port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
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<Application x:Class="Aiwaz.Editor.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
StartupUri="Views/MainWindow.xaml"
Startup="Application_Startup"
Exit="Application_Exit">
<Application.Resources>
</Application.Resources>
</Application>

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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
using Aiwaz.Core;
using IronPython.Hosting;
using Microsoft.Scripting.Hosting;
using System.Reflection;
using System.IO;
namespace Aiwaz.Editor
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
public ScriptEngine ScriptEngine;
private void Application_Exit(object sender, ExitEventArgs e)
{
Engine.Uninitialize();
}
private void Application_Startup(object sender, StartupEventArgs e)
{
Engine.Initialize(null);
this.ScriptEngine = Python.CreateEngine();
this.ScriptEngine.Runtime.LoadAssembly(Assembly.LoadFile(Path.Combine(Environment.CurrentDirectory, "Aiwaz.Contracts.dll")));
this.ScriptEngine.Runtime.LoadAssembly(Assembly.LoadFile(Path.Combine(Environment.CurrentDirectory, "Aiwaz.Common.dll")));
this.ScriptEngine.Runtime.LoadAssembly(Assembly.LoadFile(Path.Combine(Environment.CurrentDirectory, "Aiwaz.Core.dll")));
this.ScriptEngine.Runtime.LoadAssembly(Assembly.LoadFile(Path.Combine(Environment.CurrentDirectory, "Aiwaz.Resources.dll")));
var globalScope = this.ScriptEngine.Runtime.CreateScope();
globalScope.SetVariable("myVar", "hallo");
var script = this.ScriptEngine.CreateScriptSourceFromFile("Editor.py");
var code = script.Compile();
script.Execute(globalScope); // see output window, fool!
var myVarResult = globalScope.GetVariable("myVar");
}
}
}

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<UserControl x:Class="Aiwaz.Editor.Controls.AiwazViewControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wf="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms">
<Grid>
<WindowsFormsHost>
<wf:UserControl x:Name="RenderTarget" Resize="RenderTarget_Resize"/>
</WindowsFormsHost>
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Aiwaz.Resources;
using System.Windows.Threading;
using Aiwaz.Core;
using Aiwaz.Contracts;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using SlimDX;
namespace Aiwaz.Editor.Controls
{
/// <summary>
/// Interaction logic for AiwazViewControl.xaml
/// </summary>
public partial class AiwazViewControl : System.Windows.Controls.UserControl
{
#region Win32
public static Point CorrectGetPosition(Visual relativeTo)
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return relativeTo.PointFromScreen(new Point(w32Mouse.X, w32Mouse.Y));
}
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
#endregion
private DateTime lastPerformCalledTime = DateTime.UtcNow;
private bool rightButtonPressed;
private bool leftButtonPressed;
private bool moveThresholdReached;
private Point lastMousePosition;
private int desiredFPS = 30;
private DispatcherTimer renderTimer;
private RenderCommandNode mainRootNode;
private RenderCommandNode rootNode;
private Shader selectionShader;
private RenderCommandNode selectionMarkerNode;
private PickableResourceInfo selectedResourceInfo;
public delegate void PerformCalledDelegate(object sender, TimeSpan elapsedTime);
public delegate void SelectedResourceChangedDelegate(object sender, PickableResourceInfo newSelectedResourceInfo);
public event PerformCalledDelegate PerformCalled;
public event SelectedResourceChangedDelegate SelectedResourceChanged;
public AiwazViewControl()
{
InitializeComponent();
if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
return;
this.SwapChain = new SwapChain(RenderTarget.Handle);
this.SwapChain.HasDepthStencilBuffer = true;
MainRootNode.Children.Add(this.SwapChain);
MainRootNode.Children.Add(RootNode);
renderTimer = new DispatcherTimer();
renderTimer.Tick += new EventHandler(delegate(object s, EventArgs a)
{
this.Perform();
});
renderTimer.Interval = TimeSpan.FromMilliseconds(1000 / 60.0);
renderTimer.Start();
selectionMarkerNode = new RenderCommandNode();
selectionShader = new Shader(new ShaderParams() { FileName = "Resources/SelectionHighlight.fx" });
selectionShader.Priority = 128;
MainRootNode.Children.Add(selectionMarkerNode);
this.RenderTarget.MouseDown += new System.Windows.Forms.MouseEventHandler(RenderTarget_MouseButtonDown);
this.RenderTarget.MouseUp += new System.Windows.Forms.MouseEventHandler(RenderTarget_MouseButtonUp);
}
public ICamera MainCamera
{
get
{
return FindLastAvailableCamera(MainRootNode);
}
}
public PickableResourcesDataSource PickableResources { get; set; }
public RenderCommandNode MainRootNode
{
get
{
if (mainRootNode == null)
{
mainRootNode = new RenderCommandNode();
}
return mainRootNode;
}
set
{
mainRootNode = value;
}
}
public SwapChain SwapChain { get; protected set; }
public RenderCommandNode RootNode
{
get
{
if (rootNode == null)
{
rootNode = new RenderCommandNode();
}
return rootNode;
}
set
{
mainRootNode.Children.Remove(rootNode);
rootNode = value;
mainRootNode.Children.Add(value);
}
}
public TimeSpan RenderInterval
{
get { return renderTimer.Interval; }
set { renderTimer.Interval = value; }
}
public PickableResourceInfo SelectedResourceInfo
{
get
{
return selectedResourceInfo;
}
set
{
if (selectedResourceInfo != null)
{
selectionMarkerNode.Children.Clear();
selectionMarkerNode.MarkDirty();
}
selectedResourceInfo = value;
if (selectedResourceInfo != null)
{
selectionMarkerNode.Children.Add(selectionShader);
if (selectedResourceInfo.Transformation != null)
selectionMarkerNode.Children.Add(selectedResourceInfo.Transformation);
if (selectedResourceInfo.Resource != null)
selectionMarkerNode.Children.Add(selectedResourceInfo.Resource);
}
if (SelectedResourceChanged != null)
SelectedResourceChanged(this, selectedResourceInfo);
}
}
public int DesiredFPS
{
get
{
return desiredFPS;
}
set
{
desiredFPS = value;
if (desiredFPS <= 0)
renderTimer.Interval = TimeSpan.FromMilliseconds(0);
else
renderTimer.Interval = TimeSpan.FromMilliseconds(1000 / (double)desiredFPS);
}
}
private ICamera FindLastAvailableCamera(Resource rootNode)
{
ICamera lastFoundCamera = null;
if (rootNode.Children != null)
foreach (var child in rootNode.Children)
{
if (child is ICamera)
lastFoundCamera = child as ICamera;
if (child is Resource)
lastFoundCamera = this.FindLastAvailableCamera(child as Resource) ?? lastFoundCamera;
}
return lastFoundCamera;
}
protected void Perform()
{
mainRootNode.Update(false);
mainRootNode.ProcessCommands();
this.SwapChain.Present();
var deltaTime = DateTime.UtcNow - lastPerformCalledTime;
this.PerformCalledInternal(deltaTime);
if (PerformCalled != null)
PerformCalled(this, deltaTime);
lastPerformCalledTime = DateTime.UtcNow;
}
private void RenderTarget_Resize(object sender, EventArgs e)
{
if (System.ComponentModel.DesignerProperties.GetIsInDesignMode(this))
return;
this.SwapChain.Resize((int)this.Width, (int)this.Height);
}
private void RenderTarget_MouseButtonUp(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
rightButtonPressed = false;
else if (e.Button == MouseButtons.Left)
leftButtonPressed = false;
lastMousePosition = CorrectGetPosition(this);
if (!moveThresholdReached)
{
if (e.Button == MouseButtons.Right)
{
if (this.ContextMenu != null)
this.ContextMenu.IsOpen = true;
}
else if (e.Button == MouseButtons.Left)
{
if (PickableResources != null)
{
var mainCamera = this.MainCamera;
int width = this.SwapChain.ViewPort.Width;
int height = this.SwapChain.ViewPort.Height;
var viewProj = mainCamera.ViewMatrix * mainCamera.ProjectionMatrix;
Vector3 ZNearPlane = Vector3.Unproject(new Vector3((float)lastMousePosition.X, (float)lastMousePosition.Y, 0), 0, 0, width, height,
this.SwapChain.ViewPort.MinDepth, this.SwapChain.ViewPort.MaxDepth, viewProj);
Vector3 ZFarPlane = Vector3.Unproject(new Vector3((float)lastMousePosition.X, (float)lastMousePosition.Y, 1), 0, 0, width, height,
this.SwapChain.ViewPort.MinDepth, this.SwapChain.ViewPort.MaxDepth, viewProj);
Vector3 direction = ZFarPlane - ZNearPlane;
direction.Normalize();
Ray ray = new Ray(ZNearPlane, direction);
PickableResourceInfo winnerResourceInfo = this.SelectedResourceInfo;
float distance = float.MaxValue;
foreach (var pickable in PickableResources)
{
float newDistance;
if (pickable.PickHull.TryPick(ray, pickable.Transformation.WorldMatrix, out newDistance)
&& newDistance < distance)
{
winnerResourceInfo = pickable;
distance = newDistance;
}
}
if (this.SelectedResourceInfo != null && winnerResourceInfo != null && this.SelectedResourceInfo.Resource == winnerResourceInfo.Resource)
winnerResourceInfo = null;
this.SelectedResourceInfo = winnerResourceInfo;
}
}
}
if (!leftButtonPressed && !rightButtonPressed)
{
renderTimer.Interval = TimeSpan.FromMilliseconds(1000 / (double)desiredFPS);
moveThresholdReached = false;
}
}
private void RenderTarget_MouseButtonDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
rightButtonPressed = true;
else if (e.Button == MouseButtons.Left)
leftButtonPressed = true;
if (leftButtonPressed || rightButtonPressed)
renderTimer.Interval = TimeSpan.FromMilliseconds(0);
lastMousePosition = CorrectGetPosition(this);
}
private void PerformCalledInternal(TimeSpan elapsedTime)
{
var currentMousePosition = CorrectGetPosition(this);
var deltaTime = Math.Max(1.0, elapsedTime.TotalSeconds);
var deltaMouse = currentMousePosition - lastMousePosition;
lastMousePosition = currentMousePosition;
var power = 1.7;
if (rightButtonPressed && !leftButtonPressed)
power = 1.25;
deltaMouse.X = Math.Pow(Math.Abs(deltaMouse.X), power) * Math.Sign(deltaMouse.X) * deltaTime;
deltaMouse.Y = Math.Pow(Math.Abs(deltaMouse.Y), power) * Math.Sign(deltaMouse.Y) * deltaTime;
if (!leftButtonPressed && !rightButtonPressed)
return;
moveThresholdReached = moveThresholdReached || deltaMouse.Length >= 3.0;
if (!moveThresholdReached)
return;
var mainCamera = this.MainCamera as Transformation;
if (rightButtonPressed && leftButtonPressed)
{
mainCamera.LocalPosition += mainCamera.LocalUpDirection * -(float)deltaMouse.Y * 0.005f +
mainCamera.LocalRightDirection * (float)deltaMouse.X * 0.005f;
}
else if (leftButtonPressed)
{
mainCamera.LocalPosition += mainCamera.LocalDirection * -(float)deltaMouse.Y * 0.005f +
mainCamera.LocalRightDirection * (float)deltaMouse.X * 0.005f;
}
else if (rightButtonPressed)
{
var yawPitchRoll = mainCamera.LocalRotationYPR;
yawPitchRoll.X += (float)deltaMouse.X * 0.005f;
yawPitchRoll.Y += (float)deltaMouse.Y * 0.005f;
if (yawPitchRoll.Y > Math.PI / 2)
yawPitchRoll.Y = (float)Math.PI / 2;
else if (yawPitchRoll.Y < -Math.PI / 2)
yawPitchRoll.Y = -(float)Math.PI / 2;
mainCamera.LocalRotationYPR = yawPitchRoll;
}
}
}
public class PickableResourcesDataSource : List<PickableResourceInfo>
{
public static PickableResourcesDataSource CreateFromResource(Resource rootNode)
{
var pickablesDataResource = new PickableResourcesDataSource();
List<KeyValuePair<Transformation, IGeometryBuffer>> pickables = new List<KeyValuePair<Transformation, IGeometryBuffer>>();
FindAllPickables(rootNode, null, pickables);
foreach (var pickable in pickables)
{
pickablesDataResource.Add(new PickableResourceInfo()
{
PickHull = pickable.Value.PickHull,
Transformation = pickable.Key,
Resource = pickable.Value as IResource
});
}
return pickablesDataResource;
}
private static void FindAllPickables(Resource rootNode, Transformation lastTransformation, List<KeyValuePair<Transformation, IGeometryBuffer>> pickables)
{
if (rootNode.Children != null)
foreach (var child in rootNode.Children)
{
if (child is Transformation)
lastTransformation = child as Transformation;
if (child is IGeometryBuffer && lastTransformation != null)
{
var geoBuffer = child as IGeometryBuffer;
if (geoBuffer.IsPickable)
pickables.Add(new KeyValuePair<Transformation, IGeometryBuffer>(lastTransformation, geoBuffer));
}
if (child is Resource)
FindAllPickables(child as Resource, lastTransformation, pickables);
}
}
}
public class PickableResourceInfo
{
public IResource Resource;
public Transformation Transformation;
public IPickHull PickHull;
}
}

