port from perforce
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13
aiwaz/Aiwaz/Interfaces/IRenderTargetTexture.h
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13
aiwaz/Aiwaz/Interfaces/IRenderTargetTexture.h
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#pragma once
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#include "Resource.h"
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struct ITexture;
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struct IRenderTargetBase;
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struct __declspec(novtable) IRenderTargetTexture
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{
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virtual void SetTextureParameters(uint32 argWidth, uint32 argHeight, DataFormat::Enumeration argFormat, uint32 argMultiSampleCount = 1, uint32 argMultiSampleQuality = 0) = 0;
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virtual void Resize(int argWidth, int argHeight) = 0;
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virtual ITexture& get_TextureResource() const = 0;
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virtual IRenderTargetBase& get_Base() = 0;
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};
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