184 lines
8.8 KiB
C#
184 lines
8.8 KiB
C#
using RpgRoller.Contracts;
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using RpgRoller.Domain;
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namespace RpgRoller.Services;
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public sealed class GameCharacterService(GameStateStore stateStore, GamePersistenceService persistenceService)
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{
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public ServiceResult<CharacterSummary> CreateCharacter(string sessionToken, string name, Guid campaignId)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (stateStore.Gate)
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{
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var user = GameContextResolver.ResolveUserLocked(stateStore, sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!stateStore.CampaignsById.ContainsKey(campaignId))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var character = new Character
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{
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Id = Guid.NewGuid(),
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OwnerUserId = user.Id,
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CampaignId = campaignId,
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Name = name.Trim()
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};
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stateStore.CharactersById[character.Id] = character;
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stateStore.AddCharacterStateLocked(character.CampaignId, character.Id);
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stateStore.TouchRosterLocked(character.CampaignId);
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persistenceService.PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(GameDtoMapper.ToCharacterSummary(stateStore, character));
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}
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}
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public ServiceResult<CharacterSummary> UpdateCharacter(string sessionToken, Guid characterId, string name, Guid? campaignId, string? ownerUsername = null)
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{
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if (string.IsNullOrWhiteSpace(name))
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return ServiceResult<CharacterSummary>.Failure("invalid_character_name", "Character name is required.");
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lock (stateStore.Gate)
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{
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var user = GameContextResolver.ResolveUserLocked(stateStore, sessionToken);
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if (user is null)
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return ServiceResult<CharacterSummary>.Failure("unauthorized", "You must be logged in.");
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if (!stateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<CharacterSummary>.Failure("character_not_found", "Character was not found.");
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Campaign? targetCampaign = null;
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if (campaignId.HasValue && !stateStore.CampaignsById.TryGetValue(campaignId.Value, out targetCampaign))
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return ServiceResult<CharacterSummary>.Failure("campaign_not_found", "Campaign was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = GameAuthorization.HasRole(user, UserRoles.Admin);
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var isSourceGm = character.CampaignId.HasValue && stateStore.CampaignsById.TryGetValue(character.CampaignId.Value, out var sourceCampaign) && sourceCampaign.GmUserId == user.Id;
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var isTargetGm = targetCampaign is not null && targetCampaign.GmUserId == user.Id;
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if (!isOwner && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the owner, GM, or admin can edit this character.");
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var sourceCampaignId = character.CampaignId;
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var previousOwnerUserId = character.OwnerUserId;
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character.Name = name.Trim();
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character.CampaignId = campaignId;
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if (!string.IsNullOrWhiteSpace(ownerUsername))
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{
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var trimmedOwnerUsername = ownerUsername.Trim();
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var normalizedOwnerUsername = NormalizeUsername(trimmedOwnerUsername);
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if (!stateStore.UserIdsByUsername.TryGetValue(normalizedOwnerUsername, out var targetOwnerUserId))
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return ServiceResult<CharacterSummary>.Failure("owner_not_found", "Owner username was not found.");
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if (targetOwnerUserId != character.OwnerUserId && !isAdmin && !isSourceGm && !isTargetGm)
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return ServiceResult<CharacterSummary>.Failure("forbidden", "Only the GM or admin can change character owner.");
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character.OwnerUserId = targetOwnerUserId;
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if (character.OwnerUserId != previousOwnerUserId && stateStore.UsersById.TryGetValue(previousOwnerUserId, out var previousOwner) && previousOwner.ActiveCharacterId == character.Id)
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previousOwner.ActiveCharacterId = null;
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}
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if (sourceCampaignId != character.CampaignId)
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{
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stateStore.RemoveCharacterStateLocked(sourceCampaignId, character.Id);
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stateStore.AddCharacterStateLocked(character.CampaignId, character.Id);
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}
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stateStore.TouchRosterLocked(sourceCampaignId);
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if (sourceCampaignId != character.CampaignId)
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stateStore.TouchRosterLocked(character.CampaignId);
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persistenceService.PersistStateLocked();
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return ServiceResult<CharacterSummary>.Success(GameDtoMapper.ToCharacterSummary(stateStore, character));
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}
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}
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public ServiceResult<bool> DeleteCharacter(string sessionToken, Guid characterId)
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{
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lock (stateStore.Gate)
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{
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var user = GameContextResolver.ResolveUserLocked(stateStore, sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!stateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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var isOwner = character.OwnerUserId == user.Id;
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var isAdmin = GameAuthorization.HasRole(user, UserRoles.Admin);
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if (!isOwner && !isAdmin)
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return ServiceResult<bool>.Failure("forbidden", "Only the owner or admin can delete this character.");
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DeleteCharacterLocked(characterId);
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persistenceService.PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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}
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public ServiceResult<bool> ActivateCharacter(string sessionToken, Guid characterId)
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{
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lock (stateStore.Gate)
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{
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var user = GameContextResolver.ResolveUserLocked(stateStore, sessionToken);
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if (user is null)
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return ServiceResult<bool>.Failure("unauthorized", "You must be logged in.");
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if (!stateStore.CharactersById.TryGetValue(characterId, out var character))
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return ServiceResult<bool>.Failure("character_not_found", "Character was not found.");
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if (character.OwnerUserId != user.Id)
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return ServiceResult<bool>.Failure("forbidden", "You can activate only your own character.");
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user.ActiveCharacterId = character.Id;
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persistenceService.PersistStateLocked();
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return ServiceResult<bool>.Success(true);
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}
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}
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public ServiceResult<IReadOnlyList<CharacterSummary>> GetOwnCharacters(string sessionToken)
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{
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lock (stateStore.Gate)
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{
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var user = GameContextResolver.ResolveUserLocked(stateStore, sessionToken);
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if (user is null)
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Failure("unauthorized", "You must be logged in.");
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var characters = stateStore.CharactersById.Values.Where(character => character.OwnerUserId == user.Id).OrderBy(character => character.Name, StringComparer.OrdinalIgnoreCase).Select(character => GameDtoMapper.ToCharacterSummary(stateStore, character)).ToArray();
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return ServiceResult<IReadOnlyList<CharacterSummary>>.Success(characters);
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}
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}
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private void DeleteCharacterLocked(Guid characterId)
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{
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if (!stateStore.CharactersById.TryGetValue(characterId, out var character))
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return;
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var campaignId = character.CampaignId;
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stateStore.CharactersById.Remove(characterId);
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var skillGroupIds = stateStore.SkillGroupsById.Values.Where(group => group.CharacterId == characterId).Select(group => group.Id).ToHashSet();
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foreach (var skillGroupId in skillGroupIds)
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stateStore.SkillGroupsById.Remove(skillGroupId);
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var skillIds = stateStore.SkillsById.Values.Where(skill => skill.CharacterId == characterId).Select(skill => skill.Id).ToHashSet();
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foreach (var skillId in skillIds)
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stateStore.SkillsById.Remove(skillId);
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stateStore.RollLog.RemoveAll(entry => entry.CharacterId == characterId || skillIds.Contains(entry.SkillId));
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foreach (var user in stateStore.UsersById.Values.Where(account => account.ActiveCharacterId == characterId))
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user.ActiveCharacterId = null;
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stateStore.RemoveCharacterStateLocked(campaignId, characterId);
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stateStore.TouchRosterLocked(campaignId);
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}
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private static string NormalizeUsername(string username)
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{
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return username.ToUpperInvariant();
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}
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} |