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<HeaderedContentControl x:Class="Aiwaz.Editor.Controls.PropertyGrid"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:pg="clr-namespace:Aiwaz.Editor.Controls">
<HeaderedContentControl.Header>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="50"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Text="Search:" Grid.Column="0" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<TextBox x:Name="searchTextBox" Grid.Column="1"/>
</Grid>
</HeaderedContentControl.Header>
<Border BorderThickness="1" BorderBrush="#FF828790">
<Grid>
<Grid.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
<GradientStop Color="LightGray" Offset="0.0" />
<GradientStop Color="White" Offset="1.0" />
</LinearGradientBrush>
</Grid.Background>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<ScrollViewer x:Name="propertyGridScrollBar" Grid.Row="0" CanContentScroll="False" VerticalScrollBarVisibility="Visible">
<ScrollViewer.Content>
<StackPanel x:Name="PropertyPanel"/> <!--PropertyItems go in here-->
</ScrollViewer.Content>
</ScrollViewer>
<TextBlock x:Name="descriptionTextBlock" Grid.Row="1" TextWrapping="Wrap"/>
</Grid>
</Border>
</HeaderedContentControl>

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using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.ComponentModel;
namespace Aiwaz.Editor.Controls
{
public partial class PropertyGrid : HeaderedContentControl
{
private object selectedObject = null;
public PropertyGrid()
{
InitializeComponent();
searchTextBox.TextChanged += new TextChangedEventHandler(searchTextBox_TextChanged);
}
#region PropertyGrid related stuff
public object SelectedObject{
get { return selectedObject; }
set { selectedObject = value; SelectedObjectHelper(selectedObject,null); }
}
public void SelectedObjectHelper(object value,EventArgs e) {
if (!Application.Current.Dispatcher.CheckAccess())
{
Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
new EventHandler(SelectedObjectHelper), value, e);
}
else
{
this.PropertyPanel.Children.Clear(); //clear propertypanel
foreach (PropertyDescriptor property in TypeDescriptor.GetProperties(value))
{
if (!property.IsBrowsable) continue; //could also check for browsableattribute, but this one's shorter
PropertyItem currentProperty = new PropertyItem();
currentProperty.PropertyName = property.Name;
Binding b = new Binding(property.Name);
b.Source = selectedObject;
b.Mode = property.IsReadOnly ? BindingMode.OneWay : BindingMode.TwoWay;
currentProperty.SetBinding(PropertyItem.PropertyValueProperty, b);
currentProperty.OnActive += new EventHandler<DescriptionEventArgs>(currentProperty_OnActive);
foreach (Attribute attribute in property.Attributes)
{
if (attribute.GetType() == typeof(DescriptionAttribute))
{
currentProperty.PropertyDescription = ((DescriptionAttribute)attribute).Description;
}
if (attribute.GetType() == typeof(CategoryAttribute)) {
currentProperty.PropertyCategory = ((CategoryAttribute)attribute).Category;
}
}
PropertyPanel.Children.Add(currentProperty); //add the propertyitem
}
}
}
#endregion
#region events
void searchTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
string filterText = searchTextBox.Text.ToLower(); //we don't want to be case sensitive
foreach (PropertyItem pi in PropertyPanel.Children)
{ //hide PropertyItem if it does not contain filter text
pi.Visibility = (pi.PropertyName.ToLower().Contains(filterText) || filterText.Equals(string.Empty)) ? Visibility.Visible : Visibility.Collapsed;
}
}
void currentProperty_OnActive(object sender, DescriptionEventArgs e)
{
if (!Application.Current.Dispatcher.CheckAccess()){
Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal,
new EventHandler<DescriptionEventArgs>(currentProperty_OnActive),sender, e);
}else{
this.descriptionTextBlock.Text = e.Description;
}
}
#endregion
}
}

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<UserControl x:Class="Aiwaz.Editor.Controls.PropertyItem"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<Grid x:Name="PropertyItemGrid">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="100"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<TextBlock Text="{Binding Path=PropertyName}" Grid.Column="0"/>
<TextBox Text="{Binding Path=PropertyValue,Mode=TwoWay}" Grid.Column="1" MouseEnter="TextBox_MouseEnter" />
</Grid>
</UserControl>

