Files
RpgRoller/RpgRoller.Tests/Api/CampaignApiTests.cs

107 lines
6.1 KiB
C#

namespace RpgRoller.Tests;
public sealed class CampaignApiTests : ApiTestBase
{
public CampaignApiTests(WebApplicationFactory<Program> factory) : base(factory)
{
}
[Fact]
public async Task CampaignCharacterAndSkillFlow_EnforcesRulesetValidation()
{
using var factory = CreateFactory(6, 6, 6);
using var gmClient = factory.CreateClient(new() { AllowAutoRedirect = false });
await RegisterAsync(gmClient, "gm", "Password123", "Game Master");
await LoginAsync(gmClient, "gm", "Password123");
var campaign = await PostAsync<CreateCampaignRequest, CampaignDetails>(gmClient, "/api/campaigns", new("Alpha Campaign", "dnd5e"));
var gmCharacter = await PostAsync<CreateCharacterRequest, CharacterSummary>(gmClient, "/api/characters", new("Arin", campaign.Id));
var activateResponse = await gmClient.PostAsync($"/api/characters/{gmCharacter.Id}/activate", null);
Assert.Equal(HttpStatusCode.OK, activateResponse.StatusCode);
var createdSkill = await PostAsync<CreateSkillRequest, SkillSummary>(gmClient, $"/api/characters/{gmCharacter.Id}/skills", new("Arcana", "2d12+2", 0, false));
Assert.Equal("2d12+2", createdSkill.DiceRollDefinition);
Assert.Equal(0, createdSkill.WildDice);
Assert.False(createdSkill.AllowFumble);
var updatedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(gmClient, $"/api/skills/{createdSkill.Id}", new("Arcana Mastery", "2d12+3", 0, false));
Assert.Equal("Arcana Mastery", updatedSkill.Name);
Assert.Equal("2d12+3", updatedSkill.DiceRollDefinition);
Assert.Equal(0, updatedSkill.WildDice);
Assert.False(updatedSkill.AllowFumble);
var invalidSkill = await gmClient.PostAsJsonAsync($"/api/characters/{gmCharacter.Id}/skills", new CreateSkillRequest("Broken", "5D+4", 0, false));
Assert.Equal(HttpStatusCode.BadRequest, invalidSkill.StatusCode);
var details = await GetAsync<CampaignDetails>(gmClient, $"/api/campaigns/{campaign.Id}");
Assert.Equal(campaign.Id, details.Id);
Assert.Equal(1, details.Characters);
var currentCampaignCharacters = await GetAsync<IReadOnlyList<CharacterSummary>>(gmClient, "/api/characters/current-campaign");
Assert.Single(currentCampaignCharacters);
Assert.Equal(gmCharacter.Id, currentCampaignCharacters[0].Id);
var otherCampaign = await PostAsync<CreateCampaignRequest, CampaignDetails>(gmClient, "/api/campaigns", new("Beta Campaign", "d6"));
var updatedCharacter = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient, $"/api/characters/{gmCharacter.Id}", new("Arin Updated", otherCampaign.Id));
Assert.Equal("Arin Updated", updatedCharacter.Name);
Assert.Equal(otherCampaign.Id, updatedCharacter.CampaignId);
}
[Fact]
public async Task SkillGroupsAndOwnerTransfer_WorkThroughApi()
{
using var factory = CreateFactory(6, 4, 5, 3);
using var gmClient = factory.CreateClient(new() { AllowAutoRedirect = false });
using var ownerClient = factory.CreateClient(new() { AllowAutoRedirect = false });
using var receiverClient = factory.CreateClient(new() { AllowAutoRedirect = false });
await RegisterAsync(gmClient, "gm2", "Password123", "GM");
await LoginAsync(gmClient, "gm2", "Password123");
await RegisterAsync(ownerClient, "owner2", "Password123", "Owner");
await LoginAsync(ownerClient, "owner2", "Password123");
await RegisterAsync(receiverClient, "receiver2", "Password123", "Receiver");
await LoginAsync(receiverClient, "receiver2", "Password123");
var campaign = await PostAsync<CreateCampaignRequest, CampaignDetails>(gmClient, "/api/campaigns", new("Grouped Campaign", "d6"));
var character = await PostAsync<CreateCharacterRequest, CharacterSummary>(ownerClient, "/api/characters", new("Grouped Hero", campaign.Id));
var createdGroup = await PostAsync<CreateSkillGroupRequest, SkillGroupSummary>(ownerClient, $"/api/characters/{character.Id}/skill-groups", new("Combat", "2D+1", 1, true));
var renamedGroup = await PutAsync<UpdateSkillGroupRequest, SkillGroupSummary>(gmClient, $"/api/skill-groups/{createdGroup.Id}", new("Battle", "3D+2", 2, false));
Assert.Equal("Battle", renamedGroup.Name);
Assert.Equal("3D+2", renamedGroup.DiceRollDefinition);
Assert.Equal(2, renamedGroup.WildDice);
Assert.False(renamedGroup.AllowFumble);
var groupedSkill = await PostAsync<CreateSkillRequest, SkillSummary>(ownerClient, $"/api/characters/{character.Id}/skills", new("Strike", "2D+1", 1, true, renamedGroup.Id));
Assert.Equal(renamedGroup.Id, groupedSkill.SkillGroupId);
var ungroupedSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient, $"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true, null));
Assert.Null(ungroupedSkill.SkillGroupId);
var groupedAgainSkill = await PutAsync<UpdateSkillRequest, SkillSummary>(ownerClient, $"/api/skills/{groupedSkill.Id}", new("Strike", "2D+1", 1, true, renamedGroup.Id));
Assert.Equal(renamedGroup.Id, groupedAgainSkill.SkillGroupId);
var deleteSkill = await ownerClient.DeleteAsync($"/api/skills/{groupedAgainSkill.Id}");
Assert.Equal(HttpStatusCode.OK, deleteSkill.StatusCode);
var deleteGroup = await ownerClient.DeleteAsync($"/api/skill-groups/{renamedGroup.Id}");
Assert.Equal(HttpStatusCode.OK, deleteGroup.StatusCode);
var transferResult = await PutAsync<UpdateCharacterRequest, CharacterSummary>(gmClient, $"/api/characters/{character.Id}", new("Grouped Hero", campaign.Id, "receiver2"));
Assert.Equal("Grouped Hero", transferResult.Name);
var ownerActivate = await ownerClient.PostAsync($"/api/characters/{character.Id}/activate", null);
Assert.Equal(HttpStatusCode.BadRequest, ownerActivate.StatusCode);
var receiverActivate = await receiverClient.PostAsync($"/api/characters/{character.Id}/activate", null);
Assert.Equal(HttpStatusCode.OK, receiverActivate.StatusCode);
}
}