project>
|
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<Name>Aiwaz.Core</Name>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\Aiwaz.Resources\Aiwaz.Resources.csproj">
|
||||
<Project>{EA73561A-0B57-4FDC-8AF3-52E959BA67E7}</Project>
|
||||
<Name>Aiwaz.Resources</Name>
|
||||
</ProjectReference>
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||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
94
aiwaz/Backup/Aiwaz.Demo/Program.cs
Normal file
94
aiwaz/Backup/Aiwaz.Demo/Program.cs
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@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using Aiwaz.Common;
|
||||
using Aiwaz.Core;
|
||||
using Aiwaz.Contracts;
|
||||
using Aiwaz.Resources;
|
||||
using Aiwaz.Resources.Prefab;
|
||||
|
||||
using SlimDX.Windows;
|
||||
using System.Drawing;
|
||||
using Aiwaz.Common.Animations;
|
||||
|
||||
namespace Aiwaz.Demo
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
var console = new Win32Console();
|
||||
|
||||
var renderForm = new RenderForm("Aiwaz.Demo");
|
||||
Engine.Initialize(null);
|
||||
|
||||
var model = new BluModel(new BluModelParams() { FileName = "Data/ChamferBox.blu" } );
|
||||
model.RootTransformation.LocalScale = new SlimDX.Vector3(0.1f, 0.1f, 0.1f);
|
||||
model.RootTransformation.LocalPosition = new SlimDX.Vector3(1.0f, 0.0f, 2.0f);
|
||||
|
||||
var swapChain = new SwapChain(renderForm.Handle);
|
||||
swapChain.ClearColor = new SlimDX.Color4(Color.DarkBlue);
|
||||
swapChain.HasDepthStencilBuffer = true;
|
||||
swapChain.VSync = false;
|
||||
|
||||
var camera = new PerspectiveCamera(new PerspectiveCameraParams() { aspectRatio = (float)renderForm.Size.Width / renderForm.Size.Height } );
|
||||
var normalMapping = new Shader(new ShaderParams() { FileName = "Data/NormalOutput.fx", TechniqueName = "NormalMapping" } );
|
||||
var wallTexture = new Texture(new FileTextureParams() { FileName = "Data/Wall.jpg" } );
|
||||
var wallNormalTexture = new Texture(new FileTextureParams() { FileName = "Data/WallNormal.jpg" });
|
||||
wallNormalTexture.BindingName = "Normal";
|
||||
var roomCube = new Cube(new CubeParams() { Width = 10.0f, Height = 10.0f, Depth = 10.0f, IsInverted = true } );
|
||||
|
||||
var roomCubeTransformation = new Transformation(new DefaultTransformationBindings());
|
||||
roomCubeTransformation.LocalPosition = new SlimDX.Vector3(0.0f, 0.0f, 2.0f);
|
||||
|
||||
var lightPosition = new ReferenceT<SlimDX.Vector3>(new SlimDX.Vector3(0.0f, 1.0f, 0.0f));
|
||||
var lightColor = new ReferenceT<SlimDX.Vector4>(new SlimDX.Vector4(2.0f, 2.0f, 1.0f, 1.0f));
|
||||
|
||||
var lightParameters = new ShaderParameterSet();
|
||||
lightParameters.IsPreconditionForFollowingShaders = true;
|
||||
lightParameters.SetParameter("LightPosition", lightPosition, ParameterBindType.BindBySemantic);
|
||||
lightParameters.SetParameter("LightColor", lightColor, ParameterBindType.BindBySemantic);
|
||||
|
||||
var rootRenderNode = new RenderCommandNode();
|
||||
rootRenderNode.Children.Add(swapChain);
|
||||
rootRenderNode.Children.Add(camera);
|
||||
rootRenderNode.Children.Add(lightParameters);
|
||||
rootRenderNode.Children.Add(roomCubeTransformation);
|
||||
rootRenderNode.Children.Add(normalMapping);
|
||||
rootRenderNode.Children.Add(wallTexture);
|
||||
rootRenderNode.Children.Add(wallNormalTexture);
|
||||
rootRenderNode.Children.Add(roomCube.GeometryBuffer);
|
||||
rootRenderNode.Children.Add(model.RootNode);
|
||||
|
||||
var refreshTimer = 0.0f;
|
||||
MessagePump.Run(renderForm, () =>
|
||||
{
|
||||
rootRenderNode.Update(false);
|
||||
rootRenderNode.ProcessCommands();
|
||||
swapChain.Present();
|
||||
|
||||
float time = (float)HiPerfTimer.ElapsedTime * 10.0f;
|
||||
lightColor.Value = new SlimDX.Vector4(2.0f, 2.0f, 1.0f, 1.0f) * ((float)Math.Sin(time)+ 2.0f);
|
||||
roomCubeTransformation.LocalRotationYPR = new SlimDX.Vector3(time, time, time) * 0.01f;
|
||||
|
||||
refreshTimer -= (float)HiPerfTimer.LastDeltaTime;
|
||||
if (refreshTimer < 0.0f)
|
||||
{
|
||||
refreshTimer = 1.0f;
|
||||
renderForm.Text = string.Format("Aiwaz: {0:F2} FPS ({1:F2} ms)", 1.0 / HiPerfTimer.LastDeltaTime, HiPerfTimer.LastDeltaTime * 1000);
|
||||
}
|
||||
model.RootTransformation.LocalRotationYPR = new SlimDX.Vector3(time, time, time) * 0.03f;
|
||||
});
|
||||
|
||||
renderForm = null;
|
||||
swapChain = null;
|
||||
Engine.Uninitialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
36
aiwaz/Backup/Aiwaz.Demo/Properties/AssemblyInfo.cs
Normal file
36
aiwaz/Backup/Aiwaz.Demo/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Aiwaz.Demo")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("Aiwaz.Demo")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("907b7671-5ba3-4251-a4bb-802dbd1ae180")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
aiwaz/Backup/Aiwaz.Demo/Properties/Resources.Designer.cs
generated
Normal file
71
aiwaz/Backup/Aiwaz.Demo/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Aiwaz.Demo.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aiwaz.Demo.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
aiwaz/Backup/Aiwaz.Demo/Properties/Resources.resx
Normal file
117
aiwaz/Backup/Aiwaz.Demo/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
aiwaz/Backup/Aiwaz.Demo/Properties/Settings.Designer.cs
generated
Normal file
30
aiwaz/Backup/Aiwaz.Demo/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:2.0.50727.4927
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Aiwaz.Demo.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
aiwaz/Backup/Aiwaz.Demo/Properties/Settings.settings
Normal file
7
aiwaz/Backup/Aiwaz.Demo/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
Reference in New Issue
Block a user