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using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.ComponentModel;
namespace Aiwaz.Editor.Controls
{
/// <summary>
/// Interaction logic for PropertyItem.xaml
/// </summary>
public partial class PropertyItem : UserControl
{
public static readonly DependencyProperty PropertyNameProperty = DependencyProperty.Register("PropertyName", typeof(string), typeof(PropertyItem));
public static readonly DependencyProperty PropertyValueProperty = DependencyProperty.Register("PropertyValue", typeof(object), typeof(PropertyItem));
public static readonly DependencyProperty PropertyDescriptionProperty = DependencyProperty.Register("PropertyDescription", typeof(string), typeof(PropertyItem));
public static readonly DependencyProperty PropertyCategoryProperty = DependencyProperty.Register("PropertyCategory", typeof(string), typeof(PropertyItem));
public EventHandler<DescriptionEventArgs> DescriptionEventHandler;
public event EventHandler<DescriptionEventArgs> OnActive;
public PropertyItem()
{
InitializeComponent();
PropertyItemGrid.DataContext = this;
}
public string PropertyName {
get { return (string)GetValue(PropertyItem.PropertyNameProperty); }
set { SetValue(PropertyItem.PropertyNameProperty, value); }
}
public object PropertyValue
{
get{ return (string)GetValue(PropertyItem.PropertyValueProperty);}
set{ SetValue(PropertyItem.PropertyValueProperty, value); }
}
public string PropertyDescription
{
get { return (string)GetValue(PropertyItem.PropertyDescriptionProperty); }
set { SetValue(PropertyItem.PropertyDescriptionProperty, value);}
}
public string PropertyCategory
{
get { return (string)GetValue(PropertyItem.PropertyCategoryProperty); }
set { SetValue(PropertyItem.PropertyCategoryProperty, value); }
}
#region events
private void TextBox_MouseEnter(object sender, MouseEventArgs e)
{
if (OnActive != null) {
OnActive(this, new DescriptionEventArgs(PropertyDescription));
}
}
#endregion
}
public class DescriptionEventArgs : EventArgs{
public string Description { get; set;}
public DescriptionEventArgs(string descr){
this.Description = descr;
}
}
}

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print myVar
myVar = 100
print myVar

View File

@@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Aiwaz.Editor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("Aiwaz.Editor")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Aiwaz.Editor.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aiwaz.Editor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Aiwaz.Editor.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,76 @@
matrix WorldMatrix : WorldMatrix;
matrix ViewMatrix : ViewMatrix;
matrix ProjectionMatrix : ProjectionMatrix;
Texture2D Diffuse : Diffuse;
SamplerState samLinear
{
Filter = ANISOTROPIC;
AddressU = Wrap;
AddressV = Wrap;
};
DepthStencilState RenderWithStencilState
{
StencilEnable = false;
DepthEnable = TRUE;
DepthWriteMask = ALL;
DepthFunc = Equal;
};
RasterizerState EnableCulling
{
CullMode = Back;
};
BlendState AlphaBlending
{
AlphaToCoverageEnable = FALSE;
BlendEnable[0] = TRUE;
SrcBlend = SRC_ALPHA;
DestBlend = INV_SRC_ALPHA;
BlendOp = ADD;
SrcBlendAlpha = SRC_ALPHA;
DestBlendAlpha = INV_SRC_ALPHA;
BlendOpAlpha = ADD;
};
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD0;
};
VS_OUTPUT VS(float4 Pos : POSITION, float2 Tex : TEXCOORD)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Pos = mul( Pos, WorldMatrix );
output.Pos = mul( output.Pos, ViewMatrix );
output.Pos = mul( output.Pos, ProjectionMatrix );
output.Tex = Tex;
return output;
}
float4 PS( VS_OUTPUT input) : SV_Target
{
return float4(0.0, 1.0, 1.0, 0.25);
}
//--------------------------------------------------------------------------------------
technique10 Render
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, PS() ) );
SetDepthStencilState( RenderWithStencilState, 0 );
SetBlendState( AlphaBlending, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetRasterizerState( EnableCulling );
}
}

View File

@@ -0,0 +1,105 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.ObjectModel;
using Aiwaz.Contracts;
using System.Collections.Specialized;
using System.Windows.Controls;
using System.Windows.Media;
using System.Reflection;
using System.IO;
using System.Windows.Media.Imaging;
namespace Aiwaz.Editor.ViewModels
{
public class ResourceViewModel : ViewModelBase
{
private bool creating;
public IResource Resource;
public string DisplayName
{
get
{
return Resource.WellKnownName;
}
set
{
Resource.WellKnownName = value;
}
}
public ImageSource DisplayIcon
{
get
{
var stream = File.OpenRead("Resources/icon.png");
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = stream;
bitmap.EndInit();
return bitmap;
}
}
private ObservableCollection<ResourceViewModel> nodes;
public ObservableCollection<ResourceViewModel> Nodes
{
get
{
if (nodes == null)
{
nodes = new ObservableCollection<ResourceViewModel>();
nodes.CollectionChanged += new NotifyCollectionChangedEventHandler(nodes_CollectionChanged);
}
return nodes;
}
set
{
if (nodes != value)
{
nodes = value;
OnPropertyChanged("Nodes");
}
}
}
void nodes_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (creating)
return;
if (e.Action == NotifyCollectionChangedAction.Add)
{
foreach (ResourceViewModel newItem in e.NewItems)
{
Resource.Children.Insert(e.NewStartingIndex, newItem.Resource);
}
}
else if (e.Action == NotifyCollectionChangedAction.Remove)
{
foreach (ResourceViewModel oldItem in e.OldItems)
{
Resource.Children.Remove(oldItem.Resource);
}
}
OnPropertyChanged("Nodes");
}
public ResourceViewModel(IResource resource)
{
this.Resource = resource;
creating = true;
if (resource.Children != null)
foreach (var child in resource.Children)
{
Nodes.Add(new ResourceViewModel(child));
}
creating = false;
OnPropertyChanged("Nodes");
}
}
}

View File

@@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace Aiwaz.Editor.ViewModels
{
public class ViewModelBase : INotifyPropertyChanged
{
#region INotifyPropertyChanged Members
protected virtual void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
#endregion
}
}

View File

@@ -0,0 +1,62 @@
<Window x:Class="Aiwaz.Editor.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wf="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
xmlns:cus="clr-namespace:Aiwaz.Editor.Controls"
Title="Window1" Height="550" Width="900">
<Window.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
<GradientStop Color="Gray" Offset="0.0" />
<GradientStop Color="LightGray" Offset="1.0" />
</LinearGradientBrush>
</Window.Background>
<Grid Margin="5">
<Grid.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
<GradientStop Color="LightGray" Offset="0.0" />
<GradientStop Color="White" Offset="1.0" />
</LinearGradientBrush>
</Grid.Background>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="10" />
<RowDefinition Height="30" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="5*" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="0" Grid.Column="0" Grid.RowSpan="3">
<Grid.RowDefinitions>
<RowDefinition Height="2*" />
<RowDefinition Height="10" />
<RowDefinition Height="3*" />
</Grid.RowDefinitions>
<TreeView Grid.Row="0" x:Name="trvNodes" ItemsSource="{Binding Nodes}" AllowDrop="True">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Nodes}">
<StackPanel Orientation="Horizontal">
<Image Source="{Binding DisplayIcon}"/>
<TextBlock Text="{Binding DisplayName}" VerticalAlignment="Center"/>
</StackPanel>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
<TreeView.Background>
<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">
<GradientStop Color="LightGray" Offset="0.0" />
<GradientStop Color="White" Offset="1.0" />
</LinearGradientBrush>
</TreeView.Background>
</TreeView>
<GridSplitter Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Stretch" Height="10" />
<cus:PropertyGrid x:Name="Properties" Grid.Row="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
<GridSplitter Grid.Row="0" Grid.Column="1" VerticalAlignment="Stretch" HorizontalAlignment="Center" Width="10" Grid.RowSpan="3"/>
<cus:AiwazViewControl Grid.Row="0" Grid.Column="2" x:Name="aiwazControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
</cus:AiwazViewControl>
<GridSplitter Grid.Row="1" Grid.Column="2" VerticalAlignment="Center" HorizontalAlignment="Stretch" Height="10" />
<Slider Grid.Row="2" Grid.Column="2" />
</Grid>
</Window>

