port from perforce
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42
aiwaz/Aiwaz/Engine/Engine.h
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42
aiwaz/Aiwaz/Engine/Engine.h
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#include "../DeviceEnumerator/DeviceEnumerator.h"
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#include "IEngine.h"
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class Engine
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: public IEngine
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{
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public:
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Engine();
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virtual ~Engine();
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virtual void Initialize(IDisplayAdapter* ar_Adapter_ = NULL);
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virtual void Uninitialize();
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virtual bool get_IsInitialized() const { return m_DX10Device != NULL; }
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virtual bool get_IsUsingReferenceDriver() const { return m_DriverType == D3D10_DRIVER_TYPE_REFERENCE; }
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virtual IResourceFactory& get_ResourceFactory() const { return *m_ResourceFactory; }
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virtual ICommonObjectFactory& get_CommonObjectFactory() const { return *m_CommonObjectFactory; }
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virtual IFileSystem& get_FileSystem() const { return *m_FileSystem; }
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virtual ITimeline& get_Timeline() const { return *m_Timeline; }
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virtual IAnimationManager& get_AnimationManager() const { return *m_AnimationManager; }
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virtual ID3D10Device& get_DX10Device() const { return *m_DX10Device; }
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virtual IDXGIFactory& get_DXGIFactory() const { return *m_DXGIFactory; }
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virtual EngineStates& get_EngineStates() { return m_EngineStates; }
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private:
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IDXGIFactory* m_DXGIFactory;
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ID3D10Device* m_DX10Device;
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D3D10_DRIVER_TYPE m_DriverType;
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IDeviceEnumerator* m_DeviceEnumeration;
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IResourceFactory* m_ResourceFactory;
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ICommonObjectFactory* m_CommonObjectFactory;
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IFileSystem* m_FileSystem;
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ITimeline* m_Timeline;
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IAnimationManager* m_AnimationManager;
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EngineStates m_EngineStates;
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};
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