port from perforce

This commit is contained in:
2026-04-18 22:31:51 +02:00
commit 8d0ab5b7cc
8409 changed files with 3972376 additions and 0 deletions

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#include "stdafx.h"
#include "BaseCamera.h"
BaseCamera::BaseCamera(IEngine& argEngine)
: Transformation(argEngine)
, m_NearClip(1.0f)
, m_FarClip(100.0f)
, m_AspectRatio(1.0f)
{
this->set_IsPreconditionForFollowingShaders(true);
this->RecreateAllShaderParameters();
}
void BaseCamera::set_AspectRatio(float argValue)
{
m_AspectRatio = argValue;
m_IsDirty = true;
}
void BaseCamera::set_FarClip(float argValue)
{
m_FarClip = argValue;
m_IsDirty = true;
}
void BaseCamera::set_NearClip(float argValue)
{
m_NearClip = argValue;
m_IsDirty = true;
}
void BaseCamera::RecreateAllShaderParameters()
{
this->SetParameter("ViewMatrix", &m_ViewMatrix, ParameterBindType::BindBySemantic);
this->SetParameter("ProjectionMatrix", &m_ProjectionMatrix, ParameterBindType::BindBySemantic);
Transformation::RecreateAllShaderParameters();
}

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#pragma once
#include "ICamera.h"
#include "IEngine.h"
#include "../Transformation/Transformation.h"
class BaseCamera
: public Transformation
, public ICamera
{
public:
BaseCamera(IEngine& argEngine);
virtual const D3DXMATRIX& get_ProjectionMatrix() const { return m_ProjectionMatrix; }
virtual const D3DXMATRIX& get_ViewMatrix() const { return m_ViewMatrix; }
virtual void set_AspectRatio(float argValue);
virtual float get_AspectRatio() const { return m_AspectRatio; }
virtual void set_FarClip(float argValue);
virtual float get_FarClip() const { return m_FarClip; }
virtual void set_NearClip(float argValue);
virtual float get_NearClip() const { return m_NearClip; }
virtual const ViewFrustum& get_ViewFrustum() const { return m_Frustum; }
protected:
virtual void RecreateAllShaderParameters();
protected:
float m_NearClip;
float m_FarClip;
float m_AspectRatio;
D3DXMATRIX m_ProjectionMatrix;
D3DXMATRIX m_ViewMatrix;
ViewFrustum m_Frustum;
};

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#include "stdafx.h"
#include "IResourceFactory.h"
#include "OrthographicCamera.h"
OrthographicCamera::OrthographicCamera(IEngine& argEngine)
: BaseCamera(argEngine)
, m_Width(1.0f)
, m_Height(1.0f)
{
}
OrthographicCamera::~OrthographicCamera()
{
m_Engine.get_ResourceFactory().DeleteOrthographicCamera(*const_cast<OrthographicCamera*>(this), true);
}
void OrthographicCamera::set_Width(float argValue)
{
m_Width = argValue;
m_IsDirty = true;
}
void OrthographicCamera::set_Height(float argValue)
{
m_Height = argValue;
m_IsDirty = true;
}
void OrthographicCamera::Update(bool argForceUpdate)
{
BaseCamera::Update(argForceUpdate);
D3DXMATRIXA16 projectionMatrix;
D3DXMATRIXA16 viewMatrix;
D3DXVECTOR3 worldPos = this->get_WorldPosition();
D3DXVECTOR3 worldDirection = this->get_WorldDirection();
D3DXVECTOR3 worldUpDirection = this->get_WorldUpDirection();
::D3DXMatrixOrthoLH(&projectionMatrix, m_Width, m_Height, m_NearClip, m_FarClip);
::D3DXMatrixLookAtLH(&viewMatrix, &worldPos, &(worldPos + worldDirection), &worldUpDirection);
m_ProjectionMatrix = projectionMatrix;
m_ViewMatrix = viewMatrix;
// generate view frustum
D3DXMATRIXA16 viewProjection = viewMatrix * projectionMatrix;
// Left plane
m_Frustum.Plane[0].a = viewProjection._14 + viewProjection._11;
m_Frustum.Plane[0].b = viewProjection._24 + viewProjection._21;
m_Frustum.Plane[0].c = viewProjection._34 + viewProjection._31;
m_Frustum.Plane[0].d = viewProjection._44 + viewProjection._41;
// Right plane
m_Frustum.Plane[1].a = viewProjection._14 - viewProjection._11;
m_Frustum.Plane[1].b = viewProjection._24 - viewProjection._21;
m_Frustum.Plane[1].c = viewProjection._34 - viewProjection._31;
m_Frustum.Plane[1].d = viewProjection._44 - viewProjection._41;
// Top plane
m_Frustum.Plane[2].a = viewProjection._14 - viewProjection._12;
m_Frustum.Plane[2].b = viewProjection._24 - viewProjection._22;
m_Frustum.Plane[2].c = viewProjection._34 - viewProjection._32;
m_Frustum.Plane[2].d = viewProjection._44 - viewProjection._42;
// Bottom plane
m_Frustum.Plane[3].a = viewProjection._14 + viewProjection._12;
m_Frustum.Plane[3].b = viewProjection._24 + viewProjection._22;
m_Frustum.Plane[3].c = viewProjection._34 + viewProjection._32;
m_Frustum.Plane[3].d = viewProjection._44 + viewProjection._42;
// Near plane
m_Frustum.Plane[4].a = viewProjection._13;
m_Frustum.Plane[4].b = viewProjection._23;
m_Frustum.Plane[4].c = viewProjection._33;
m_Frustum.Plane[4].d = viewProjection._43;
// Far plane
m_Frustum.Plane[5].a = viewProjection._14 - viewProjection._13;
m_Frustum.Plane[5].b = viewProjection._24 - viewProjection._23;
m_Frustum.Plane[5].c = viewProjection._34 - viewProjection._33;
m_Frustum.Plane[5].d = viewProjection._44 - viewProjection._43;
}