View File

@@ -0,0 +1,87 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Interop;
using SlimDX;
using SlimDX.Windows;
using Aiwaz.Core;
using Aiwaz.Resources;
using Aiwaz.Editor.ViewModels;
using Aiwaz.Resources.Prefab;
using Aiwaz.Contracts;
using Aiwaz.Editor.Controls;
namespace Aiwaz.Editor
{
public partial class MainWindow : Window
{
public ResourceViewModel ResourceViewModel;
public MainWindow()
{
InitializeComponent();
aiwazControl.SwapChain.ClearColor = new Color4(0.0f, 0.0f, 1.0f);
var model = new BluModel(new BluModelParams() { FileName = "Data/ChamferBox.blu" });
model.RootTransformation.LocalScale = new SlimDX.Vector3(0.1f, 0.1f, 0.1f);
model.RootTransformation.LocalPosition = new SlimDX.Vector3(1.0f, 0.0f, 2.0f);
var camera = new PerspectiveCamera(new PerspectiveCameraParams());
var normalMapping = new Shader(new ShaderParams() { FileName = "Data/NormalOutput.fx", TechniqueName = "NormalMapping" });
var wallTexture = new Texture(new FileTextureParams() { FileName = "Data/Wall.jpg" });
var wallNormalTexture = new Texture(new FileTextureParams() { FileName = "Data/WallNormal.jpg" });
wallNormalTexture.BindingName = "Normal";
var roomCube = new Cube(new CubeParams() { Width = 10.0f, Height = 10.0f, Depth = 10.0f, IsInverted = true });
roomCube.GeometryBuffer.IsPickable = true;
var roomCubeTransformation = new Transformation(new DefaultTransformationBindings());
roomCubeTransformation.LocalPosition = new SlimDX.Vector3(0.0f, 0.0f, 2.0f);
var lightPosition = new ReferenceT<SlimDX.Vector3>(new SlimDX.Vector3(0.0f, 1.0f, 0.0f));
var lightColor = new ReferenceT<SlimDX.Vector4>(new SlimDX.Vector4(2.0f, 2.0f, 1.0f, 1.0f));
var lightParameters = new ShaderParameterSet();
lightParameters.IsPreconditionForFollowingShaders = true;
lightParameters.SetParameter("LightPosition", lightPosition, ParameterBindType.BindBySemantic);
lightParameters.SetParameter("LightColor", lightColor, ParameterBindType.BindBySemantic);
aiwazControl.RootNode.Children.Add(camera);
aiwazControl.RootNode.Children.Add(lightParameters);
aiwazControl.RootNode.Children.Add(roomCubeTransformation);
aiwazControl.RootNode.Children.Add(normalMapping);
aiwazControl.RootNode.Children.Add(wallTexture);
aiwazControl.RootNode.Children.Add(wallNormalTexture);
aiwazControl.RootNode.Children.Add(roomCube);
aiwazControl.RootNode.Children.Add(model);
ResourceViewModel = new ResourceViewModel(aiwazControl.RootNode);
trvNodes.DataContext = ResourceViewModel;
trvNodes.SelectedItemChanged += new RoutedPropertyChangedEventHandler<object>(trvNodes_SelectedItemChanged);
aiwazControl.PickableResources = PickableResourcesDataSource.CreateFromResource(aiwazControl.RootNode);
aiwazControl.SelectedResourceChanged += new Aiwaz.Editor.Controls.AiwazViewControl.SelectedResourceChangedDelegate(aiwazControl_SelectedResourceChanged);
}
void aiwazControl_SelectedResourceChanged(object sender, Aiwaz.Editor.Controls.PickableResourceInfo newSelectedResourceInfo)
{
Properties.SelectedObject = newSelectedResourceInfo == null ? null : newSelectedResourceInfo.Resource;
}
void trvNodes_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
Properties.SelectedObject = ((ResourceViewModel)(e.NewValue)).Resource;
}
}
}

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<Window x:Class="Aiwaz.Editor.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wf="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
xmlns:cus="clr-namespace:Aiwaz.Editor.Controls"
Title="Window1" Height="550" Width="900">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="10" />
<RowDefinition Height="30" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="2*" />
<ColumnDefinition Width="10" />
<ColumnDefinition Width="5*" />
</Grid.ColumnDefinitions>
<Grid Grid.Row="0" Grid.Column="0" Grid.RowSpan="3">
<Grid.RowDefinitions>
<RowDefinition Height="2*" />
<RowDefinition Height="10" />
<RowDefinition Height="3*" />
</Grid.RowDefinitions>
<TreeView Grid.Row="0" x:Name="trvNodes" ItemsSource="{Binding Nodes}" AllowDrop="True">
<TreeView.ItemTemplate>
<HierarchicalDataTemplate ItemsSource="{Binding Nodes}">
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding DisplayName}"/>
</StackPanel>
</HierarchicalDataTemplate>
</TreeView.ItemTemplate>
</TreeView>
<GridSplitter Grid.Row="1" VerticalAlignment="Center" HorizontalAlignment="Stretch" Height="10" />
<cus:PropertyGrid x:Name="Properties" Grid.Row="2" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" />
</Grid>
<GridSplitter Grid.Row="0" Grid.Column="1" VerticalAlignment="Stretch" HorizontalAlignment="Center" Width="10" Grid.RowSpan="3"/>
<cus:AiwazViewControl Grid.Row="0" Grid.Column="2" x:Name="aiwazControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
</cus:AiwazViewControl>
<GridSplitter Grid.Row="1" Grid.Column="2" VerticalAlignment="Center" HorizontalAlignment="Stretch" Height="10" />
<Slider Grid.Row="2" Grid.Column="2" />
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Interop;
using SlimDX;
using SlimDX.Windows;
using Aiwaz.Core;
using Aiwaz.Resources;
using Aiwaz.Editor.ViewModels;
using Aiwaz.Resources.Prefab;
using Aiwaz.Contracts;
using Aiwaz.Editor.Controls;
namespace Aiwaz.Editor
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class Window1 : Window
{
public ResourceViewModel ResourceViewModel;
public Window1()
{
InitializeComponent();
aiwazControl.SwapChain.ClearColor = new Color4(0.0f, 0.0f, 1.0f);
var model = new BluModel(new BluModelParams() { FileName = "Data/ChamferBox.blu" });
model.RootTransformation.LocalScale = new SlimDX.Vector3(0.1f, 0.1f, 0.1f);
model.RootTransformation.LocalPosition = new SlimDX.Vector3(1.0f, 0.0f, 2.0f);
var camera = new PerspectiveCamera(new PerspectiveCameraParams());
var normalMapping = new Shader(new ShaderParams() { FileName = "Data/NormalOutput.fx", TechniqueName = "NormalMapping" });
var wallTexture = new Texture(new FileTextureParams() { FileName = "Data/Wall.jpg" });
var wallNormalTexture = new Texture(new FileTextureParams() { FileName = "Data/WallNormal.jpg" });
wallNormalTexture.BindingName = "Normal";
var roomCube = new Cube(new CubeParams() { Width = 10.0f, Height = 10.0f, Depth = 10.0f, IsInverted = true });
roomCube.GeometryBuffer.IsPickable = true;
var roomCubeTransformation = new Transformation(new DefaultTransformationBindings());
roomCubeTransformation.LocalPosition = new SlimDX.Vector3(0.0f, 0.0f, 2.0f);
var lightPosition = new ReferenceT<SlimDX.Vector3>(new SlimDX.Vector3(0.0f, 1.0f, 0.0f));
var lightColor = new ReferenceT<SlimDX.Vector4>(new SlimDX.Vector4(2.0f, 2.0f, 1.0f, 1.0f));
var lightParameters = new ShaderParameterSet();
lightParameters.IsPreconditionForFollowingShaders = true;
lightParameters.SetParameter("LightPosition", lightPosition, ParameterBindType.BindBySemantic);
lightParameters.SetParameter("LightColor", lightColor, ParameterBindType.BindBySemantic);
aiwazControl.RootNode.Children.Add(camera);
aiwazControl.RootNode.Children.Add(lightParameters);
aiwazControl.RootNode.Children.Add(roomCubeTransformation);
aiwazControl.RootNode.Children.Add(normalMapping);
aiwazControl.RootNode.Children.Add(wallTexture);
aiwazControl.RootNode.Children.Add(wallNormalTexture);
aiwazControl.RootNode.Children.Add(roomCube);
aiwazControl.RootNode.Children.Add(model);
ResourceViewModel = new ResourceViewModel(aiwazControl.RootNode);
trvNodes.DataContext = ResourceViewModel;
trvNodes.SelectedItemChanged += new RoutedPropertyChangedEventHandler<object>(trvNodes_SelectedItemChanged);
aiwazControl.PickableResources = PickableResourcesDataSource.CreateFromResource(aiwazControl.RootNode);
aiwazControl.SelectedResourceChanged += new Aiwaz.Editor.Controls.AiwazViewControl.SelectedResourceChangedDelegate(aiwazControl_SelectedResourceChanged);
}
void aiwazControl_SelectedResourceChanged(object sender, Aiwaz.Editor.Controls.PickableResourceInfo newSelectedResourceInfo)
{
Properties.SelectedObject = newSelectedResourceInfo == null ? null : newSelectedResourceInfo.Resource;
}
void trvNodes_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
Properties.SelectedObject = ((ResourceViewModel)(e.NewValue)).Resource;
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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matrix WorldMatrix : WorldMatrix;
matrix ViewMatrix : ViewMatrix;
matrix ProjectionMatrix : ProjectionMatrix;
float3 CameraPosition : CamPos;
float3 CameraDirection : CamDir;
float3 LightPos : LightPosition;
float4 LightColor : LightColor;
Texture2D Diffuse : Diffuse;
Texture2D Normal : Normal;
SamplerState samLinear
{
Filter = ANISOTROPIC;
AddressU = Wrap;
AddressV = Wrap;
};
DepthStencilState RenderWithStencilState
{
StencilEnable = false;
DepthEnable = TRUE;
DepthWriteMask = ALL;
};
RasterizerState EnableCulling
{
CullMode = BACK;
};
struct COLOR_PAIR
{
float4 Diffuse : COLOR0;
float4 Specular : COLOR1;
};
COLOR_PAIR CalculatePointLight(float3 vPosition, float3 vNormal, float3 vViewDir, float3 vLightPos, float LightRange, float4 LightColor, float2 SpecularValue)
{
COLOR_PAIR rResult = (COLOR_PAIR)0;
float3 vLightDir = normalize(vLightPos - vPosition); // calc LightDirection
float fDiffuse = dot(vNormal, vLightDir); // get diffuse
float3 vReflect = reflect(vNormal, vLightDir);
float fSpecular = dot(vReflect, vViewDir);
if (fSpecular > 0)
fSpecular = pow( abs(fSpecular), SpecularValue.x) * SpecularValue.y;
else
fSpecular = 0;
float fAtten = 1.0f;
float LD = length(vPosition - vLightPos);
if(LD > LightRange)
{
fAtten = 0.f;
}
else
{
fAtten *= 1.f/(0 +
1*LD +
0*LD*LD);
fAtten = min(1.0f, fAtten);
}
rResult.Diffuse = max(0.0f, fAtten * fDiffuse * LightColor);
rResult.Specular = max(0.0f, fAtten * fSpecular * LightColor);
return rResult;
}
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float3 Norm : NORMAL;
float2 Tex : TEXCOORD0;
float3 WorldPos : TEXCOORD1;
float3 ViewDir : TEXCOORD2;
};
struct VSN_OUTPUT
{
float4 Pos : SV_POSITION;
float3 Norm : NORMAL;
float2 Tex : TEXCOORD0;
float3 WorldPos : TEXCOORD1;
float3 ViewDir : TEXCOORD2;
float3 Tangent : TEXCOORD3;
float3 Binormal : TEXCOORD4;
};
VS_OUTPUT VS(float4 Pos : POSITION, float3 Norm : NORMAL, float2 Tex : TEXCOORD)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Pos = mul( Pos, WorldMatrix );
output.Pos = mul( output.Pos, ViewMatrix );
output.Pos = mul( output.Pos, ProjectionMatrix );
output.Norm = mul(float4(Norm, 0.0), WorldMatrix).xyz;
output.Tex = Tex;
output.WorldPos = mul(Pos, WorldMatrix).xyz;
output.ViewDir = mul(Pos, WorldMatrix).xyz - CameraPosition;
return output;
}
VSN_OUTPUT NormalMappingVS(float4 Pos : POSITION, float3 Norm : NORMAL, float3 Tangent : TANGENT, float2 Tex : TEXCOORD)
{
VSN_OUTPUT output = (VSN_OUTPUT)0;
output.Pos = mul( Pos, WorldMatrix );
output.Pos = mul( output.Pos, ViewMatrix );
output.Pos = mul( output.Pos, ProjectionMatrix );
output.Norm = mul(float4(Norm, 0.0), WorldMatrix).xyz;
output.Tangent = mul(float4(Tangent, 0.0), WorldMatrix).xyz;
output.Binormal = cross(output.Norm, output.Tangent);
output.Tex = Tex;
output.WorldPos = mul(Pos, WorldMatrix).xyz;
output.ViewDir = mul(Pos, WorldMatrix).xyz - CameraPosition;
return output;
}
float4 NormalMappingPS( VSN_OUTPUT input) : SV_Target
{
float3x3 objToTangentSpace = float3x3( normalize(input.Tangent), normalize(input.Binormal), normalize(input.Norm) );
float4 base = Diffuse.Sample(samLinear, input.Tex);
float4 bump = Normal.Sample(samLinear, input.Tex);
bump.xyz = normalize(bump.xyz * 2 - 1);
float3 normal = mul(objToTangentSpace, bump.xyz);
float3 lightpos = mul(objToTangentSpace, LightPos);
COLOR_PAIR LightResult = CalculatePointLight(input.WorldPos, normal, normalize(input.ViewDir), lightpos, 1000.0f, LightColor, float2(16.0f, 1.0f));
float4 color = Diffuse.Sample(samLinear, input.Tex) * LightResult.Diffuse + LightResult.Specular;
return color;
}
float4 PS( VS_OUTPUT input) : SV_Target
{
COLOR_PAIR LightResult = CalculatePointLight(input.WorldPos, normalize(input.Norm), normalize(input.ViewDir), LightPos, 1000.0f, LightColor, float2(16.0f, 1.0f));
float4 color = Diffuse.Sample(samLinear, input.Tex) * LightResult.Diffuse + LightResult.Specular;
return color;
}
float4 LightPS( VS_OUTPUT input) : SV_Target
{
return float4(LightColor.x, LightColor.y, LightColor.z,1);
}
//--------------------------------------------------------------------------------------
technique10 Render
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, PS() ) );
SetDepthStencilState( RenderWithStencilState, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetRasterizerState( EnableCulling );
}
}
technique10 NormalMapping
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, NormalMappingVS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, NormalMappingPS() ) );
SetDepthStencilState( RenderWithStencilState, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetRasterizerState( EnableCulling );
}
}
technique10 Light
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, LightPS() ) );
SetDepthStencilState( RenderWithStencilState, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetRasterizerState( EnableCulling );
}
}

