port from perforce
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40
aiwaz/Aiwaz/Resources/Camera/BaseCamera.h
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40
aiwaz/Aiwaz/Resources/Camera/BaseCamera.h
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#pragma once
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#include "ICamera.h"
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#include "IEngine.h"
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#include "../Transformation/Transformation.h"
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class BaseCamera
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: public Transformation
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, public ICamera
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{
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public:
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BaseCamera(IEngine& argEngine);
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virtual const D3DXMATRIX& get_ProjectionMatrix() const { return m_ProjectionMatrix; }
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virtual const D3DXMATRIX& get_ViewMatrix() const { return m_ViewMatrix; }
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virtual void set_AspectRatio(float argValue);
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virtual float get_AspectRatio() const { return m_AspectRatio; }
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virtual void set_FarClip(float argValue);
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virtual float get_FarClip() const { return m_FarClip; }
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virtual void set_NearClip(float argValue);
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virtual float get_NearClip() const { return m_NearClip; }
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virtual const ViewFrustum& get_ViewFrustum() const { return m_Frustum; }
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protected:
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virtual void RecreateAllShaderParameters();
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protected:
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float m_NearClip;
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float m_FarClip;
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float m_AspectRatio;
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D3DXMATRIX m_ProjectionMatrix;
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D3DXMATRIX m_ViewMatrix;
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ViewFrustum m_Frustum;
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};
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