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This commit is contained in:
166
4kgfx/4kgfx.vcxproj
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166
4kgfx/4kgfx.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Crinkler|Win32">
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<Configuration>Crinkler</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{27D5C038-72A5-4FCE-84C5-F02BCA628E50}</ProjectGuid>
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<RootNamespace>My4kgfx</RootNamespace>
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>NotSet</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Crinkler|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Crinkler|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Crinkler|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Link>
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<SubSystem>Console</SubSystem>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<EntryPointSymbol>main</EntryPointSymbol>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MinSpace</Optimization>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ShowIncludes>true</ShowIncludes>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<EntryPointSymbol>main</EntryPointSymbol>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Crinkler|Win32'">
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MinSpace</Optimization>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ShowIncludes>true</ShowIncludes>
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<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<CreateHotpatchableImage>false</CreateHotpatchableImage>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<AdditionalDependencies>opengl32.lib;kernel32.lib;user32.lib;gdi32.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<EntryPointSymbol>main</EntryPointSymbol>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<AdditionalOptions>/CRINKLER /COMPMODE:SLOW /PROGRESSGUI /ORDERTRIES:3000 /HASHSIZE:300 /RANGE:opengl32 /TRANSFORM:CALLS /REPORT:Report.html %(AdditionalOptions)</AdditionalOptions>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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<ClCompile Include="mesh.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Crinkler|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="vecmath.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glext.h" />
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<ClInclude Include="mesh.h" />
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<ClInclude Include="ogl3.h" />
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<ClInclude Include="small.h" />
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<ClInclude Include="smallwin.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="vecmath.h" />
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<ClInclude Include="wglext.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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