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static const float PixelKernel[13] = { -6, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6 };
static const float BlurWeights[13] = { 0.002216, 0.008764, 0.026995, 0.064759, 0.120985, 0.176033, 0.199471, 0.176033, 0.120985, 0.064759, 0.026995, 0.008764, 0.002216 };
float CurrentTime : Time;
//--------------------------------------------------------------------------------------
// States
//--------------------------------------------------------------------------------------
BlendState NoBlending
{
BlendEnable[0] = FALSE;
RenderTargetWriteMask[0] = 0x0F;
};
DepthStencilState RenderWithoutStencilState
{
DepthEnable = false;
DepthWriteMask = ZERO;
DepthFunc = Always;
};
//--------------------------------------------------------------------------------------
// Textures
//--------------------------------------------------------------------------------------
Texture2D ColorMap : ColorMap;
Texture2D Calculated : InputTexture;
Texture2D DistortMap : DistortMap;
SamplerState samLinear
{
Filter = ANISOTROPIC;
AddressU = Wrap;
AddressV = Wrap;
};
SamplerState samLinearClamp
{
Filter = ANISOTROPIC;
AddressU = Clamp;
AddressV = Clamp;
};
//--------------------------------------------------------------------------------------
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD0;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VS_OUTPUT VS(float4 Pos : POSITION, float3 Norm : NORMAL, float2 Tex : TEXCOORD)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Pos = Pos;
output.Pos.w = 1.0f;
output.Tex = Tex;
return output;
}
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float4 IntensityPS( VS_OUTPUT input) : SV_Target
{
float4 color = ColorMap.Sample(samLinear, input.Tex);
float3 ColorToIntensity = float3(0.294, 0.582, 0.114);
color.rgb *= ColorToIntensity;
color.rgb = color.r + color.g + color.b;
return color;
}
float4 ShowTexturePS( VS_OUTPUT input) : SV_Target
{
float4 color = Calculated.Sample(samLinear, input.Tex);
return color;
}
float4 ComposePS( VS_OUTPUT input) : SV_Target
{
const float DistortTextureScale = 8.0f;
const float DistortStrength = 10.0f;
const float DistortSpeed = 0.25f;
const float3 ColorToIntensity = float3(0.294, 0.582, 0.114);
float2 distort = (DistortMap.Sample(samLinear, DistortTextureScale * input.Tex + float2(sin(CurrentTime * DistortSpeed), cos(CurrentTime * DistortSpeed))).xy - 0.5f) * 1.0f;
// get DDX DDY of the input texture
float2 CalculatedSize;
ColorMap.GetDimensions(CalculatedSize.x, CalculatedSize.y);
CalculatedSize = 1.0f / CalculatedSize;
float4 bloom = Calculated.Sample(samLinear, input.Tex);
// bloom step
bloom = pow(bloom, 2.0f) * 2.0f;
float4 intensity = bloom;
intensity.rgb *= ColorToIntensity;
intensity.rgb = intensity.r + intensity.g + intensity.b;
float4 color = ColorMap.Sample(samLinearClamp, input.Tex + distort * CalculatedSize * intensity * DistortStrength);
return color + bloom;
}
const float pi4 = 3.141 / 4.0;
float4 BlurPS( VS_OUTPUT input) : SV_Target
{
// get DDX DDY of the input texture
float2 ddxy;
Calculated.GetDimensions(ddxy.x, ddxy.y);
ddxy = 1.0f / ddxy;
// Blur
float4 color = 0;
float2 SamplePos;
for (int i = 0; i < 8; i++)
{
SamplePos = input.Tex + ddxy * 4.0 * float2(sin(pi4 * i), cos(pi4 * i));
color += Calculated.Sample(samLinearClamp, SamplePos);
}
return color / 8.0;
}
//--------------------------------------------------------------------------------------
technique10 Intensity
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, IntensityPS() ) );
SetDepthStencilState( NULL, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
}
}
technique10 ShowTexture
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, ShowTexturePS() ) );
SetDepthStencilState( NULL, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
}
}
technique10 Blur
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, BlurPS() ) );
SetDepthStencilState( NULL, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
}
}
technique10 Compose
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, ComposePS() ) );
SetDepthStencilState( NULL, 0 );
SetBlendState( NULL, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
}
}