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#pragma once
#include "BaseCamera.h"
class OrthographicCamera
: public BaseCamera
, public IOrthographicCamera
{
public:
OrthographicCamera(IEngine& argEngine);
virtual ~OrthographicCamera();
virtual void set_Width(float argValue);
virtual float get_Width() const { return m_Width; }
virtual void set_Height(float argValue);
virtual float get_Height() const { return m_Height; }
virtual void Update(bool argForceUpdate);
virtual ICamera& get_Base() { return *dynamic_cast<ICamera*>(this); }
protected:
// ICommandUser
virtual string8 get_UserName() const { return "OrthographicCamera"; }
private:
float m_Width;
float m_Height;
};

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#include "stdafx.h"
#include "IResourceFactory.h"
#include "PerspectiveCamera.h"
PerspectiveCamera::PerspectiveCamera(IEngine& argEngine)
: BaseCamera(argEngine)
, m_Fov(90.0f)
{
}
PerspectiveCamera::~PerspectiveCamera()
{
m_Engine.get_ResourceFactory().DeletePerspectiveCamera(*const_cast<PerspectiveCamera*>(this), true);
}
void PerspectiveCamera::set_Fov(float argFov)
{
m_Fov = argFov;
m_IsDirty = true;
}
void PerspectiveCamera::Update(bool argForceUpdate)
{
BaseCamera::Update(argForceUpdate);
D3DXMATRIXA16 projectionMatrix;
D3DXMATRIXA16 viewMatrix;
D3DXVECTOR3 worldPos = this->get_WorldPosition();
D3DXVECTOR3 worldDirection = this->get_WorldDirection();
D3DXVECTOR3 worldUpDirection = this->get_WorldUpDirection();
::D3DXMatrixPerspectiveFovLH(&projectionMatrix, static_cast<float>(D3DXToRadian(m_Fov)), m_AspectRatio, m_NearClip, m_FarClip);
::D3DXMatrixLookAtLH(&viewMatrix, &worldPos, &(worldPos + worldDirection), &worldUpDirection);
m_ProjectionMatrix = projectionMatrix;
m_ViewMatrix = viewMatrix;
// generate view frustum
D3DXMATRIXA16 viewProjection = viewMatrix * projectionMatrix;
// Left plane
m_Frustum.Plane[0].a = viewProjection._14 + viewProjection._11;
m_Frustum.Plane[0].b = viewProjection._24 + viewProjection._21;
m_Frustum.Plane[0].c = viewProjection._34 + viewProjection._31;
m_Frustum.Plane[0].d = viewProjection._44 + viewProjection._41;
// Right plane
m_Frustum.Plane[1].a = viewProjection._14 - viewProjection._11;
m_Frustum.Plane[1].b = viewProjection._24 - viewProjection._21;
m_Frustum.Plane[1].c = viewProjection._34 - viewProjection._31;
m_Frustum.Plane[1].d = viewProjection._44 - viewProjection._41;
// Top plane
m_Frustum.Plane[2].a = viewProjection._14 - viewProjection._12;
m_Frustum.Plane[2].b = viewProjection._24 - viewProjection._22;
m_Frustum.Plane[2].c = viewProjection._34 - viewProjection._32;
m_Frustum.Plane[2].d = viewProjection._44 - viewProjection._42;
// Bottom plane
m_Frustum.Plane[3].a = viewProjection._14 + viewProjection._12;
m_Frustum.Plane[3].b = viewProjection._24 + viewProjection._22;
m_Frustum.Plane[3].c = viewProjection._34 + viewProjection._32;
m_Frustum.Plane[3].d = viewProjection._44 + viewProjection._42;
// Near plane
m_Frustum.Plane[4].a = viewProjection._13;
m_Frustum.Plane[4].b = viewProjection._23;
m_Frustum.Plane[4].c = viewProjection._33;
m_Frustum.Plane[4].d = viewProjection._43;
// Far plane
m_Frustum.Plane[5].a = viewProjection._14 - viewProjection._13;
m_Frustum.Plane[5].b = viewProjection._24 - viewProjection._23;
m_Frustum.Plane[5].c = viewProjection._34 - viewProjection._33;
m_Frustum.Plane[5].d = viewProjection._44 - viewProjection._43;
}

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#pragma once
#include "BaseCamera.h"
class PerspectiveCamera
: public BaseCamera
, public IPerspectiveCamera
{
public:
PerspectiveCamera(IEngine& argEngine);
virtual ~PerspectiveCamera();
virtual void set_Fov(float argValue);
virtual float get_Fov() const { return m_Fov; }
virtual void Update(bool argForceUpdate);
virtual ICamera& get_Base() { return *dynamic_cast<ICamera*>(this); }
protected:
// ICommandUser
virtual string8 get_UserName() const { return "PerspectiveCamera"; }
private:
float m_Fov;
};