Files
RpgRoller/RpgRoller/Data/RpgRollerDbContext.cs

91 lines
3.8 KiB
C#

using Microsoft.EntityFrameworkCore;
using RpgRoller.Domain;
namespace RpgRoller.Data;
public sealed class RpgRollerDbContext(DbContextOptions<RpgRollerDbContext> options) : DbContext(options)
{
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
modelBuilder.Entity<UserAccount>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Username).IsRequired().HasMaxLength(64);
entity.Property(x => x.UsernameNormalized).IsRequired().HasMaxLength(64);
entity.Property(x => x.PasswordHash).IsRequired();
entity.Property(x => x.DisplayName).IsRequired().HasMaxLength(128);
entity.Property(x => x.Roles).IsRequired().HasMaxLength(256);
entity.HasIndex(x => x.UsernameNormalized).IsUnique();
});
modelBuilder.Entity<UserSession>(entity =>
{
entity.HasKey(x => x.Token);
entity.Property(x => x.Token).HasMaxLength(64);
entity.Property(x => x.CreatedAtUtc).IsRequired();
entity.HasIndex(x => x.UserId);
});
modelBuilder.Entity<Campaign>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Name).IsRequired().HasMaxLength(128);
entity.Property(x => x.Ruleset).HasConversion<string>().IsRequired();
entity.Property(x => x.Version).IsRequired();
entity.HasIndex(x => x.GmUserId);
});
modelBuilder.Entity<Character>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Name).IsRequired().HasMaxLength(128);
entity.HasIndex(x => x.OwnerUserId);
entity.HasIndex(x => x.CampaignId);
});
modelBuilder.Entity<Skill>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Name).IsRequired().HasMaxLength(128);
entity.Property(x => x.DiceRollDefinition).IsRequired().HasMaxLength(128);
entity.Property(x => x.WildDice).IsRequired();
entity.Property(x => x.AllowFumble).IsRequired();
entity.Property(x => x.FumbleRange).IsRequired(false);
entity.Property(x => x.RolemasterAutoRetry).IsRequired().HasDefaultValue(false);
entity.HasIndex(x => x.CharacterId);
entity.HasIndex(x => x.SkillGroupId);
});
modelBuilder.Entity<SkillGroup>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Name).IsRequired().HasMaxLength(128);
entity.Property(x => x.DiceRollDefinition).IsRequired().HasMaxLength(128);
entity.Property(x => x.WildDice).IsRequired();
entity.Property(x => x.AllowFumble).IsRequired();
entity.Property(x => x.FumbleRange).IsRequired(false);
entity.HasIndex(x => x.CharacterId);
});
modelBuilder.Entity<RollLogEntry>(entity =>
{
entity.HasKey(x => x.Id);
entity.Property(x => x.Visibility).HasConversion<string>().IsRequired();
entity.Property(x => x.Breakdown).IsRequired().HasMaxLength(256);
entity.Property(x => x.Dice).IsRequired();
entity.Property(x => x.TimestampUtc).IsRequired();
entity.HasIndex(x => x.CampaignId);
entity.HasIndex(x => x.RollerUserId);
entity.HasIndex(x => x.SkillId);
entity.HasIndex(x => x.CharacterId);
});
}
public DbSet<UserAccount> Users => Set<UserAccount>();
public DbSet<UserSession> Sessions => Set<UserSession>();
public DbSet<Campaign> Campaigns => Set<Campaign>();
public DbSet<Character> Characters => Set<Character>();
public DbSet<Skill> Skills => Set<Skill>();
public DbSet<SkillGroup> SkillGroups => Set<SkillGroup>();
public DbSet<RollLogEntry> RollLogEntries => Set<RollLogEntry>();
}