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#define NOVERTEX 0xfffffffe
struct VSSceneIn
{
float4 Pos : POSITION;
float3 Norm : NORMAL;
float2 Tex : TEXCOORD;
};
struct PSSceneIn
{
float4 Pos : SV_Position;
float4 Color : COLOR0;
};
struct GSShadowIn
{
float3 Pos : POS;
float3 Norm : NORMAL;
};
struct PSShadowIn
{
float4 Pos : SV_Position;
};
matrix WorldMatrix : WorldMatrix;
matrix ViewMatrix : ViewMatrix;
matrix ProjectionMatrix : ProjectionMatrix;
float3 LightPos : LightPosition;
float ExtrudeAmt = 10.0f;
float ExtrudeBias = 0.0f;
float4 ShadowColor = float4(0.0f, 0.0f, 0.0f, 1.0f);
DepthStencilState DisableDepth
{
DepthEnable = FALSE;
DepthWriteMask = ZERO;
};
DepthStencilState EnableDepth
{
DepthEnable = TRUE;
DepthWriteMask = ALL;
};
DepthStencilState TwoSidedStencil
{
DepthEnable = true;
DepthWriteMask = ZERO;
DepthFunc = Less;
// Setup stencil states
StencilEnable = true;
StencilReadMask = 0xFFFFFFFF;
StencilWriteMask = 0xFFFFFFFF;
BackFaceStencilFunc = Always;
BackFaceStencilDepthFail = Incr;
BackFaceStencilPass = Keep;
BackFaceStencilFail = Keep;
FrontFaceStencilFunc = Always;
FrontFaceStencilDepthFail = Decr;
FrontFaceStencilPass = Keep;
FrontFaceStencilFail = Keep;
};
DepthStencilState RenderNonShadows
{
DepthEnable = true;
DepthWriteMask = ZERO;
DepthFunc = Less_Equal;
StencilEnable = true;
StencilReadMask = 0xFFFFFFFF;
StencilWriteMask = 0x0;
FrontFaceStencilFunc = NOT_EQUAL;
FrontFaceStencilPass = Keep;
FrontFaceStencilFail = ZERO;
BackFaceStencilFunc = Never;
BackFaceStencilPass = ZERO;
BackFaceStencilFail = ZERO;
};
BlendState DisableFrameBuffer
{
BlendEnable[0] = FALSE;
RenderTargetWriteMask[0] = 0x0;
};
BlendState EnableFrameBuffer
{
BlendEnable[0] = FALSE;
RenderTargetWriteMask[0] = 0x0F;
};
BlendState SrcAlphaBlending
{
AlphaToCoverageEnable = FALSE;
BlendEnable[0] = TRUE;
SrcBlend = SRC_ALPHA;
DestBlend = INV_SRC_ALPHA;
BlendOp = ADD;
SrcBlendAlpha = ZERO;
DestBlendAlpha = ZERO;
BlendOpAlpha = ADD;
RenderTargetWriteMask[0] = 0x0F;
};
BlendState AdditiveBlending
{
AlphaToCoverageEnable = FALSE;
BlendEnable[0] = TRUE;
SrcBlend = ONE;
DestBlend = ONE;
BlendOp = SUBTRACT;
SrcBlendAlpha = ZERO;
DestBlendAlpha = ZERO;
BlendOpAlpha = ADD;
RenderTargetWriteMask[0] = 0x0F;
};
RasterizerState DisableCulling
{
CullMode = NONE;
};
RasterizerState EnableCulling
{
CullMode = BACK;
};
//
// VS for sending information to the shadow GS
//
GSShadowIn VSShadowmain( VSSceneIn input )
{
GSShadowIn output = (GSShadowIn)0.0;
//output our position in world space
float4 pos = mul( float4(input.Pos.xyz,1), WorldMatrix );
output.Pos = pos.xyz;
//world space normal
output.Norm = mul( input.Norm, (float3x3)WorldMatrix );
return output;
}
PSSceneIn VSScenemain( VSSceneIn input )
{
PSSceneIn output = (PSSceneIn)0.0;
//output our final position in clipspace
output.Pos = mul(input.Pos, WorldMatrix);
output.Pos = mul(output.Pos, ViewMatrix);
output.Pos = mul(output.Pos, ProjectionMatrix);
//world space normal
float3 norm = mul( input.Norm, (float3x3)WorldMatrix );
//find the light dir
float3 wpos = mul( input.Pos, (float3x3)WorldMatrix );
float3 lightDir = normalize( LightPos - wpos );
float lightLenSq = length(LightPos - wpos);
output.Color = saturate(dot(lightDir,norm)) * ShadowColor * 8.0f/lightLenSq;
return output;
}
// PS for rendering lit and textured triangles
float4 PSScenemain(PSSceneIn input) : SV_Target
{
return input.Color;
}
// Helper to detect a silhouette edge and extrude a volume from it
void DetectAndProcessSilhouette(float3 N, // Un-normalized triangle normal
GSShadowIn v1, // Shared vertex
GSShadowIn v2, // Shared vertex
GSShadowIn vAdj, // Adjacent triangle vertex
inout TriangleStream<PSShadowIn> ShadowTriangleStream // triangle stream
)
{
float3 NAdj = cross(v2.Pos - vAdj.Pos, v1.Pos - vAdj.Pos);
float fDot = dot(normalize(N), normalize(NAdj));
if (fDot < 0.0)
{
float3 outpos[4];
float3 extrude1 = normalize(v1.Pos - LightPos);
float3 extrude2 = normalize(v2.Pos - LightPos);
outpos[0] = v1.Pos + ExtrudeBias * extrude1;
outpos[1] = v1.Pos + ExtrudeAmt * extrude1;
outpos[2] = v2.Pos + ExtrudeBias * extrude2;
outpos[3] = v2.Pos + ExtrudeAmt * extrude2;
// Extrude silhouette to create two new triangles
PSShadowIn Out;
for(int v = 0; v < 4; v++)
{
Out.Pos = mul(float4(outpos[v], 1.0f), ViewMatrix);
Out.Pos = mul(Out.Pos, ProjectionMatrix);
ShadowTriangleStream.Append(Out);
}
ShadowTriangleStream.RestartStrip();
}
}
// GS for generating shadow volumes
[maxvertexcount(18)]
void GSShadowmain(triangleadj GSShadowIn In[6], inout TriangleStream<PSShadowIn> ShadowTriangleStream)
{
// Compute un-normalized triangle normal
float3 N = normalize(cross(In[2].Pos - In[0].Pos, In[4].Pos - In[0].Pos));
// Compute direction from this triangle to the light
float3 lightDir[3];
lightDir[0] = normalize(LightPos - In[0].Pos);
lightDir[1] = normalize(LightPos - In[2].Pos);
lightDir[2] = normalize(LightPos - In[4].Pos);
//if we're facing the light
if(dot(N, lightDir[0]) > 0.0f || dot(N, lightDir[1]) > 0.0f || dot(N, lightDir[2]) > 0.0f)
{
// For each edge of the triangle, determine if it is a silhouette edge
DetectAndProcessSilhouette(lightDir[0], In[0], In[2], In[1], ShadowTriangleStream);
DetectAndProcessSilhouette(lightDir[1], In[2], In[4], In[3], ShadowTriangleStream);
DetectAndProcessSilhouette(lightDir[2], In[4], In[0], In[5], ShadowTriangleStream);
//near cap
PSShadowIn Out;
for(int v = 0; v < 6; v += 2)
{
float3 extrude = normalize(In[v].Pos - LightPos);
float3 Pos = In[v].Pos + ExtrudeBias * extrude;
Out.Pos = mul(float4(Pos, 1.0f), ViewMatrix);
Out.Pos = mul(Out.Pos, ProjectionMatrix);
ShadowTriangleStream.Append(Out);
}
ShadowTriangleStream.RestartStrip();
//far cap (reverse the order)
for(int v2 = 4; v2 >= 0; v2 -= 2)
{
float3 extrude = normalize(In[v2].Pos - LightPos);
float3 Pos = In[v2].Pos + ExtrudeAmt * extrude;
Out.Pos = mul(float4(Pos, 1.0f), ViewMatrix);
Out.Pos = mul(Out.Pos, ProjectionMatrix);
ShadowTriangleStream.Append( Out );
}
ShadowTriangleStream.RestartStrip();
}
}
// PS for rendering shadow scene
float4 PSShadowmain(PSShadowIn input) : SV_Target
{
return float4(0.3,0,0,0.25);
}
// RenderShadow - extrudes shadows from geometry
technique10 CastShadows
{
pass p0
{
SetVertexShader( CompileShader( vs_4_0, VSShadowmain() ) );
SetGeometryShader( CompileShader( gs_4_0, GSShadowmain() ) );
SetPixelShader( CompileShader( ps_4_0, PSShadowmain() ) );
SetBlendState( DisableFrameBuffer, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetDepthStencilState( TwoSidedStencil, 1 ); //state, stencilref
SetRasterizerState( DisableCulling );
}
}
technique10 ShowShadowVolume
{
pass p0
{
SetVertexShader( CompileShader( vs_4_0, VSShadowmain() ) );
SetGeometryShader( CompileShader( gs_4_0, GSShadowmain() ) );
SetPixelShader( CompileShader( ps_4_0, PSShadowmain() ) );
SetBlendState( SrcAlphaBlending, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetDepthStencilState( TwoSidedStencil, 1 ); //state, stencilref
SetRasterizerState( DisableCulling );
}
}
technique10 ReceiveShadows
{
pass p0
{
SetVertexShader( CompileShader( vs_4_0, VSScenemain() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, PSScenemain() ) );
SetBlendState( SrcAlphaBlending, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetDepthStencilState( RenderNonShadows, 0 ); //state, stencilref
SetRasterizerState( EnableCulling );
}
}

