port from perforce

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2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

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using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Aiwaz.Contracts
{
public enum CommandFlags : byte
{
None = 0x00,
SubChainStart = 0x01, // Command will start a new command chain (UseShader for example)
SubChainEnd = 0x02, // Command will end a command chain (Render)
Unique = 0x04, // Similar commands should not be reduced to one Command
StartChain = 0x08, // Command will generate a new command chain
EndChain = 0x10, // Command will end the command chain (RenderGeometry for example)
FlushChain = 0x20, // Command will end the command chain (RenderGeometry for example)
}
public class Command
{
[StructLayout(LayoutKind.Explicit)]
public struct CommandInfoUnion
{
[FieldOffset(0)]
public uint RawValue;
[FieldOffset(0)]
public byte Priority;
[FieldOffset(1)]
public byte SubPriority;
[FieldOffset(2)]
public CommandFlags Flags;
[FieldOffset(3)]
public byte Type;
}
public Command(ICommandUser argOwner, CommandFlags argFlags, byte argType)
: this(argOwner, argFlags, argType, 0, 0)
{
}
public Command(ICommandUser argOwner, CommandFlags argFlags, byte argType, byte argPriority)
: this(argOwner, argFlags, argType, argPriority, 0)
{
}
public Command(ICommandUser argOwner, CommandFlags argFlags, byte argType, byte argPriority, byte argSubPriority)
{
CommandInfo.RawValue = 0;
Owner = argOwner;
Flags = argFlags;
Priority = argPriority;
SubPriority = argSubPriority;
Type = argType;
}
public CommandInfoUnion CommandInfo;
public byte Priority { get { return CommandInfo.Priority; } set { CommandInfo.Priority = value; } }
public byte SubPriority { get { return CommandInfo.SubPriority; } set { CommandInfo.SubPriority = value; } }
public CommandFlags Flags { get { return CommandInfo.Flags; } set { CommandInfo.Flags = value; } }
public byte Type { get { return CommandInfo.Type; } set { CommandInfo.Type = value; } }
public ICommandUser Owner;
};
public enum CommandExecuteResult
{
None, // Execution done, proceed to the next Command
RetrySubChain, // Execution should start from a previous "SubChainStart"-flagged Command
RetrySubChainSkipHead // Equal to the above result but skips the as "SubChainStart"-flagged Command
};
public interface ICommandUser
{
List<Command> Commands { get; }
CommandExecuteResult ExecuteCommand(byte argCommandType, ICommandBuffer argCurrentBuffer, int argCurrentPositon);
void AssignToRenderCommandNode(IRenderCommandNode argNode);
void UnassignFromRenderCommandNode(IRenderCommandNode argNode);
// Commands should be applied before all following commands
bool IsPreconditionForNextCommands { get; set; }
};
public interface ICommandBuffer
{
void Clear();
void Perform(bool argUseOptimizedList);
void Optimize();
void AddChildCommandBuffer(ICommandBuffer argCommandBuffer);
void RemoveChildCommandBuffer(ICommandBuffer argCommandBuffer);
List<Command> BufferedCommands { get; }
List<ICommandBuffer> ChildCommandBuffers { get; }
ICommandBuffer ParentBuffer { get; set; }
};
}