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print myVar
myVar = 100
print myVar

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matrix WorldMatrix : WorldMatrix;
matrix ViewMatrix : ViewMatrix;
matrix ProjectionMatrix : ProjectionMatrix;
Texture2D Diffuse : Diffuse;
SamplerState samLinear
{
Filter = ANISOTROPIC;
AddressU = Wrap;
AddressV = Wrap;
};
DepthStencilState RenderWithStencilState
{
StencilEnable = false;
DepthEnable = TRUE;
DepthWriteMask = ALL;
DepthFunc = Equal;
};
RasterizerState EnableCulling
{
CullMode = Back;
};
BlendState AlphaBlending
{
AlphaToCoverageEnable = FALSE;
BlendEnable[0] = TRUE;
SrcBlend = SRC_ALPHA;
DestBlend = INV_SRC_ALPHA;
BlendOp = ADD;
SrcBlendAlpha = SRC_ALPHA;
DestBlendAlpha = INV_SRC_ALPHA;
BlendOpAlpha = ADD;
};
struct VS_OUTPUT
{
float4 Pos : SV_POSITION;
float2 Tex : TEXCOORD0;
};
VS_OUTPUT VS(float4 Pos : POSITION, float2 Tex : TEXCOORD)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Pos = mul( Pos, WorldMatrix );
output.Pos = mul( output.Pos, ViewMatrix );
output.Pos = mul( output.Pos, ProjectionMatrix );
output.Tex = Tex;
return output;
}
float4 PS( VS_OUTPUT input) : SV_Target
{
return float4(0.0, 0.0, 1.0, 0.25);
}
//--------------------------------------------------------------------------------------
technique10 Render
{
pass P0
{
SetVertexShader( CompileShader( vs_4_0, VS() ) );
SetGeometryShader( NULL );
SetPixelShader( CompileShader( ps_4_0, PS() ) );
SetDepthStencilState( RenderWithStencilState, 0 );
SetBlendState( AlphaBlending, float4( 0.0f, 0.0f, 0.0f, 0.0f ), 0xFFFFFFFF );
SetRasterizerState( EnableCulling );
}
}

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D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Editor.exe
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Editor.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Common.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Contracts.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Core.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Demo.exe
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Resources.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Ionic.Zip.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Resources.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Core.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Contracts.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Common.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Demo.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\ResolveAssemblyReference.cache
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\App.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\GeneratedInternalTypeHelper.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor_MarkupCompile.cache
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor_MarkupCompile.lref
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.g.resources
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.Properties.Resources.resources
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.csproj.GenerateResource.Cache
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.exe
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.pdb
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Views\Window1.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Views\Window1.baml
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Editor.py
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.Modules.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Dynamic.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.Core.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.Debugging.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.ExtensionAttribute.dll
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.xml
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.Modules.xml
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\AiwazViewControl.baml
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\AiwazViewControl.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyItem.baml
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyItem.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyGrid.g.cs
D:\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyGrid.baml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.exe
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Editor.py
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Resources\SelectionHighlight.fx
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Common.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Contracts.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Core.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Demo.exe
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Resources.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.Modules.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Dynamic.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.Core.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.Debugging.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Microsoft.Scripting.ExtensionAttribute.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\SlimDX.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Ionic.Zip.dll
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Common.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Contracts.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Core.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Demo.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Resources.pdb
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.xml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\IronPython.Modules.xml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\SlimDX.xml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.csprojResolveAssemblyReference.cache
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\AiwazViewControl.baml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyItem.baml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\AiwazViewControl.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyItem.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyGrid.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Views\MainWindow.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\App.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\GeneratedInternalTypeHelper.g.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor_MarkupCompile.cache
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor_MarkupCompile.lref
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Controls\PropertyGrid.baml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Views\MainWindow.baml
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.g.resources
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.Properties.Resources.resources
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\Aiwaz.Editor.csproj.GenerateResource.Cache
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Editor.exe
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\bin\Debug\Aiwaz.Editor.pdb

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Aiwaz.Editor
winexe
C#
.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\
Aiwaz.Editor
none
false
DEBUG;TRACE
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\App.xaml
4-577179742
10-977461454
271781286394
Controls\AiwazViewControl.xaml;Controls\PropertyItem.xaml;Controls\PropertyGrid.xaml;Views\MainWindow.xaml;
False

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Aiwaz.Editor
winexe
C#
.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\
Aiwaz.Editor
none
false
DEBUG;TRACE
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\App.xaml
4-577179742
10-977461454
271781286394
Controls\AiwazViewControl.xaml;Controls\PropertyItem.xaml;Controls\PropertyGrid.xaml;Views\MainWindow.xaml;
False

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D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Debug\GeneratedInternalTypeHelper.g.cs
FD:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\Controls\PropertyGrid.xaml;;
FD:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\Views\MainWindow.xaml;;

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#pragma checksum "..\..\App.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "0A64FEC9BAFE0AA8F3193AD21C62E4E5"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.Startup += new System.Windows.StartupEventHandler(this.Application_Startup);
#line default
#line hidden
#line 6 "..\..\App.xaml"
this.Exit += new System.Windows.ExitEventHandler(this.Application_Exit);
#line default
#line hidden
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("Views/MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Aiwaz.Editor.App app = new Aiwaz.Editor.App();
app.InitializeComponent();
app.Run();
}
}
}

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#pragma checksum "..\..\App.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "0A64FEC9BAFE0AA8F3193AD21C62E4E5"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.Startup += new System.Windows.StartupEventHandler(this.Application_Startup);
#line default
#line hidden
#line 6 "..\..\App.xaml"
this.Exit += new System.Windows.ExitEventHandler(this.Application_Exit);
#line default
#line hidden
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("Views/MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Aiwaz.Editor.App app = new Aiwaz.Editor.App();
app.InitializeComponent();
app.Run();
}
}
}

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#pragma checksum "..\..\..\Controls\AiwazViewControl.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "FDBF8FF66AD2C1DD78DB13CEB157E49F"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// AiwazViewControl
/// </summary>
public partial class AiwazViewControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Forms.UserControl RenderTarget;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/aiwazviewcontrol.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\AiwazViewControl.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.RenderTarget = ((System.Windows.Forms.UserControl)(target));
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
this.RenderTarget.Resize += new System.EventHandler(this.RenderTarget_Resize);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

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#pragma checksum "..\..\..\Controls\AiwazViewControl.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "FDBF8FF66AD2C1DD78DB13CEB157E49F"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// AiwazViewControl
/// </summary>
public partial class AiwazViewControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Forms.UserControl RenderTarget;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/aiwazviewcontrol.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\AiwazViewControl.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.RenderTarget = ((System.Windows.Forms.UserControl)(target));
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
this.RenderTarget.Resize += new System.EventHandler(this.RenderTarget_Resize);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

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#pragma checksum "..\..\..\Controls\PropertyGrid.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "50087E705077A2888C0628CA8E76F0C7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyGrid
/// </summary>
public partial class PropertyGrid : System.Windows.Controls.HeaderedContentControl, System.Windows.Markup.IComponentConnector {
#line 13 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox searchTextBox;
#line default
#line hidden
#line 28 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ScrollViewer propertyGridScrollBar;
#line default
#line hidden
#line 30 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel PropertyPanel;
#line default
#line hidden
#line 33 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock descriptionTextBlock;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertygrid.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyGrid.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.searchTextBox = ((System.Windows.Controls.TextBox)(target));
return;
case 2:
this.propertyGridScrollBar = ((System.Windows.Controls.ScrollViewer)(target));
return;
case 3:
this.PropertyPanel = ((System.Windows.Controls.StackPanel)(target));
return;
case 4:
this.descriptionTextBlock = ((System.Windows.Controls.TextBlock)(target));
return;
}
this._contentLoaded = true;
}
}
}

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#pragma checksum "..\..\..\Controls\PropertyGrid.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "50087E705077A2888C0628CA8E76F0C7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyGrid
/// </summary>
public partial class PropertyGrid : System.Windows.Controls.HeaderedContentControl, System.Windows.Markup.IComponentConnector {
#line 13 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox searchTextBox;
#line default
#line hidden
#line 28 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ScrollViewer propertyGridScrollBar;
#line default
#line hidden
#line 30 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel PropertyPanel;
#line default
#line hidden
#line 33 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock descriptionTextBlock;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertygrid.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyGrid.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.searchTextBox = ((System.Windows.Controls.TextBox)(target));
return;
case 2:
this.propertyGridScrollBar = ((System.Windows.Controls.ScrollViewer)(target));
return;
case 3:
this.PropertyPanel = ((System.Windows.Controls.StackPanel)(target));
return;
case 4:
this.descriptionTextBlock = ((System.Windows.Controls.TextBlock)(target));
return;
}
this._contentLoaded = true;
}
}
}

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@@ -0,0 +1,96 @@
#pragma checksum "..\..\..\Controls\PropertyItem.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "DCE49F05CAAB223C61CEA169245894CA"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyItem
/// </summary>
public partial class PropertyItem : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 5 "..\..\..\Controls\PropertyItem.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PropertyItemGrid;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertyitem.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyItem.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.PropertyItemGrid = ((System.Windows.Controls.Grid)(target));
return;
case 2:
#line 11 "..\..\..\Controls\PropertyItem.xaml"
((System.Windows.Controls.TextBox)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.TextBox_MouseEnter);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

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@@ -0,0 +1,96 @@
#pragma checksum "..\..\..\Controls\PropertyItem.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "DCE49F05CAAB223C61CEA169245894CA"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyItem
/// </summary>
public partial class PropertyItem : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 5 "..\..\..\Controls\PropertyItem.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PropertyItemGrid;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertyitem.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyItem.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.PropertyItemGrid = ((System.Windows.Controls.Grid)(target));
return;
case 2:
#line 11 "..\..\..\Controls\PropertyItem.xaml"
((System.Windows.Controls.TextBox)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.TextBox_MouseEnter);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

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@@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace XamlGeneratedNamespace {
/// <summary>
/// GeneratedInternalTypeHelper
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
public sealed class GeneratedInternalTypeHelper : System.Windows.Markup.InternalTypeHelper {
/// <summary>
/// CreateInstance
/// </summary>
protected override object CreateInstance(System.Type type, System.Globalization.CultureInfo culture) {
return System.Activator.CreateInstance(type, ((System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic)
| (System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.CreateInstance)), null, null, culture);
}
/// <summary>
/// GetPropertyValue
/// </summary>
protected override object GetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, System.Globalization.CultureInfo culture) {
return propertyInfo.GetValue(target, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// SetPropertyValue
/// </summary>
protected override void SetPropertyValue(System.Reflection.PropertyInfo propertyInfo, object target, object value, System.Globalization.CultureInfo culture) {
propertyInfo.SetValue(target, value, System.Reflection.BindingFlags.Default, null, null, culture);
}
/// <summary>
/// CreateDelegate
/// </summary>
protected override System.Delegate CreateDelegate(System.Type delegateType, object target, string handler) {
return ((System.Delegate)(target.GetType().InvokeMember("_CreateDelegate", (System.Reflection.BindingFlags.InvokeMethod
| (System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)), null, target, new object[] {
delegateType,
handler}, null)));
}
/// <summary>
/// AddEventHandler
/// </summary>
protected override void AddEventHandler(System.Reflection.EventInfo eventInfo, object target, System.Delegate handler) {
eventInfo.AddEventHandler(target, handler);
}
}
}

Binary file not shown.

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@@ -0,0 +1,119 @@
#pragma checksum "..\..\..\Views\MainWindow.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "3527F4FE9C109B2BC5A85A0C4B8BD79D"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 36 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TreeView trvNodes;
#line default
#line hidden
#line 53 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Aiwaz.Editor.Controls.PropertyGrid Properties;
#line default
#line hidden
#line 56 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Aiwaz.Editor.Controls.AiwazViewControl aiwazControl;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/views/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
return System.Delegate.CreateDelegate(delegateType, this, handler);
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.trvNodes = ((System.Windows.Controls.TreeView)(target));
return;
case 2:
this.Properties = ((Aiwaz.Editor.Controls.PropertyGrid)(target));
return;
case 3:
this.aiwazControl = ((Aiwaz.Editor.Controls.AiwazViewControl)(target));
return;
}
this._contentLoaded = true;
}
}
}

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@@ -0,0 +1,119 @@
#pragma checksum "..\..\..\Views\MainWindow.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "3527F4FE9C109B2BC5A85A0C4B8BD79D"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 36 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TreeView trvNodes;
#line default
#line hidden
#line 53 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Aiwaz.Editor.Controls.PropertyGrid Properties;
#line default
#line hidden
#line 56 "..\..\..\Views\MainWindow.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal Aiwaz.Editor.Controls.AiwazViewControl aiwazControl;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/views/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
return System.Delegate.CreateDelegate(delegateType, this, handler);
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.trvNodes = ((System.Windows.Controls.TreeView)(target));
return;
case 2:
this.Properties = ((Aiwaz.Editor.Controls.PropertyGrid)(target));
return;
case 3:
this.aiwazControl = ((Aiwaz.Editor.Controls.AiwazViewControl)(target));
return;
}
this._contentLoaded = true;
}
}
}

Binary file not shown.

View File

@@ -0,0 +1,110 @@
#pragma checksum "..\..\..\Views\Window1.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "D0B25199A78FDD4B3B1172B826C08AF2"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.4927
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// Window1
/// </summary>
public partial class Window1 : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 24 "..\..\..\Views\Window1.xaml"
internal System.Windows.Controls.TreeView trvNodes;
#line default
#line hidden
#line 34 "..\..\..\Views\Window1.xaml"
internal Aiwaz.Editor.Controls.PropertyGrid Properties;
#line default
#line hidden
#line 37 "..\..\..\Views\Window1.xaml"
internal Aiwaz.Editor.Controls.AiwazViewControl aiwazControl;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/views/window1.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Views\Window1.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal System.Delegate _CreateDelegate(System.Type delegateType, string handler) {
return System.Delegate.CreateDelegate(delegateType, this, handler);
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.trvNodes = ((System.Windows.Controls.TreeView)(target));
return;
case 2:
this.Properties = ((Aiwaz.Editor.Controls.PropertyGrid)(target));
return;
case 3:
this.aiwazControl = ((Aiwaz.Editor.Controls.AiwazViewControl)(target));
return;
}
this._contentLoaded = true;
}
}
}

View File

@@ -0,0 +1,20 @@
Aiwaz.Editor
winexe
C#
.cs
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\obj\Release\
Aiwaz.Editor
none
false
TRACE
D:\Private\Frank\Code\blu-flame.org\aiwaz\Aiwaz.Editor\App.xaml
4-577179742
10-977461454
27-1502107059
Controls\AiwazViewControl.xaml;Controls\PropertyItem.xaml;Controls\PropertyGrid.xaml;Views\MainWindow.xaml;
False

View File

@@ -0,0 +1,81 @@
#pragma checksum "..\..\App.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "0A64FEC9BAFE0AA8F3193AD21C62E4E5"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.Startup += new System.Windows.StartupEventHandler(this.Application_Startup);
#line default
#line hidden
#line 6 "..\..\App.xaml"
this.Exit += new System.Windows.ExitEventHandler(this.Application_Exit);
#line default
#line hidden
#line 4 "..\..\App.xaml"
this.StartupUri = new System.Uri("Views/MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Aiwaz.Editor.App app = new Aiwaz.Editor.App();
app.InitializeComponent();
app.Run();
}
}
}

View File

@@ -0,0 +1,95 @@
#pragma checksum "..\..\..\Controls\AiwazViewControl.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "FDBF8FF66AD2C1DD78DB13CEB157E49F"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// AiwazViewControl
/// </summary>
public partial class AiwazViewControl : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Forms.UserControl RenderTarget;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/aiwazviewcontrol.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\AiwazViewControl.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.RenderTarget = ((System.Windows.Forms.UserControl)(target));
#line 7 "..\..\..\Controls\AiwazViewControl.xaml"
this.RenderTarget.Resize += new System.EventHandler(this.RenderTarget_Resize);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

View File

@@ -0,0 +1,122 @@
#pragma checksum "..\..\..\Controls\PropertyGrid.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "50087E705077A2888C0628CA8E76F0C7"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Aiwaz.Editor.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyGrid
/// </summary>
public partial class PropertyGrid : System.Windows.Controls.HeaderedContentControl, System.Windows.Markup.IComponentConnector {
#line 13 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBox searchTextBox;
#line default
#line hidden
#line 28 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ScrollViewer propertyGridScrollBar;
#line default
#line hidden
#line 30 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.StackPanel PropertyPanel;
#line default
#line hidden
#line 33 "..\..\..\Controls\PropertyGrid.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock descriptionTextBlock;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertygrid.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyGrid.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.searchTextBox = ((System.Windows.Controls.TextBox)(target));
return;
case 2:
this.propertyGridScrollBar = ((System.Windows.Controls.ScrollViewer)(target));
return;
case 3:
this.PropertyPanel = ((System.Windows.Controls.StackPanel)(target));
return;
case 4:
this.descriptionTextBlock = ((System.Windows.Controls.TextBlock)(target));
return;
}
this._contentLoaded = true;
}
}
}

View File

@@ -0,0 +1,96 @@
#pragma checksum "..\..\..\Controls\PropertyItem.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "DCE49F05CAAB223C61CEA169245894CA"
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18047
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Aiwaz.Editor.Controls {
/// <summary>
/// PropertyItem
/// </summary>
public partial class PropertyItem : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector {
#line 5 "..\..\..\Controls\PropertyItem.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PropertyItemGrid;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Aiwaz.Editor;component/controls/propertyitem.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\PropertyItem.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.PropertyItemGrid = ((System.Windows.Controls.Grid)(target));
return;
case 2:
#line 11 "..\..\..\Controls\PropertyItem.xaml"
((System.Windows.Controls.TextBox)(target)).MouseEnter += new System.Windows.Input.MouseEventHandler(this.TextBox_MouseEnter);
#line default
#line hidden
return;
}
this._contentLoaded = true;
}
}
}

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